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Leo Cloud

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Everything posted by Leo Cloud

  1. that makes sense in my head but doing it on paper is a little hard lol this is the slave script also attached is the a photo of what scripts the board came with //////////////////////////////////////////// // XyzzyText v2.1m (16-Char MESH) by Traven Sachs 29-November-2012 // XyzzyText v2.1(10-Char) by Thraxis Epsilon // XyText v2.0 SLAVE Script (5 Face, Single Texture) // // Heavily Modified by Thraxis Epsilon, Gigs Taggart 5/2007 and Strife Onizuka 8/2007 // Rewrite to allow one-script-per-object operation w/ optional slaves // Enable prim-label functionality // Enabled Banking // Enabled 10-char per prim // Enabled 16-Char on an 8 Face Mesh Plane Prim // // Modified by Kermitt Quirk 19/01/2006 // To add support for 5 face prim instead of 3 // // Originally Written by Xylor Baysklef // // //////////////////////////////////////////// integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; //internal API integer REGISTER_SLAVE = 205000; integer SLAVE_RECOGNIZED = 205001; integer SLAVE_DISPLAY = 205003; integer SET_FONT_TEXTURE = 204005; integer SLAVE_DISPLAY_EXTENDED = 205004; integer SLAVE_RESET = 205005; // This is an extended character escape sequence. string ESCAPE_SEQUENCE = "\\e"; // This is used to get an index for the extended character. string EXTENDED_INDEX = "123456789abcdef"; // Face numbers. integer FACE_1 = 0; integer FACE_2 = 1; integer FACE_3 = 2; integer FACE_4 = 3; integer FACE_5 = 4; integer FACE_6 = 5; integer FACE_7 = 6; integer FACE_8 = 7; // This is a list of textures for all 2-character combinations. list CHARACTER_GRID = [ "00e9f9f7-0669-181c-c192-7f8e67678c8d", "347a5cb6-0031-7ec0-2fcf-f298eebf3c0e", "4e7e689e-37f1-9eca-8596-a958bbd23963", "19ea9c21-67ba-8f6f-99db-573b1b877eb1", "dde7b412-cda1-652f-6fc2-73f4641f96e1", "af6fa3bb-3a6c-9c4f-4bf5-d1c126c830da", "a201d3a2-364b-43b6-8686-5881c0f82a94", "b674dec8-fead-99e5-c28d-2db8e4c51540", "366e05f3-be6b-e5cf-c33b-731dff649caa", "75c4925c-0427-dc0c-c71c-e28674ff4d27", "dcbe166b-6a97-efb2-fc8e-e5bc6a8b1be6", "0dca2feb-fc66-a762-db85-89026a4ecd68", "a0fca76f-503a-946b-9336-0a918e886f7a", "67fb375d-89a1-5a4f-8c7a-0cd1c066ffc4", "300470b2-da34-5470-074c-1b8464ca050c", "d1f8e91c-ce2b-d85e-2120-930d3b630946", "2a190e44-7b29-dadb-0bff-c31adaf5a170", "75d55e71-f6f8-9835-e746-a45f189f30a1", "300fac33-2b30-3da3-26bc-e2d70428ec19", "0747c776-011a-53ce-13ee-8b5bb9e87c1e", "85a855c3-a94f-01ca-33e0-7dde92e727e2", "cbc1dab2-2d61-2986-1949-7a5235c954e1", "f7aef047-f266-9596-16df-641010edd8e1", "4c34ebf7-e5e1-2e1a-579f-e224d9d5e71b", "4a69e98c-26a5-ad05-e92e-b5b906ad9ef9", "462a9226-2a97-91ac-2d89-57ab33334b78", "20b24b3a-8c57-82ee-c6ed-555003f5dbcd", "9b481daa-9ea8-a9fa-1ee4-ab9a0d38e217", "c231dbdc-c842-15b0-7aa6-6da14745cfdc", "c97e3cbb-c9a3-45df-a0ae-955c1f4bf9cf", "f1e7d030-ff80-a242-cb69-f6951d4eae3b", "ed32d6c4-d733-c0f1-f242-6df1d222220d", "88f96a30-dccf-9b20-31ef-da0dfeb23c72", "252f2595-58b8-4bcc-6515-fa274d0cfb65", "f2838c4f-de80-cced-dff8-195dfdf36b2c", "cc2594fe-add2-a3df-cdb3-a61711badf53", "e0ce2972-da00-955c-129e-3289b3676776", "3e0d336d-321f-ddfa-5c1b-e26131766f6a", "d43b1dc4-6b51-76a7-8b90-38865b82bf06", "06d16cbb-1868-fd1d-5c93-eae42164a37d", "dd5d98cf-273e-3fd0-f030-48be58ee3a0b", "0e47c89e-de4a-6233-a2da-cb852aad1b00", "fb9c4a55-0e13-495b-25c4-f0b459dc06de", "e3ce8def-312c-735b