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Kieran Dallas

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Posts posted by Kieran Dallas

  1. Currently binge watching The Expanse , then I'm going to watch both seasons of The Orville then if this beer virus still a thing ( likely big yes) I'm gonna pass more time by watching the classic era of Doctor Who series one through twenty six. And classic era part II the rtd & moffat eras. Since who ended in 2017 with Capaldi. Whatever that rubbish is with the last two series of who it's been discarded by the power of Mind Bleach. 

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  2. After hearing alot about this viewer was awesome back in the old days. I am excited to be using it. I'm not disappointed at all. the 1416 build seems to heat up my 1080 ti card more then other viewers  but the graphical fidelity and smoothness is worth it to me. I see why machima and photographers raved about the viewer. I hope to see more builds. KL has a fan in me. Big thanks !

  3. 2 hours ago, Skell Dagger said:

    That is exactly what BoM is intended to do. BoM stands for Bakes on Mesh: a process by which your underlying system layers are 'baked' onto your third party purchased mesh body parts.

    The process for activating BoM on the Gianni body are as follows:

    1. Remove all alpha layers
    2. Add the Gianni body, hands, and feet
    3. Add the Gianni HUD
    4. Under the Settings tab ('cog' icon) click the 'BoM - Bakes on Mesh' words, as below:

    bom_signature_5.jpg

    You don't mention which brand of mesh head he has, but if it's the Signature Gianni head then I'm afraid I have zero experience with that, as it's one that simply is not catered for when it comes to applier skins. However, any BoM skin (in other words, any system skin) should still appear on the head once BoM is activated on it. I suggest joining the Signature Body group and asking there for help regarding the head. James - the Signature CSR - is very helpful and can give you more guidance than I can, at least regarding the Signature heads.

    If you see what appear to be two bodies intersecting each other - the Signature mesh body and his actual system body - then you have completed the first part of the above instructions (removed the alpha layers) but not the second part (click the HUD to activate BoM). The body will give you a popup asking you to confirm that you want to activate BoM, so ensure that you click that.

    You may also be in a laggy area or experiencing connection issues, so - when activating BoM - just click once and then wait to see if it activates. On my Signature bodies the change to BoM is almost instantaneous.

    Lastly, check that you're using the most recent version of both body and head. At the time of writing this reply, the Gianni body is on v5.0.

    Regarding his mesh head: if the brand for that isn't Signature, then come back to this post and I'll try to help you with activating BoM correctly on whichever brand of head he does own.

    With regard to the skin, he will need to use a system skin, and preferably a new one that is marked as a 'BoM' skin. Older system skins will still work, but - because of the way that old skins were texture-mapped onto the system body - they will look pretty bad around the hands and especially on the feet. There are lots of creators making male BoM skins, so have a look at this blog for a list of them.

    As an add on to what Skell has brilliantly outlined. With the SIgnature mesh heads. Inside there folders in the latest head versions there's an activator prim that when added will act as a  relay to activate the head's Bakes on Mesh. It'll turn the head red to indicate it's safe to remove your head alpha and use a bakes on mesh skin. Hopefully this is useful , cheers folks. 

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  4. I have bought most of the men's mesh bodies. The Belleza Jake I feel is in today's market somewhat lacking. It's a nice body but could use an update and leaves me wanting more. The hud's a bit slow but no where as problematic as the hud for Legacy ( especially in a moderate traffic sim.) Legacy while it has a nice sculpt for the body and looks good. I find it's render cost to be to high to use outside of your private home, so it's impractical for daily use if you do alot of travelling around the grid or attend faires, events etc.  While SIgnature Gianni may have it's own quirks, both it and the slimmer Geralt I've had alot of success with. Signatures hud is easy to use easy to set stuff up. Handles bom very nicely and both signature bodies also have omega built in. No relay required. Which is a big plus for me. Why more bodies don't do that is still a mystery but each to there own.  

     

     Aes, is one the few bodies I don't have much experience with outside of some demos so I can't give any input on it.

     

     For terms of support , clothing , skins . Signature gianni I feel leads the pack by a signifigant margin. Followed by likely either Legacy mens , or Belleza Jake , slinks redux, then Geralt although I have seen more support for Geralt of late and less of slink. For me I like the redux system for Bakes on Mesh ( BoM) it's a throwback to early mesh days and pre mesh bodies, but sometimes old school is not a terrible thing either. 

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