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DAT4BASE

Resident
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Everything posted by DAT4BASE

  1. Heya! I was a bit confused by the topics so i just picked one that kinda fitted, but i'm looking for a co-renter on my plot. It's 1571 prims total and a relatively square shape, not too long in ways of rectangular-ness. I'm currently using 609 prims and there are 962 available, so i think it'd be pretty easy for you to have your mainstore up on the land. There's space on the ground if you want your store by a road, but some of the neighbours' stores are kind of ugly so i would advise you to consider a skybox. The rent is as follows: so for two renters it'd be divided in half. I tend to pay monthly, but you can pay however you want. You'd be paying me directly, as i am the "owner" of the land. Here are the specifications of the land and some pictures: i hope the pictures are helpful! it's a waterfront property too, so you can always make use of that if you want! if you need any more information, please do not hesitate to contact me inworld via notecard. My username is Dat4base Resident. Alternatively, contact my manager Poppy Lemongrass.
  2. this worked like a charm, but for some reason now my mesh is hot pink? is that intentional? edit: my non-scripter brain finally figured out that PRIM_COLOR, ALL_SIDES, <1.000, 0.000, 0.502>, 1.0 determines the colour. i guess that resolved it then? the glow is pretty bright though, but i'll play around with it to get something a little more subtle. thanks so much!
  3. hmm, see i tried those two things, but it seems there's a minimum speed. I went down to 0.5 and it was still choppy, so i went even lower and effectively stopped noticing any change. I also tried the intermediate values and upping the icount, but it really also wasn't much smoother. I'm trying it both on my mesh logo and on a simple green glowing square prim. Both are choppy thanks so much for your advice tho!
  4. thanks for this! it worked great, but for some reason it isn't as smooth as i originally tried to get it. you can really "see" the frame rate, if that makes sense? i wanted it to really look like it was pulsing. is that at all possible?
  5. Hey guys, so i'm trying to get a mesh to glow and i have thi script: float rate = 1; default { state_entry() { llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.001]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.01]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.02]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.03]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.05]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.05]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.03]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.02]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.01]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.001]); llResetScript(); } } but for some reason the float rate isn't doing anything. it's not affecting the speed of thed animation. so i'm just wondering if someone can help me "fix" the code so that it does get affected by the speed? thanks !
  6. Hey guys, thanks so much for your suggestions.. I've now also tried it with my lelutka fleur head and it doesn't work there either. Here are some pictures to maybe help clarify some things (idk maybe to highlight mistakes i'm making): EDIT: i muted all the channels in the dope sheet that were red, orange and purple and now the facial animations seem to work!! this includes: EyeRight, EyeLeft, FaceEyebrowOuterLeft, FaceEyebrowCenterLeft, FaceEyebrowInnerLeft, FaceEyebrowOuterRight, FaceEyebrowCenterRight, FaceEyebrowInnerRight, FaceEyeLidUpperLeft, FaceEyeLidLowerLeft, FaceEyeLidUpperRight, FaceEyeLidLowerRight, FaceEar1Left, FaceEar2Left, FaceEar1Right, FaceEar2Right, FaceLipLowerLeft, FaceLipLowerRight, FaceLipLowerCenter, FaceNoseBase, FaceLipUpperLeft, FaceLipUpperRight, FaceLipUpperCenter, FaceLipCornerLeft, FaceLipCornerRight, FaceLipCornerCenter So I just muted those origins and it seems to work now. Can that be right? is my system messed up? halp?
