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Rachelle Kiyori

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  1. Be that as it may, the fact is that it is still written into a contract. Legal may be trying to cover your bums but they're doing so at the cost of creators' rights, in a way that I don't think has been ever done before in SL. "You'll know more soon" is a very weird way to calm people's concerns. I'm not trying to say you're wrong here - but this ultimately does not address the overarching issues.
  2. "Being like other creators" just doesn't work for Linden Lab. Other creators can judge other residents more harshly; that's internet, it's expected, it's not great but it is what it is. Coming from Linden Labs is a whole different ball of wax. As I've said before - I always got the impression that Second Life was all about openness. The gating of Senra, even if it's just some side project, sends the exact opposite message, and in a hostile tone at that. It's a message that I really don't think Linden Labs wants to catch themselves sending.
  3. Things like this are rarely one single person. I really don't think Patch was the sole driving force behind the decisions that were made here - if he even had any influence on this, he probably would have been as part of a group and there's no telling whether he agreed or disagreed with the consensus - so it's probably not fair to lay it on him just yet.
  4. We're not arguing against their rights. If they wanted to they could close down the SL grid completely and make it private where only a few select people have access. That's well within their rights. Their rights is not the point of the debate. The problem here is - over the 20 years of SL's existence they've been open and encouraging of people to generate their own content, and to some extent even make a profit from it - even if it's not very much. The world is enjoyable not because Linden Lab created it - it's enjoyable because they created a platform to allow *us* to create it, and even encouraged it. And this Senra issue is a complete about-face of their once open and nurturing vision - with legal overreach that we've never had before on this platform. A company that once said "here you can play with it, it's still our's but we want to see what you do with it" is now turning into an elitist gatekeeper that has the final say on whether you can even publish content for their works - All of this, with the stipulation that they can ask for literally anything to prove that the work you made was original. That kind of freedom for information and materials is usually reserved for lawsuits during the discovery process.
  5. You're missing the entire point - the point isn't how easy it would be to be accepted. It's that it's there in the first place, and the precedent that it sets, along with the unwritten message it sends.
  6. It was done by LL themselves - but it is also done by viewers too, especially when they open-sourced the viewer. Since the system avatar is embedded within Second Life itself a copy of it comes with every viewer along with transformation/tesselation weights for all the sliders that it responds to for the avatar shape.
  7. The original Ruth was pretty much "open". The license was restrictive enough to protect LL's intellectual property, requiring credit where credit is due and other restrictions, but it was nothing like what they are doing with Senra now. I am not speaking on behalf of anyone - I am just saying, for my own self - I would be much happier if Senra was run much the same way Ruth is now. Make the devkit freely available, make it easy, open, and accessible to create content for it. Do they have the right to restrict its export to OpenSim? Of course they do. They can always ask nicely. Are the current restrictions as they are right now going to prevent that from happening anyway whether they allow it or not? Have you even been on an OpenSim grid? Of course that won't stop it, unfortunately - there's always people who are going to do whatever you don't want no matter how nicely you ask or how forceful you try to be to stop it. I just think that the terms as they are now sets a bad precedent with an unwritten message that pretty much everyone who isn't a well-established creator can see and have received quite painfully clearly: if you aren't good enough for "our" content standards, don't bother applying. If Linden Lab is the kind of company they are trying to claim they are, with the idea of openness and respect towards creators, this is clearly not the message they want people getting. The total and absolute dead radio silence around the concerns about the licensing make this way way worse.
  8. Coffee is right. LL does not need your permission to root around in your inventory; they never have. If they wanted what was there they'd get it without you even knowing about it. And let me ask you this: why would they suddenly be asking your permission to do it in a TOS over a body kit when they've been doing it to catch copyright violators for over 20 years already? No - what they are asking for goes way beyond what they can already achieve by technical means. And that means stuff like your .blend files.
  9. Another alarming thing is all of these concerns were brought up on SL's official Discord - which while it's not public yet, a ton of creators are there, and even a few fairly well known ones. And we have all been completely ignored, there. This is a tone deafness that we are really not used to from Linden Lab on matters like this.
  10. To me it sets a tone that is openly hostile to newer creators, for Linden Lab to say on one of their own projects that you cannot develop for an official content that is freely available to everyone *by Linden Lab* (even if it's contacted out) - so you're saying in Second Life any random thing you come up with is good enough for the Second Life grid but not for your precious Senra body? - it really does send a hostile and elitist message and I don't think it's the message they meant to send. SL never was about "you're not good enough" - at least, that was what I thought going into it. But Senra sends the exact opposite message with its gated SDK availability and confusing license terms.
  11. According to @Patch Linden in this post here: Scripted Agents are now no longer allowed in Bellaseria. Will this policy take effect on the original pre-Bellaseria Linden Homes, as well?
  12. I'm sorry if this has been asked elsewhere; I couldn't find much information about this with a quick search, and certainly not an answer. I am really wondering why is it that so many shop owners disable flying. In fact, almost every store that I go to these days that has any notable following at all disables it. And this is doubly weird, considering the only thread I could find on this (which I think is really old) is this one - and oddly, people who replied to this thread seem to be very pro-flying in shops: So ... what gives?? (Yes I know I can override it, that's not the point)
  13. 1. My avatars somewhat represent me but not fully. They are more of an inner "id" of me. I think getting to know me through my avatars will lend you to know me better than through my IRL self. Like Medalaine I own multiple avatars and I feel they all represent a different aspect of me in a different way. 2. Yes, but to be fair the American diet and lifestyle does not lend much flexibility with your appearance unless you're willing to make huge compromises. 3. In SL I am definitely way more extroverted. I feel like myself a lot more. In IRL I have autism so it is hard for me to interact with people. 4. Yes - I want to please not only myself with my presence but my friends and the people I care about. I genuinely want them to have a good experience with having me around. 5. This relates to question #1 in a lot of ways - it is an inner representation of myself. It is partially (but not fully) based on my IRL name, which I will not reveal here - and the last name is a shout out to my love of Japanese media and culture.
  14. I am looking to cut costs. Right now I am paying $6999 per week for a full homestead and am looking for something cheaper. I won't move unless the value being offered in savings is more than just a tiny fraction. I'm looking to save at least 5%-10%, the more the better. No "introductory rates" - this price is something that needs to last. Contact me with IM in-world if you want to offer me something - notecards are not necessary, my IM's do not usually cap.
  15. Still seeking Dancers and Escorts. If you're a DJ or Host we still got a spot for you, too, but we definitely need dancers.
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