Jump to content

ARES659

Resident
  • Posts

    3
  • Joined

  • Last visited

Posts posted by ARES659

  1. 4 hours ago, Lindal Kidd said:

    Hi @ARES659!

    Your machine has two graphics solutions, the on-chip Radeon graphics, and a stand-alone Nvidia GeForce graphics card.  Make sure that

    1) your monitor is plugged into the GeForce card's socket in the back of your computer, and NOT the one that is located in the motherboard's back panel interface (the area with all the other connections for your USB, ethernet, and audio).

    2) Your computer knows to use the GeForce card for Second Life.  See this link for how to do that in Windows 10: https://pureinfotech.com/set-gpu-app-windows-10/ Many BIOSs also have a setting that lets you turn off the on-chip graphics.  You can do that, if you never need or use them.

    Also, your texture cache allocation is pretty small (2048 MB).  In Preferences, adjust this.  I'd make it at least about 10 GB (10,000 MB), if you can spare the disk space.

    If these don't fix your problem, your internet connection may have something going on.  See this link for things to investigate: http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/

    It appears that the viewers don't handle NAT very well. Bypassing my router seems to do the trick.

     

  2. 3 hours ago, Lindal Kidd said:

    Hi @ARES659!

    Your machine has two graphics solutions, the on-chip Radeon graphics, and a stand-alone Nvidia GeForce graphics card.  Make sure that

    1) your monitor is plugged into the GeForce card's socket in the back of your computer, and NOT the one that is located in the motherboard's back panel interface (the area with all the other connections for your USB, ethernet, and audio).

    2) Your computer knows to use the GeForce card for Second Life.  See this link for how to do that in Windows 10: https://pureinfotech.com/set-gpu-app-windows-10/ Many BIOSs also have a setting that lets you turn off the on-chip graphics.  You can do that, if you never need or use them.

    Also, your texture cache allocation is pretty small (2048 MB).  In Preferences, adjust this.  I'd make it at least about 10 GB (10,000 MB), if you can spare the disk space.

    If these don't fix your problem, your internet connection may have something going on.  See this link for things to investigate: http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/

    It's a laptop and therefore I only have a single outlet for the HDMI connection to my monitor.  I have the Nvidia set as default in the control panel and have second life and firestorm forced to use it. I'll try setting the cache higher, thanks. 

  3. I've attempted to log into SL via the SL viewer and Firestorm. Now, I'm new so it's likely user error, but I can't get past the loading world. Sometimes the viewer will let me and I'm just an avatar that can spin around but without being to move. I have a gig fiber connection, have restarted both router and laptop without avail. When I have been able to get online, I have zero packet loss.  Anyhelp is greatly appreciated. Here's my info:"

    Firestorm 6.3.2 (58052) Sep 27 2019 22:41:52 (64bit) (Firestorm-Releasex64) with Havok support
    Release Notes

    CPU: AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx   (2295.69 MHz)
    Memory: 14272 MB
    OS Version: Microsoft Windows 10 64-bit (Build 17763.864)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2

    Windows Graphics Driver Version: 26.21.14.4141
    OpenGL Version: 4.6.0 NVIDIA 441.41

    RestrainedLove API: (disabled)
    libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0
    J2C Decoder Version: KDU v7.10.7
    Audio Driver Version: FMOD Studio 2.00.03
    Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121
    LibVLC Version: 2.2.8
    Voice Server Version: Not Connected
    Settings mode: Firestorm
    Viewer Skin: Firestorm (Grey)
    Window size: 1920x1017 px
    Font Used: Deja Vu (96 dpi)
    Font Size Adjustment: 0 pt
    UI Scaling: 1
    Draw distance: 128 m
    Bandwidth: 500 kbit/s
    LOD factor: 2
    Render quality: High-Ultra (6/7)
    Advanced Lighting Model: Yes
    Texture memory: 2048 MB (1)
    VFS (cache) creation time (UTC): 2019-12-10T2:6:32 
    Built with MSVC version 1800
    December 09 2019 18:34:18 SLT

×
×
  • Create New...