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ReinaLexigle

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Everything posted by ReinaLexigle

  1. Hello and thank you for the help. I think too that magika use the first method. I'm noe expert to build huds, can you please direct me to the links especially the first method it seems to be very interesting.and witch script can i use with this method?
  2. Thank you so much ,in effect ,i'm thinking about your suggestion About designers who has all in one hud "MAGIKA" ,take a look at her hud ,she has a lot of colors and options etc
  3. Hello to all I'm facing a problem and i hope to find a solution to it ,I'm a hair designer and i need to builds my hud who contain more than 400 textures,so i have to build my hud with more than 400 prims,when i link them i'm getting this message " Can't link more than 256 object" So how its possible that other hair designers has huds more bigger than mine? how can i solve this problem? Any suggestions will be appreciated..thank you
  4. HELLO TO EVERYONE I'm facing a problem that i can't find a solution ,I hope to find someone to help me with it. I create hair for second life and i'm using alpha blending, so to avoid alpha blending issues ,i have to sort my model and i'm using blender that i'm new to it. My problem is i am not able to sort my model correctly using SORT ELEMENTS option whatever I do. I hope if someone can explain to me how to use sort element and better the way to sort mesh in blender from A to Z and i would be grateful to him.
  5. Hello to everyone I'm facing a problem on my mesh , the mesh in question has hair alpha texture on it and its composed by a group of planes combined together in an order to avoid alpha blending issues. here is a picture of my mesh rigged showing no problem . but when rezzed in the ground it shows like picture bellow. in your opinion what is the problem causing this ? the order combining my mesh ? or another problem I heared about reordering vertices can help . Do you think the problem is because I did not reordered my vertices? I checked that everything is ok on my model ,im using maya as programm and rigging in mayastar. Hope to find a help thank you
  6. Thank you for the input ..impossible to get the same look but many hair creator work with alpha masking without any problem.
  7. Hello to everyone I had many issues with alpha blending and i decided it's time to move to alpha masking but sadly i encountered problems with it shown in this pictures below this how my alpha look in alpha blending and this is how it look in alpha masking with 150 mask cutoff So I'm wondering why my alpha look like that with alpha masking and how this system work. Any help will be appreciated thank you.
  8. Hello and thanks for the inputs Can you help me please how to use alpha masking,because when i use it i get a jagged look not like alpha texture .
  9. Yes this is another problem that I haven't found a solution ,seeing through a model with alpha texture on it the faces missing aree those layers who appear from the hair in the ground.
  10. hi and thank you they are not dipping into onion layer ,in reality I always had that problem with alpha blending.
  11. HI thank you for the input yes you're right alpha blending should be used sparingly and avoided as much as possible , my problem is i have to understand the use of alpha masking ,i cant find any help in web ,i still have that jagged texture not a smooth one. i heared about the vertex ordering can help to resolve that problem but Unfortunately the earlier versions of maya doesnt have that option.
  12. Hello to everyone I'm facing problems with alpha blending in fitted hair. here is my model rezzed in the ground with no glitch . but when attached to the avatar look some faces missing. I hope to find a solution for this issue but i would rather not have to use alpha masking on it we have a lot of exemples of hair store that use alpha blending without any issue like Doux hair or little bones ecc.in your opinion how they avoid that problem. Any help or advices will be appreciated ,thank you. NB: I'm using maya as programm and rigging in mayastar.
  13. Hello to everyone If you notice in maya the textures look different between render view and normal view this is how my hair textures look in normal view ,they have a zig zag look And in render view they look fine like this so im wondering if there is a possibility to see them like render view in normal view without passing by viewport 2.0 because my graphics dont support it. Sorry for my bad english ..Thanks so much.
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