  7. what's a zhao ao? i've never heard of it before. 😅
  8. Hey guys, so for some reason when i create poses for SL in blender, and i then upload them to SL, i can't use my genus head's facial HUD with it? The facial animations just won't play, neither will the static expressions. I especially don't incorporate fixed expressions into my poses so that people have the freedom to use their own when i upload them, but this problem is starting to really tick me off. I have the genus classic head, and a couple of others i'm not using atm because of the DMCA. I also have a lelutka head and i haven't tried with that one, so i can't confirm yet if this problem happens with that head too. I'd also like to mention that i've played around with avastar's priority settings when exporting the .anim file for the pose, setting it both to 3 and 4, but the problem persists. In fact, when i set the priority to 3, sometimes my avatar won't even get into the pose at all, even if i turn off her AO... Anyway, any help would be much appreciated! thanks a bunch ❤️
  9. Hi! Thanks so much for responding. I'm just using system appliers though so i can't really move the eyes. I took my genus eyes off so it's just the system layers 😅
  10. Hey guys, so i bought a pair of eyes from Gloom, and when i tried to put on the BoM ones i realised something strange. So, i tried on some BoM eyes from other creators and i got the same issue. With all the eyes, my avi's looking upwards? Even if i use an animation hud to move her eyes down, her irises are basically hidden behind her upper eyelids. anyone know how i can fix this? i'd really appreciate it. thanks a lot in advance!
  11. Hey guys, so i was wondering if there was a way to create tp restrictions only on selected areas of my land. so like between the heights 1000-1500 or from the ground level to height 200, etc. is there a specific product that does this? or a script? i'm just struggling to find anything on the marketplace so i wanted to ask here. I just thought it'd be good for my mainstore (a skybox) if people could only teleport there and not all over my plot of land.
  12. thanks so much for this. my issue is just that i created all the objects except for the unpacker script, which is full perm for me as i bought it. so i don't understand how everything i created is suddenly no transfer for ME...?? ToT EDIT: i think the item that's creating the issue is the "..*BoSH*.. Mesh Multi C&T Changer License". I can't change it to transfer for ME. i literally cannot sell anything that has this script in it, but i need it in order to get my huds to work. i bought the 1000L$ version, the ".:*BoSH*:. Mesh Multi Color & Texture Changer". I've tried redelivering it but i cannot seem to get around the problem. 😟 EDIT EDIT: i realised now that i must delete the license script once i get the hud working with the mesh objects. i did this, but when i take a copy of the objects it still says creator unknown, even though the root prim is ALWAYS created by me. i read somewhere that this is also a known glitch that somehow just hasn't been fixed by LL yet, but... i really need to get around it?? like i can't sell these products currently and it's driving me crazy because i invested three days of work into them.
  13. Hi guys, so just yesterday I started having an issue where, when i create a box to add all my objects into to sell on caspervend and the marketplace, the box ends up showing "creator unknown" when i click take to add it to my inventory. I tried doing this both on my own land that i own, and on the land of my skybox, which belongs to a friend but i am a part of the land group. no difference, in both locations, i get the same issue. I really don't know what's going on. i've provided some images of my process for creating the prim. in the middle i add my unpacker texture, but that shouldn't really do anything as i created the texture myself. any ideas? i don't know what's turning it into no modify, no transfer. i'm not setting it as that.
  14. thanks guys. i'm just curious because i wanted to get into rendering. i PERSONALLY will continue to just take in-world pics of my products as i have been, as i agree with you that it's more honest. but yeah, appreciate the help. i also installed daz3d at 2am last night and am trying (and failing) to come to grips with the weird interface, so yeah
  15. Hi guys, so recently i've become aware of the fact that a lot of vendors seem to be creating renders for their ads instead of regular in-world pics, and i was just wondering how you suppose people are going about doing this? here are some examples that i've found: https://www.instagram.com/p/B9IKIUshzZ-/ https://www.flickr.com/photos/152781019@N03/48855525397/in/dateposted/ are these people using 3d models in software such as blender, 3dsmax (if that's its name idk), zbrush, maya etc? or do they have some incredible viewer that they're using? or is there a way to render in-world that i don't know about? tell me you guys' thoughts on this, as i'd love to try it out myself. thanks~
  16. thanks so much. i actually found the site http://www.aliciastella.com/ in the meantime and it has like 90% of all SL relevant scripts. but thanks so much anyway!