-0e48-018b6799c883", "2f713216-4e71-d123-03ed-9c8554710c6b", "4a417d8a-1f4f-404b-9783-6672f8527911", "ca5e21ec-5b20-5909-4c31-3f90d7316b33", "06a4fcc3-e1c4-296d-8817-01f88fbd7367", "130ac084-6f3c-95de-b5b6-d25c80703474", "59d540a0-ae9d-3606-5ae0-4f2842b64cfa", "8612ae9a-f53c-5bf4-2899-8174d7abc4fd", "12467401-e979-2c49-34e0-6ac761542797", "d53c3eaa-0404-3860-0675-3e375596c3e3", "9f5b26bd-81d3-b25e-62fe-5b671d1e3e79", "f57f0b64-a050-d617-ee00-c8e9e3adc9cb", "beff166a-f5f3-f05e-e020-98f2b00e27ed", "02278a65-94ba-6d5e-0d2b-93f2e4f4bf70", "a707197d-449e-5b58-846c-0c850c61f9d6", "021d4b1a-9503-a44f-ee2b-976eb5d80e68", "0ae2ffae-7265-524d-cb76-c2b691992706", "f6e41cf2-1104-bd0b-0190-dffad1bac813", "2b4bb15e-956d-56ae-69f5-d26a20de0ce7", "f816da2c-51f1-612a-2029-a542db7db882", "345fea05-c7be-465c-409f-9dcb3bd2aa07"]; list CHARACTER_GRID2 = [ "b3017e02-c063-5185-acd5-1ef5f9d79b89", "4dcff365-1971-3c2b-d73c-77e1dc54242a" ]; ///////////// END CONSTANTS //////////////// string gCharIndex; integer gActive; //if we are recognized, this is true /////////// END GLOBAL VARIABLES //////////// ResetCharIndex() { gCharIndex = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"; // \" <-- Fixes LSL syntax highlighting bug. gCharIndex += "abcdefghijklmnopqrstuvwxyz{|}~"; gCharIndex += "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"; } vector GetGridPos(integer index1, integer index2) { // There are two ways to use the lookup table... integer Col; integer Row; if (index1 >= index2) { // In this case, the row is the index of the first character: Row = index1; // And the col is the index of the second character (x2) Col = index2 * 2; } else { // Index1 < Index2 // In this case, the row is the index of the second character: Row = index2; // And the col is the index of the first character, x2, offset by 1. Col = index1 * 2 + 1; } return <Col, Row, 0>; } string GetGridTexture(vector grid_pos) { // Calculate the texture in the grid to use. integer GridCol = llRound(grid_pos.x) / 20; integer GridRow = llRound(grid_pos.y) / 10; // Lookup the texture. key Texture = llList2Key(CHARACTER_GRID, GridRow * (GridRow + 1) / 2 + GridCol); return Texture; } vector GetGridOffset(vector grid_pos) { // Zoom in on the texture showing our character pair. integer Col = llRound(grid_pos.x) % 20; integer Row = llRound(grid_pos.y) % 10; // Return the offset in the texture. return <-0.45 + 0.05 * Col, 0.45 - 0.1 * Row, 0.0>; } ShowChars(integer link,vector grid_pos1, vector grid_pos2, vector grid_pos3, vector grid_pos4, vector grid_pos5, vector grid_pos6, vector grid_pos7, vector grid_pos8) { // Set the primitive textures directly. llSetLinkPrimitiveParamsFast( link , [ PRIM_TEXTURE, FACE_1, GetGridTexture(grid_pos1), <0.1, 0.1, 0>, GetGridOffset(grid_pos1), 0.0, PRIM_TEXTURE, FACE_2, GetGridTexture(grid_pos2), <0.1, 0.1, 0>, GetGridOffset(grid_pos2), 0.0, PRIM_TEXTURE, FACE_3, GetGridTexture(grid_pos3), <0.1, 0.1, 0>, GetGridOffset(grid_pos3), 0.0, PRIM_TEXTURE, FACE_4, GetGridTexture(grid_pos4), <0.1, 0.1, 0>, GetGridOffset(grid_pos4), 0.0, PRIM_TEXTURE, FACE_5, GetGridTexture(grid_pos5), <0.1, 0.1, 0>, GetGridOffset(grid_pos5), 0.0, PRIM_TEXTURE, FACE_6, GetGridTexture(grid_pos6), <0.1, 0.1, 0>, GetGridOffset(grid_pos6), 0.0, PRIM_TEXTURE, FACE_7, GetGridTexture(grid_pos7), <0.1, 0.1, 0>, GetGridOffset(grid_pos7), 0.0, PRIM_TEXTURE, FACE_8, GetGridTexture(grid_pos8), <0.1, 0.1, 0>, GetGridOffset(grid_pos8), 0.0 ]); } RenderString(integer