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DilliDallagio

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Everything posted by DilliDallagio

  1. I think 1000 is the minimum complexity. I have created new avatars from scratch (new shape, new skin, new hair, new eyes) and those always start out at 1000. At least for the viewers I can now use: Firestorm, Singularity, Cool VL Viewer, and Kokua (linux user here so there is no more SL viewer).
  2. I have felt that too. It is not just LL that may have that desire though. Apple Inc. has long moved in that direction. When that company dropped their Apple // line of computers within months after proclaiming "Apple // Forever!" in marketing pieces, that created much angst amongst those consumers and employees and left those now "ostracized" people wondering what was next. Move on to the creation and sales windfall of the iPod/iPhone and the marginalizing of their Mac desktops, and another generation of Apple consumers (and employees) were left off the train. It is not just Apple and LL though... many other companies in many industries have changed focus and direction and probably also wish their "original" consumers (and employees) would just go away.
  3. For a time LL had been working on interfacing the viewer with VR headsets/glasses but gave up on it. The FPS presented by the viewer was making those who tried it out nauseous. There was a bit of news a few months back that a TPV had again picked up the VR viewer and was working on it but I have not heard how successful the project has become. As for the RL sex toys, a few years back there were a few brands that offered RL accessories that plugged into USB ports on your computer, but the experience of those that tried it was not very good. Supposedly lots of network lag between the on-screen happenings and what was eventually sent to the body. I have no idea if anyone has improved upon it since but I suppose some searching on remote toys may turn up something.
  4. Thus the "generation" gap. When I first started in 2006, long-term RP of all sorts, not just the Gorean-esque, were around. I tended to hang out in the sci-fi oriented RP places which always had someone around to continue the stories. It was also during this time I found one of the most magnificent achievements in prim building I have yet to see equalled in this era of everything mesh: Nexus Prime. I studied Nexus Prime to the point of derendering large portions of it just to see how it was built. Amazing work but as typical in human nature, disagreements in the direction that community was headed lead to its ultimate deconstruction and end. Today I visit what few non-Gorean long-term RP lands exist and find no one (who is not either AFK nor an NPC) around. I visited one reorganizational meeting for someone trying to build a fantasy/sci-fi RP land and three people were there. Yes, it is a end of an era but I attribute that to the generational thing Scylla and cheesecurd refered to. New residents view Second Life as a social chat environment while many of us "oldbies" still see it as "your world, your imagination."
  5. You have pretty much nailed it in terms of how I have seen the various "generations" within Second Life. I started out as an SLoldbie and over the years, due to various reasons ending up actually deleting my accounts (alts) as I went along until I find myself using this current account generated during the Benter age. It has been quite a ride. Nice read.
  6. While I cannot say if the drop in FPS is viewer related or not I have noticed it too since the release of BoM. But I cannot attribute it to BoM. It is something else causing it but I have no way to really debug what it is. I run a linux system so I have no option to fallback to the Second Life viewer. I can run the currently available TPVs for linux (Singlularity nightly, Firestorm, Cool VL Viewer, and Kokua) to compare how they perform against each other but without being able to run against a current Second Life viewer for comparison, I am not sure how much comparing only amongst TPVs is reliable. For instance, on one sim where no people were around, I was able to get around 25 FPS in ultra settings on Firestorm at a 128m draw distance, The sim is built with a variety of mesh and prim/sculpty rezzed items. Over the past few weeks, with no changes to the sim's build (at least none the sim owners' know about), I have had to drop my draw distance down to 32m or less in order to get that same 25 FPS. As soon as other avatars start popping into the draw distance, the viewer's FPS drops down into the low single digits to the point that even trying to type out messages becomes a painfully slow process as the viewers (all of them) try to respond to keystrokes. I thought maybe my distro of choice was "too new," as in the system libraries the viewer still needed to use were built with a compiler that is generations newer than what the viewers themselves are built with. So I changed to the oldest distro I could find that provides native hardware support for my graphics card, Ubuntu 18.04.3, installed it and still see the same FPS degradation with all my test viewers. Using the distro's provided Mesa graphics stack or the GPU vendor's "enterprise" proprietary stack has not made any difference. At this point I have no idea what happened as suddenly as it did and I really doubt the connection between my FPS drops and BoM is anything more than just coincidental. Something happened and I am at a loss as to what it may be.
  7. Altamura does have a group gift head called "Maya." It is not Bento but an older pre-Bento mesh head.
  8. Albert you may also want to see if any adblockers or other similar extensions you may have installed in your browser are interfering with the review field. For instance, in my browser I have the uMatrix extension installed and I had to whitelist some of the page elements it blocked in order for things like text entry fields to work correctly. If you do not use any such browser extensions then never mind and feel free to ignore what I just posted. 🙂
  9. Mostly this, especially considering I live in a neighborhood where this type of unsolicited activity is not allowed (gated community). When I used to live in a non-gated neighborhood where this kind of activity took place, I used a number of (what I thought to be) humorous tactics to dissuade them from actually returning (at least to my door), including, as another has already suggested earlier, greeting them while fully naked. Sometimes the tactics worked, other times they backfired. Oh well... live and learn.