  17. Hey guys, so i'm trying to set up a group gift for customers at my mainstore location. It's on land that i rent, so i don't own the place, but i'm in the land group so i can edit things on my plot. aaanyway, i have my OWN group for my customers, separate from my land owners' group, and i would like for only the people in MY own group to be able to receive the gift. However, at the moment with this script i found on a slightly older forum post, purchasers of the gift have to be in the land group instead of my group, and i'm no scripting expert so i'm not really sure what to change to make it the other way around? here's the script i'm using: // Group gift / join script released into public domain by Qie Niangao, 2009. key GROUP_KEY = "472ad9bd-3f23-8158-00d6-6e36e441c855"; // Get the GROUP_KEY from its web page, found with // Search / All or from // http://search.secondlife.com/web/search/groups/?q="Group Name" // At the bottom of the group's web page is its URL, // the end of the URL is the group's key. string GIVING_MSG = "Here's a free gift! Hope you enjoy &heart;"; string JOIN_MSG = "You need to be a member of the DAT4BASE V.I.P group to get this gift. If you're not a member, type Control-H to get the chat history, and click on the following blue-highlighted text, then Join. "; string NOT_ACTIVE_MSG = "Or perhaps you're already a member and just don't have this group active at the moment; if so, click on the following text, choose the group from the list, and Activate. "; string FOLDER_NAME = "DAT4BASE GROUP GIFT"; // ____________________________________________ // END OF STUFF MOST USERS WOULD WANT TO CHANGE // -------------------------------------------- string GROUP_URI = "secondlife:///app/group/"; list giftContents; default { state_entry() { // In lieu of other specs, we'll just give everything in the object's inventory except this script // in a new folder named FOLDER_NAME. integer invIdx = llGetInventoryNumber(INVENTORY_ALL) - 1; string scriptName = llGetScriptName(); for (; invIdx >= 0; invIdx--) { string invItemName = llGetInventoryName(INVENTORY_ALL, invIdx); if (invItemName != scriptName) giftContents += invItemName; } if ([] == giftContents) state no_contents; else llWhisper(0, "Will give folder named \"" + FOLDER_NAME + "\" containing these items: " + llDumpList2String(giftContents, ", ")); } changed(integer change) { if (CHANGED_INVENTORY & change) llResetScript(); } touch_start(integer total_number) { key toucher = llDetectedKey(0); if (llSameGroup(toucher)) { llInstantMessage(toucher, GIVING_MSG); llGiveInventoryList(toucher, FOLDER_NAME, giftContents); return; } llInstantMessage(toucher, JOIN_MSG + GROUP_URI + (string)GROUP_KEY + "/about\n" + NOT_ACTIVE_MSG + GROUP_URI + "list/show"); } } state no_contents { state_entry() { llWhisper(DEBUG_CHANNEL, "Nothing to give; please add one or more gift items."); } changed(integer change) { if (CHANGED_INVENTORY & change) llResetScript(); } } hopefully i've provided all the information i need to. i just have the script and the gift items in a regular shmegular square object with touch permission. so yeah, any help would be greatly appreciated, as i'm trying to treat my customers and come across as totally professional. thanks ❤️
  18. ooh well i'll try that out @Emma Krokus also @anna2358 hahaha i get you, although honestly i don't mind who buys my things, just as long as someone buys them @Syn Anatine thanks so much! did not know that @Wulfie Reanimator thanks for saving the day once again for one of my silly questions/issues. I will be setting up some regular demo boxes and experimenting now, then i'll update here... EDIT: i've just tested wulfie's idea of using a regular shmegular box and it works perfectly. thanks everyone for your help! i guess this means the issue has been resolved ahaha