link, string str) { // Get the grid positions for each pair of characters. vector GridPos1 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)), llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridPos2 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)), llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridPos3 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)), llSubStringIndex(gCharIndex, llGetSubString(str, 5, 5)) ); vector GridPos4 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 6, 6)), llSubStringIndex(gCharIndex, llGetSubString(str, 7, 7)) ); vector GridPos5 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 8, 8)), llSubStringIndex(gCharIndex, llGetSubString(str, 9, 9)) ); vector GridPos6 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 10, 10)), llSubStringIndex(gCharIndex, llGetSubString(str, 11, 11)) ); vector GridPos7 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 12, 12)), llSubStringIndex(gCharIndex, llGetSubString(str, 13, 13)) ); vector GridPos8 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 14, 14)), llSubStringIndex(gCharIndex, llGetSubString(str, 15, 15)) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5, GridPos6, GridPos7, GridPos8); } RenderExtended(integer link, string str) { // Look for escape sequences. list Parsed = llParseString2List(str, [], (list)ESCAPE_SEQUENCE); integer ParsedLen = llGetListLength(Parsed); // Create a list of index values to work with. list Indices; // We start with room for 16 indices. integer IndicesLeft = 16; string Token; integer Clipped; integer LastWasEscapeSequence = FALSE; // Work from left to right. integer i=0; for (; i < ParsedLen && IndicesLeft > 0; ++i) { Token = llList2String(Parsed, i); // If this is an escape sequence, just set the flag and move on. if (Token == ESCAPE_SEQUENCE) { LastWasEscapeSequence = TRUE; } else { // Token != ESCAPE_SEQUENCE // Otherwise this is a normal token. Check its length. Clipped = FALSE; integer TokenLength = llStringLength(Token); // Clip if necessary. if (TokenLength > IndicesLeft) { TokenLength = llStringLength(Token = llGetSubString(Token, 0, IndicesLeft - 1)); IndicesLeft = 0; Clipped = TRUE; } else IndicesLeft -= TokenLength; // Was the previous token an escape sequence? if (LastWasEscapeSequence) { // Yes, the first character is an escape character, the rest are normal. // This is the extended character. Indices += [llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95]; // These are the normal characters. integer j=1; for (; j < TokenLength; ++j) { Indices += [llSubStringIndex(gCharIndex, llGetSubString(Token, j, j))]; } } else { // Normal string. // Just add the characters normally. integer j=0; for (; j < TokenLength; ++j) { Indices += [llSubStringIndex(gCharIndex, llGetSubString(Token, j, j))]; } } // Unset this flag, since this was not an escape sequence. LastWasEscapeSequence = FALSE; } } // Use the indices to create grid positions. vector GridPos1 = GetGridPos( llList2Integer(Indices, 0), llList2Integer(Indices, 1) ); vector GridPos2 = GetGridPos( llList2Integer(Indices, 2), llList2Integer(Indices, 3) ); vector GridPos3 = GetGridPos( llList2Integer(Indices, 4), llList2Integer(Indices, 5) ); vector GridPos4 = GetGridPos( llList2Integer(Indices, 6), llList2Integer(Indices, 7) ); vector GridPos5 = GetGridPos( llList2Integer(Indices, 8), llList2Integer(Indices, 9) ); vector GridPos6 = GetGridPos( llList2Integer(Indices, 10), llList2Integer(Indices, 