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TristanEverly

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  1. well there you go lol i stopped looking at sansar when i saw most people were not going to make the jump and i was just talking about upgrading the engine .. i know it has nothing to do with client side lag.. but like i did say i know people who struggle to get 15 fps in SL but can get 60+ in any other game.. got to do something about the engine and viewers is all im saying.. i know you can lower the graphics in the viewer but the slider from mid to low does almost nothing but make sl look worst for no real boost in fps performance.. wouldnt have that in unreal is all im saying.
  2. *i go on a mini rant here and jump between topics to try and cover a lot of whats on my mind so read it all if you want or not don't matter to me i just had to say whats on my mind* i know this is a was from like last year but i was looking around and found this now lol. always wondered if its the 15+ year old engine that LLs is using to run sl, i know LLs wants to move more of their dev time/power to Sansar but no one is going to move to it for a while.. there is a clear reason for it and its because of that old saying "Sex Sells" and last time i was looking into Sansar there wont be any adult content at least for the first few years which is fine by me im happy being on sl.. but adding new things to a 15+ year old engine requires a lot more work.. to combat this bad performance on SL i dont know why LLs just does not port LLs to the unreal 4 engine or something like that. it would vastly improve so many things in-world and once its done would most likely cut down on so much work because the unreal 4 engine is widely used by so many Developers on so many games. most everyone in sl has already moved over to mesh and porting the mesh objects in-world would require some work from the creators in sl yes.. but would make things for them easier in the long run as well. to this day i still don't know why LLs has not made the jump to one of the many game engines around. you have Unreal, cryengine, unity and even amazon's Lumberyard engine .. the first 2 are great engines.. Unity would really not be a bad idea as it would make it a bit easier to make a real mobile viewer that would work like if you were on your PC.. just needs a lower graphics setting and a new UI and sl on phone could be done legit and Lumberyard is really new but i wouldn't toss it aside right away. still most of the performance problems in sl are because of the engine.. something someone told me years ago was that the Sims in sl are capped at a fps of 45 or something like that and building a PC to get 100+ fps is pointless... don't know if that's true or if that was ever changed but i still went and built it because higher frames on my end makes for a smoother experience.. still if that 45 cap on fps on sims is true that's just odd .. it should at least be 60 if its not. i love sl and everything you can do in it but i just wish they would port to a game engine as it would fix a lot of the problems sl has been facing for years... people i know that STRUGGLE to get over 15 frames on a mostly empty sim can get nearly 60 fps in a high demanding game on close to max settings.. so its really the engine that is holding back sl and people from enjoying this great world with less lag.
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