  19. Hey guys, so i just bought caspervend yesterday and i finally got the hang of vendors. However, i'm currently trying to set up a SEPARATE demo vendor from my main product (which you can also get a demo from by clicking it and selecting "demo" in the pop up menu in the top right hand corner) for customer ease, and for some reason, when i set it to 0L$ in caspervend in my browser, then go to purchase the product in world, it displays it as costing 1L$. I want all my demos to be free, as i feel charging for demos is kind of unfair, so i was just wondering if there was a way to fix this? As you can see, even people with the group tag on (the second price option) don't get the 5% discount i set. Not that you can really split a linden dollar in half, but you get what i'm saying. the point is, idk where i'm going wrong... in the image above you can see that in caspervend, i set the demo's price to ZERO lindens. soooooo yes, any help would be greatly appreciated. thanks! ❤️ P.S. i forgot to mention but i'm using the headless caspertech vendor for both vendors. 😄
  20. Hi, i didn't receive the official kit. I applied two weeks ago but a friend told me it can take years because the team is supposedly stingy when it comes to handing out the meshes. I started using blender for anything more than square objects a week ago, so i'm really new to the whole meshing thing in general. Also, i've heard about baking but unfortunately don't really know how it works. Does it just apply the in-view shadows to the texture i've applied to the model? If so, i guess i could try it, though i'm really kind of new to texturing so it might take me a while 😅
  21. thanks for the apology, don't worry, i've received worse on these forums (and i've only posted like twice! ahaha 😭). and @ChinRey, yes i'm more of a runner than a crawler 😅. But i do want the back post bit of the earring to stay, for the simple fact that i enjoy second life photography (can't afford fancy cameras and whatnot in real life) and i just like the realism aspect that it adds. I was planning on taking some closeup profile shots of my character, and with the shape of her ears, you'd see the back of them, so i can't really remove the post because it's of "aesthetic value" i suppose. but thanks either way both of you.
  22. ah thanks so much, i've kept that in mind with my most recent upload attempt. see my reply before this, that's the issues i've been left over with. thanks so much again ❤️
  23. Hey, thanks so much for the reply and sorry for my delayed response. Got my wisdom teeth taken out so i've been slightly under the weather. after doing what you said with the export presets in blender, the bounding box is still not showing up correctly in the second life previewer. Here's the square in blender: (set to wireframe for easier viewing purposes) and here it is in second life: also on the topic of your suggestion for the texture: i didn't really understand, sorry for the noob mode ToT, but maybe the texture issue has something to do with normals? also i scaled it in the node editor and not ONLY in uv editor, maybe i should remove the node scaling/mapping and just do it in the uv editor? what are your thoughts? and again, thanks so much !
  24. Hi everyone, so i just created my first real mesh (the only thing i did before this was create a metal bar that was just set to 100% shiny, so no real texturing) and for some reason it isn't showing up in-game properly. Here's a picture of what it's SUPPOSED to look like: and here's a picture of what it looks like in second life: Now, i don't know how to use the vertex groups in the maitreya kit i'm using in blender, so i can't make it appear where it's supposed to on her foot. I'll have to move it around in-game later, so let's not worry about that. My issue is that none of my textures are showing up. Also, the little dark brown bit at the tip of the heel is way too big, as when i sculpted it, it was flush against the rest of the heel. Here's a close up of what's going on there in-game: It just seems quite bizarre to me. I'll also attach a few screenshots with my upload to second life settings here: (the physics model i uploaded is just a square i created in blender that's roughly the size of the shoe itself) (and finally, as said, because i don't know how to use vertex groups, the "for avatar models only" bit is greyed out for me. Idk how to fix this and idk if it's relevant to the issue?? *cries for help in noob") So yeah, if i missed out any important information, please let me know. And please don't scream at me, i know i'm noobish, but i'm really trying to improve and this is just an issue that i don't know how to fix on my own. Sorry guys. But yeah, any help would be greatly appreciated. Thanks in advance !! ❤️
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