11) ); vector GridPos7 = GetGridPos( llList2Integer(Indices, 12), llList2Integer(Indices, 13) ); vector GridPos8 = GetGridPos( llList2Integer(Indices, 14), llList2Integer(Indices, 15) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5, GridPos6, GridPos7, GridPos8); } integer ConvertIndex(integer index) { // This converts from an ASCII based index to our indexing scheme. if (index >= 32) // ' ' or higher index -= 32; else { // index < 32 // Quick bounds check. if (index > 15) index = 15; index += 94; // extended characters } return index; } default { state_entry() { // Initialize the character index. ResetCharIndex(); llMessageLinked(LINK_THIS, REGISTER_SLAVE, llGetScriptName() , NULL_KEY); } on_rez(integer num) { llResetScript(); } link_message(integer sender, integer channel, string data, key id) { if (channel == SLAVE_RECOGNIZED) { if (data == llGetScriptName()) { gActive=TRUE; } return; } else if (channel == SLAVE_DISPLAY) { if (!gActive) return; list params=llCSV2List((string)id); if (llList2String(params, 1) != llGetScriptName()) return; RenderString(llList2Integer(params, 0),data); return; } else if (channel == SLAVE_DISPLAY_EXTENDED) { if (!gActive) return; list params=llCSV2List((string)id); if (llList2String(params, 1) != llGetScriptName()) return; RenderExtended(llList2Integer(params, 0),data); } else if (channel == REMAP_INDICES) { // Parse the message, splitting it up into index values. list Parsed = llCSV2List(data); integer i; // Go through the list and swap each pair of indices. for (i = 0; i < llGetListLength(Parsed); i += 2) { integer Index1 = ConvertIndex( llList2Integer(Parsed, i) ); integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) ); // Swap these index values. string Value1 = llGetSubString(gCharIndex, Index1, Index1); string Value2 = llGetSubString(gCharIndex, Index2, Index2); gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1); gCharIndex = llInsertString(gCharIndex, Index1, Value2); gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2); gCharIndex = llInsertString(gCharIndex, Index2, Value1); } return; } else if (channel == RESET_INDICES) { // Restore the character index back to default settings. ResetCharIndex(); return; } else if (channel == SLAVE_RESET) { ResetCharIndex(); gActive=FALSE; llMessageLinked(LINK_THIS, REGISTER_SLAVE, llGetScriptName() , NULL_KEY); } } }
  2. thankyou that did work but I dont want it to be read off the hover text I would like it to be read by the board
  3. I feel like paying someone to do it for me I cant seem to get it right
  4. I added the quotation mark and I am getting the same error http_response(key request_id, integer status, list metadata, string body) { if ("request_id == gHttpRequestId1) { gBuildText += Updated: + llGetTimestamp(); if (status == 200 && llSubStringIndex(body, "<status>") != -1) { gBuildText += " \nGrid: " + cutString(body, "status"); gBuildText += " | Inworld: " + cutString(body, "inworld"); gBuildText += "\nSignups: " + cutString(body, "signups"); gBuildText += " | Logged in past 60 days: " + cutString(body, "logged_in_last_60"); } gHttpRequestId2 = llHTTPRequest("http://status.secondlifegrid.net/history.rss", [HTTP_BODY_MAXLENGTH, 4096], ""); } else if (request_id == gHttpRequestId2) { if (status == 200 && llSubStringIndex(body, "<item>") != -1) } }
  5. that is fixed but now I get an error with this code gBuildText += \nGrid: " + cutString(body,"status") I dont see anything wrong with this line do you?
