So I started to mess around with blender, watched some tutorials on youtube and started building my first ever mesh object. At first I was doing extremely detailed mesh when I realized that maybe SL wouldn't be able to handle too many vertices/faces. So I've been making/deleting over and over without much knowledge on what to aim for when importing it into SL.
The project is some kind of bracelet and I'll add more details to it later. To start building it I actually made a cilinder in SL that would fit my avatar, imported it into blender and made it the same size. Now here's some of my questions (I haven't uploaded anything inworld yet).
01. If I use more than one object in blender and link them together, does that counts as 1 or multiple prims in SL?
02. Should I add physics to this or it doesn't matter? (since it's an accessory)
03. Since I got the sizing imported from SL, is it gonna be the right size when exported back or should I also mess with the scaling tab when uploading?
04. I added some pictures in this post, showing the blender project and the SL upload window. Is there any threshold or suggestions on the numbers shown? (such as land impact, download, physics, triangles, etc).
I'm sorry if these are explained elsewhere, but as I searched the internet for answers it always seemed to be a bit confusing. Or guides of "less quality mesh" (SL specific), which I would judge outdated. Maybe I'm wrong.
I'm very new to 3d building but I'm eager to learn so any links would be appreciated. (I finished the blender donut tutorial level 1 and 2).
By the way, when I click on different LoDs in the upload window it barely looks round, only High seems to fit properly (even after triangulating). Not sure it's an issue.