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BenjilaBonj

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Everything posted by BenjilaBonj

  1. BenjilaBonj

    Physics Issue

    Hello, i've encountered an issue which I can't seem to get my head around. When importing objects into SL, I've been importing mesh with a physics shape too, which is analysed and imported. When the mesh is set to 'prim' the physics works perfectly. However when objects are linked together and set to prim, sometimes it doesn't work. Which is fine, so I then go and unlink the objects to their individual parts, set them each back to prim to apply the physics shape only to find that they now will not apply the map at all. Leaving objects being completely phantom. I cannot get my head around how to get the physics shape to apply again. Incidentally, I'm also having an issue where if I duplicate a mesh object, for example something i'm using as a floor. The duplicated object doesn't have any physics applied to it either, despite whether it's in PRIM or Convex hull. Is there anything I can do?
  2. Just wanted to thank everyone for their help on this one! After looking over it all, practising and whatnot. It's all sorted out now! Hooray!
  3. Thank you so much for the quick reply. That's frustrating, what are the indications of this on the UV map?
  4. Hello! I'm relatively new to Blender and using it within Second Life but have decided to use this lockdown as an opportunity to learn. I've come into an issue which i'm sure is just me doing something stupid. When assigning different materials to different 'walls' on my Blender models, when importing them into Second Life, I find that the textures on one wall will be correct and on another wall at a 90 degree angle. Is there something i'm doing wrong? Or is it a case of having to use materials wisely to combat this issue. Here's a photo for an example of what I mean... Any help would be much appreciated! Stay safe out there, everyone!
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