  6. thanks again for the reply from where do I put the curly bracket when i do this i get another error
  7. hey guys just an update i have been at this for hours and i keep getting an error when entering the text into the Xyzzy text board (81,4) error:syntax error I am trying to finish off the script with no luck can someone please look over this for me and finish this off thank you in short I am trying to close the script bellow is the script //This program is an example of how Xyzzytext can work! //XyzzyChat - Local Chat to Text Board v1.0 by Traven Sachs //Free to use as you wish! (Credit would be nice... ;-> ) integer DISPLAY_STRING = 204000; integer DISPLAY_EXTENDED = 204001; integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; integer SET_FADE_OPTIONS = 204004; integer SET_FONT_TEXTURE = 204005; integer SET_LINE_COLOR = 204006; integer SET_COLOR = 204007; integer RESCAN_LINKSET = 204008; key gHttpRequestId1; key gHttpRequestId2; string gBuildText; checkData() { gBuildText = ""; gHttpRequestId1 = llHTTPRequest("http://secondlife.com/xmlhttp/secondlife.php", [HTTP_BODY_MAXLENGTH, 4096], ""); } string cutString(string theData, string theTag) { integer cutStart = llSubStringIndex(theData, "<" + theTag + ">") + llStringLength("<" + theTag + ">"); integer cutEnd = llSubStringIndex(theData, "</" + theTag + ">") - 1; return llGetSubString(theData, cutStart, cutEnd); } default { state_entry () { llSetTimerEvent(3600); checkData(); } on_rez(integer sp) { llResetScript(); } timer() { checkData(); } touch_start(integer sp) { key targetAvatar = llDetectedKey(0); if (llGetAgentSize(targetAvatar) != ZERO_VECTOR) { llRegionSayTo(targetAvatar, 0, gBuildText); } else { llInstantMessage(targetAvatar, gBuildText); } } http_response(key request_id, integer status, list metadata, string body) { if (request_id == gHttpRequestId1) { gBuildText += "Updated: " + llGetTimestamp(); if (status == 200 && llSubStringIndex(body, "<status>") != -1) { gBuildText += "\nGrid: " + cutString(body, "status"); gBuildText += " | Inworld: " + cutString(body, "inworld"); gBuildText += "\nSignups: " + cutString(body, "signups"); gBuildText += " | Logged in past 60 days: " + cutString(body, "logged_in_last_60"); } gHttpRequestId2 = llHTTPRequest("http://status.secondlifegrid.net/history.rss", [HTTP_BODY_MAXLENGTH, 4096], ""); } else if (request_id == gHttpRequestId2) { if (status == 200 && llSubStringIndex(body, "<item>") != -1) } }
  8. thankyou that makes it easy now looking for a new script to make it all work
  9. Hi guys thanks for the reply what I want to do is create a prim that I can put a grid status info into via a script and it shows up as a digital clock and it gives me information with the grid status every hour is there a type of script that I need to do this i may need help with creating the script hopeless at a script making
  10. not sure how it is going to display the grid status
  11. can anyone help me with a HTTP request to take information from a website to display the grid status into a prim?
  12. Hi I am wondering when I upgrade to premium to change my username once changed can I use my old username to login or my new one?
  13. I am interested myself here with this
  14. any time that you can get from the marketplace that i can buy with a .dae file please link them thanks
  15. hiya I am seeking a scripter for a walker script that plays a full length song thanks
  16. Hiya I am trying to find a script that will play a full song as a walker I have however uploaded it under 10 seconds and put in into a prim but every script I buy wont work to play a full song Thanks
  17. thats great thanks so much Willow
  18. that's odd I did a search of my name and I could see it but if I go to my friends profile I could only see the html code
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