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friedgella

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  1. Does anyone have a tutorial on texturing objects in blender 2.8 and getting the textures to appear in SL viewer? Blender 2.8 got rid of Blender Render which most older tutorials referenced, and the Collada export options also appear a little different. I only have one UV map for the whole mesh and one material for the whole mesh. Reimporting the .dae into blender shows that textures normally. But uploading to SLViewer return these messages: 2020-03-24T14:13:15Z WARNING #Mesh# newview/llmeshrepository.cpp(752) log_upload_error : Error in stage: upload, Reason: (Http_200) 2020-03-24T14:13:15Z WARNING #Mesh# newview/llmeshrepository.cpp(763) log_upload_error : error: {'TextureIndex':i0,'error':'TEXTURE_EMPTY','identifier':'Upload_InvalidAsset','message':'The texture is empty.'} 2020-03-24T14:13:15Z WARNING #Mesh# newview/llmeshrepository.cpp(764) log_upload_error : mesh upload failed, stage 'upload', error 'TEXTURE_EMPTY', message 'The texture is empty.', id 'Upload_InvalidAsset' 2020-03-24T14:13:15Z WARNING # newview/lltoastalertpanel.cpp(176) LLToastAlertPanel::LLToastAlertPanel : Alert: unified_mesh failed to upload: The texture is empty.\n\nSee SecondLife.log for details
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