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MaggieSuerte

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  1. You're a genius! Found the texture in one of the linked parts, moved it back to my inventory and, Viola!~ Thanks so much!!! Maggie
  2. Whoops! didn't see the first reply above the second! Yeah. I was trying to avoid re-texturing the whole thing but, I guess I have to....
  3. Yeah, me too, but how do I find it??? Is the a way so see/list all textures in an object?
  4. Hi Everyone! So, short issue: I created and textured an object yet somehow I've lost "copy" permissions to it. My working theory is that there is a texture embedded it in somewhere that is "no copy". I accidentally clicked on it when I was texturing a piece and that one disappeared from my inventory. I texture back over it with something full perm but the "no copy" texture never came back. I didn't think much about it at the time, but, now that i'm all done I went to take a copy and can't. My problem is that I can find/see the texture anywhere on/in the object. Everything I've seen as already bee retextured. Any way to fix this and find and get that "no copy" texture out of there? Thanks! Maggie
  5. Thanks so much Nalates! Most of that was greek to me but I will read up, starting with your blog and the HW manuals, and start to experiment. This is incredibly helpful! In case you or anyone else watching the thread has any more thoughts about the HW and possible gotchas/issues/tweaks, here is a complete list of what I used in the build: MB: Gigabyte B450M DS3H SSD: PNY CS900 500GB 2.5” SATA III Case: Fractal Design Focus G Black ATX Mid Tower GC: GIGABYTE Radeon RX 570 4GB RAM: Team T-FORCE VULCAN Z 16GB (2 x 8GB) DDR4 3000 (PC4 24000) CPU: AMD RYZEN 5 2600 6-Core 3.4 GHz Windows 10 Thanks again to everyone for all your help!!! If we ever run into each in in world, the first round is on me!! Maggie
  6. Thanks everyone! This is all super helpful and educational! Nalates- just to compare apples to apples... FS means Firestorm? What graphics settings are you using when you experiences those results? Again, thanks so much! Maggie!
  7. HI again, I checked on the chipset drivers... all up to date. Also looked at the CPU utilization again. It doesn't peg at 20%, that's just the highest I saw and when I look at the sl process I sits pretty happily between 8-9%.... Yes, the drive is SSD. There's and HDD for storage but everything SL is on the SSD. Any other thoughts/settings worth playing with? Thanks again!
  8. Thanks, Lillith! I didn't think about the multiple cores skewing the number down... SL really only uses one right? Yeah, I knew the 2600 wasn't cutting edge, like I said, I was going for modest... budget was a huge issue. I'll check on the chipset drivers too, thanks!
  9. Hi Everyone, I finally ditched my 9 year old PC and built a new one in the hopes of improving my SL experience. While there was some improvement, it was not as much as I'd hoped. I was hoping that y'all would be able to give me some viewer/card setting tweaks that might improve things. The new build is what I'd call a modest gaming rig: CPU: AMD Ryzen 5 2600 Six-Core Processor (3393.63 MHz) Memory: 16333 MB OS Version: Microsoft Windows 10 64-bit (Build 18363.752) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: Radeon RX 570 Series I don't know much about tweaking cards or the viewer so everything is basically at default settings. When I use "recommended settings" in the viewer (halfway between high and ultra, draw distance 128) I get ok results. Frame rates in semi busy sims are generally 12-25... I do a lot of exploring and really wanted a much bigger draw distance. When I extend that out to 512 with the same settings Fps generally drops to less than 6, and that is when I'm standing still. at Medium/512 it begins to approach 10... I've read all the articles saying "Your GPU is too weak, you need a fancier card" but what don't understand is that I can't find the bottle neck. Looking at the windows performance manager while walking around in SL shows me a computer that isn't even breaking a sweat. CPU doesn't go about 20%, Memory 20-30%, and The GPU never breaks 50%, even walking around in Ultra with a draw distance of 512. So, why can't I get a better frame rate if my PC doesn't seem to be taxed it all? This is literally a brand new build (3 days old), with most current drivers, and nothing installed other than the OS and SL. Are there any tweaks I can make to actually get the viewer to use the GPU/CPU to their capacity and improve my SL experience. Much thanks in advance for your help! Maggie.
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