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Excella Deluxe

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Posts posted by Excella Deluxe

  1. Hello guys! I'm looking for a unpack script only work with HUD "click to unpack" or when the object or hud is worn automatically send the content or folder and detach seconds later. If the object or hud is rezzed automatically is deleted.
    Where can i find? In markeplace are not modify, no custom or dont have all options

     

  2.    
    Hi Quarrel, but that files is outdated skeleton and NOT working with recently bento skeleton of sl (avatar_skeleton.xml). I check the file... I will explain...

    The change with the classic skeleton with volumen bones (fitted), the bones had custom shape (circles and lines, I think the lines are the classic bones and maybe the circles the volumen bones, or inverse) and maybe they use the shapekey for fitted. Only for this big problem with the bento skeleton rig is broken, the last month I'm learning about the Armature for blender user. That files not working for all blender user right now, because is outdated, sl viewer use bento skeleton with volumen and collision bones (fitted).

    You can create your own custom shapes for the bones of the armature for your personal use. This is not problem, this only work technically for a visual Workflow (I think so).

    But the knighmare with the bento skeleton, I'm looking the fixed skeleton from project fitted mesh clothing of sl page or avatar_skeleton.xml, there are included all bones, volumen and collision bones necessary for fitted.  And with the orientation with SL is f**** knighmare lol.

    The actual skeleton (blender/dae version) had problem with the legs and the rig is broken, not working correctly. FBX is corrupted (Official Project Bento Sl page). Also the last month trying to find a solution I see maybe the spines bones maybe dont had parenting correctly with other bones.

    Then for that, I'm looking for .dae, .fbx with female skeleton fixed and shapekey updated. Any know where??? Please thanks.

     

    Please Non Avastar and machinimatrix old files. OR ANY premium license addon.

     

    I looking for a opensim armature works in blender 2.8 or 2.9, for all member of SL community and blender user can make your creations manually without premium addon or paid license, maybe take more time and effort fitting manually. More democracy go to a method and selected for animate, rig or fit of your preference. So please, And the bento skeleton is knighmare, all broken, may any int this last years, publish a bento skeleton fixed or repair work fine for create animation or rigging/fitting clothing.

    Any file with fixing or repair female skeleton?

    Thanks!

  3. Hello all, please i need your help about the process of low poly and high poly clothing begore to rigging with a video tutorial. I know about one on youtube or vimeo i dont remember that make a dress an sculping in blender a later create the high poly... Any have this tutorial where I can found?? Maybe is for more 5 years old THANKS or other new tutoria is well

  4. On 6/8/2020 at 4:30 PM, HunniHope said:

    when you have made you clothign piece to fit the first body. you can either A: export as obj or dae (do not triangulate) or B: append it into new body.

    for type A, you would open new dev kit, import object, adjust the size, then rig it. 

    for type B, instead of importing the clothign peice you can append, then adjust size and rig it. If you append a rigged peice then you have some cleanign up to do before you resize it and bind it to new armature.

    If however, for example, you are making for slink physique and want to resize to slink hourglass, then join the slink discord chat, you would have had a link for it in the email for your dev kit, Siddean has made some videos showing how to adjust size. 

    Thank you! i will put in practice. Can you tell where i can find that video? i cant find. Ty

  5. 2 hours ago, HunniHope said:

    "easy" is relative to your skill level and knowledge of the programme you are using. Personally I just import each clothing model to each dev kit and then use edit tools, proportional edit, sculpting etc to adjust to shape before rigging to the new kit.

    Ok, then you recomend make clothing model First right? DONE. About the Sculping, I have Sculping the cloth before with the obj or later adapt the clothing to new mesh body?

  6. 1 hour ago, Ada Radius said:

    It's not cheap nor free, but it can be done fast in Marvelous Designer.  Make avatars (obj works better than dae) you can import, redrape with their excellent physics engine. 

    Yes, but now I dont want to use MD, I want create the clothing from zero, If use slink as base.. but later mmm.... If the adapt to another mesh body with different shape.. I see how will change all objects, make another 🤔🤔🤔

  7. What is the ways more easy for adapt a clothing to different mesh body? I'm start to designer clothing and get something dev kit, then i created a mesh cloth to mesh body, now if i want adapt to another body o can make that the most possible better and exactly??

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