many house meshes/walls are not too high poly. biggest problem is layered bodies, layered heads, invisible mesh layers
52 max non impostors, 350k max complexity: 49 million tris @ 23 FPS (render info unticked)
no, selc and i made a partial mistake.
this is correct:
1 max non-impostor and 20k max complexity:
35 million tris @ 14 FPS with render info ticked
35 million tris @ 73 FPS with render info unticked
8 max non-impostors and 65k max complexity:
35 million tris @ 9 FPS with render info ticked
35 million tris @ 62 FPS with render info unticked
35 million tris @ 62 FPS can still be @ 180 FPS or higher (90 FPS in VR) with auto L.O.D. optimizations by engineers