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GwynevereKerrigan

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Posts posted by GwynevereKerrigan

  1. Hello everyone I am on a long journey looking for stores with good quality and prim usage.

    I am finding A LOT repeating animations on objects or what I call (Photo furniture) they arent useful, they are there just to take photos.

    I want to build a cool place with more than 3 animations and animations that fit on that furniture. No that non-sense animations they throw on objects they made and its high prim.

     

    someone knows? There must be some.

  2. Hello everyone. I want to make a sci-fi place. Its a medical place, someone knows a good store to buy things of it? I have a medical table with some animations but I need more of it to make a good place.

  3. Hello everyone. I am Manager of a parcel, the parcel was set to Group and the owner is my boss. He gave me rights on land and it is all set on group. But I cant change stream on parcel and I have the rights of it. I have check it and even with group tag I cant change it. Someone know why?

  4. 3 hours ago, Alyona Su said:

    @rkgddg : I don't know it this would suit your purposes, but I have used this system and it works to spreading a sound all over:

    https://marketplace.secondlife.com/p/BOATech-Sim-Wide-Jukebox-No-Land-Ownership-Required/13507466

    HOWEVER, if the "satellite" objects are within sound distance of other satellites or the main jukebox and they get out of sync: it does sound weird. Also, the Jukebox object is really just a bonus, the notecard encourages you to put the scripts (and sound files) into other objects, like scenery such as a rock, houseplant, etc. I don't know if this is what you're looking for or not, but what the heck, it's cheap. LOL

    I dont have the original sound to use it :/ 

     

  5. 6 hours ago, Wulfie Reanimator said:

    While true from the scripting standpoint... We can exploit SL's sound system by overlaying sounds. For example, if instead of one script playing the sound, you use 5 scripts playing the same sound at the same time, it's going to be heard from much further away the more accurately they sync, the louder. The sound can easily reach across a sim. 

    This is used for announcement systems, explosions, music, being obnoxious, etc. 

    I have made a thing that replies the sound on different places. Its not louder but replicates. Not enough but its something.

  6. 27 minutes ago, Rolig Loon said:

    Then not possible.  The original item has to be scripted to send a triggering signal to the slave units, and to keep them in sync.  Since you did not script the original, you almost certainly don't have access to its scripts and cannot make the modifications that would be necessary to coordinate it with other units.  It's also unlikely that you have access to the sound files in the original, which would have to be duplicated in the slave units.

    Thank you. Now I am sure about that. 

  7. 41 minutes ago, Rolig Loon said:

    Duplicate post.  Original is asked and answered at 

    They are different. This is about how to make scripts and if theres a way. The another one is about how to make it and if someone knows how to solve. Diferent kind of posts for kinds way to solve. Not duplicated. 🙂

    T

  8. 5 minutes ago, Desiree Moonwinder said:

    If you are only concerned about your own in-world experience, you can increase the value of the AudioLevelRolloff Debug Setting in your viewer.  See http://wiki.secondlife.com/wiki/Debug_Settings .  People who play combat games in SL dial up that AudioLevelRolloff debug setting so they can hear weapon fire from a long way away.  

    If you are trying to make it so other people can hear, Rolig Loon's answer (above) is your answer.

    This is very useful really! But I need to others to hear better. Not me :/

  9. 41 minutes ago, Lindal Kidd said:

    When you upload a sound file to SL, it is important that its native volume is as loud as you can get it, without distortion.  The easiest way I've found to do this is to 1) increase the amplitude of the file in an audio editing program so the peaks are at or near 0 dB, then 2) apply a normalization filter.  Do these edits, then save the file and upload it.

    The reason that you need to do this is because SL does not have any "volume up" feature, only "volume down".  In the script that plays the sound file, you can set the playback volume to 100%, or any lesser value, but you can't increase it.

    Added to this is the fact that listeners can adjust the playback volume of sounds emitted by objects with the viewer's volume sliders.

    Sorry to be the bearer of bad tidings!

    I didnt import :/ its all bought instruments. I need replicate the sound or do something. Lets say... I am playing this on restaurant. I want this sound to play next to customer table so he can hear the music very well. Even if I am far from him. 

  10. 40 minutes ago, Rolig Loon said:

    Sadly, there's not much you can do.  As in RL, sound intensity drops off as the negative cube root of distance from its source.  You can't beat physics.  If you wrote the script for the object that's emitting sound, you can script repeaters that you place several meters away, all around it -- essentially like slave speakers.  They don't actually "hear" the sound and pass it along.  They are semi-independent sound sources, duplicates of the parent and triggered by a signal from it. If you didn't write the thing, though, you're pretty much out of luck.

    Slaves would be great. I bough this instruments. I dont know how to make this slaves 😧 I am looking around for it. It is really low sound I need loud or playing in multiple places. 

  11. Hello I want to know if theres a way to replicate sound of an object to other places or to raise the sound. 

    I am looking for amplifiers but they dont work on my piano. So theres a way to build this or buy? I need the sound of my object (I dont create him. I bought) louder sound. Much louder than it is. Or played from another place/s . I can pay for someone do it or buy what is already made. 😧 Help guys!

  12. Hello everyone. This is my first post I am looking a lot for this and I will love to find the way to solve this.

    I have a music object. Lets say... Violin, Piano, Cello, but they are object that emmit sounds. You need to zoom in sometimes to hear the music. They are reaaaaallly great. 

    What I need now you know what I have and my problem. I need something like an amplifier. I need to amplifie the sound of this object. I dont want to people have to zoom in to hear the sound OR streaming it. I need to amplifi the sound of this object. 

    Someone know how? I am looking for some amplifiers on MP but they are for specific product. I have bought some but they didnt work. I need help guys! If someone can make something to help this I can pay, or if someone knows something where to buy I will. I just need to amplify this :/

    Thank you!

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