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restaurant

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  1. many house meshes/walls are not too high poly. biggest problem is layered bodies, layered heads, invisible mesh layers 52 max non impostors, 350k max complexity: 49 million tris @ 23 FPS (render info unticked)
  2. no, selc and i made a partial mistake. this is correct: 1 max non-impostor and 20k max complexity: 35 million tris @ 14 FPS with render info ticked 35 million tris @ 73 FPS with render info unticked 8 max non-impostors and 65k max complexity: 35 million tris @ 9 FPS with render info ticked 35 million tris @ 62 FPS with render info unticked 35 million tris @ 62 FPS can still be @ 180 FPS or higher (90 FPS in VR) with auto L.O.D. optimizations by engineers
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