  10. The Singularity nightlies are BoM but the "release" version listed on their web site's main page is not. Cool VL Viewer is also BoM capable and has been since BoM's release.
  11. I just took a look on the Marketplace to see if there are HUDs that will affect other avatars as far as pushing or pulling them and... yes, there are. While looking at one of the HUD's description, I remember being at a sim years ago (another account) where the admin of that sim used their "magic" HUD to teleport me up to their skybox. I was not wearing an RLV relay at the time nor was the viewer I was using then even equipped to handle RLV (the Second Life viewer). These "magic" HUDs do exist in all varieties so yes, it is possible the OP was moved by way of a magic HUD. The OP did the right thing in teleporting away. If the same aggressor keeps after the OP doing the same thing then definitely an Abuse Report should be filed against the aggressive one.
  12. A few SL photographers and videographers I know have told me they like using the Black Dragon viewer. For them it gives them more details and better control of their inworld craft. Others have said that Singularity has a nice collection of in-built post processing effects. As Alyona stated, it comes down to a matter of personal choice so grab what you can for your platform and give them a try.
  13. As someone who has experienced that kind of "tugging," it looks as if something has grabbed the OP's collar's leash. If the OP is not using RLV nor wearing some sort of leashing attachment, then I do not know. Some collars or control implants have a "follow" mode which acts like a leash animation except it does not draw chains or leashes. Again, though, if the OP is not wearing anything of that sort I cannot explain the motion.
  14. Alethia, could there be an invisible prim attached to your screen at a HUD mounting point that perhaps hinders your ability to use your mouse? I have had that happen to me on occasion (usually when I am over-tired and end up attaching a prim instead of rezzing one).
  15. A lot of people, and I am guessing creators among them, share your concern. They are all voicing their opinions and preferences of in that grouping of topics I linked to earlier. As I am not a creator I have no idea if what you seek can best be handled by LL or by the creators themselves. What little I do know about the baking servers employed by LL is that they are not designed, at present (?), to handle textures that contain components of the materials layers that are seen with ALM turned on. Take a look at those other discussions. From the little I skimmed there are many over there discussing what you brought up here.
  16. I cannot say for certain about BoM and ALM in general but what I can say is it is a known fact that when using the BoM applier on Altamura bodies, the BoM layer does not support materials effects. Because of that I choose not to use BoM as my avatar "skin" is actually the default avatar skin with shine effects added coupled with an Omega tattoo layer that is materials enabled. Were I to go BoM with my Altamura body, I would lose the material effects that makes the skin unique. After doing a little more digging here in the Community fora, I see there is an entire grouping of topics for Bakes on Mesh: https://community.secondlife.com/forums/forum/355-bakes-on-mesh/
  17. Altamura female bodies (both full-version and gift-version) also allow physics to work for the butt. It is not the same motion as it is for the classic bodies but the butt does move. (As an aside, Altamura flat feet can also be resized. Mid- and high-heeled positions cannot.)
  18. Maybe more like PG&E pulled the plug on them. Not a Californian myself but have heard directly from friends who are and their utility is doing unilateral "pullings of the plug" to keep the blame from them during this fire season. Apparently a really big chunk of California was to have their power cut today (Sunday).
  19. Those look like eyelash textures to me. I do not have any Catwa heads but on my Altamura I see the eyelashes doing that when standing in front of other blended alpha textures, such as windows or some foliage. Is the skin on your head native (i.e., it came with the head) or is it a third-party via applier? Sometimes applied skins themselves use blended alphas in the textures and if your skin is one of those, the conflict between eyelash and skin texture would manifest itself like that.
  20. I will refer you to this wiki page: http://wiki.secondlife.com/wiki/ONSR While it basically talks about the ONSR railway, the Linden Winter Sports chalet mentioned in the wiki is the northern terminus of the ONSR rail line. As the article says, there is a large frozen-over lake with plenty of space to freestyle ice skate to your heart's content. You will probably need to supply your own skates and animation HUD as I have not seen any vendors for those products on the grounds.
  21. I am NOT a lawyer in Russia or any other country so take this with a grain of whatever. Find the legal reference in the Russian Federation laws where it states that handwritten internal passports are accepted as valid proof of ID. Perhaps ask someone at the Ministry of Internal Affairs for the law or statute that permits this. Once you have that information, contact Tilia, Inc. and present them with your passport again along with the text of that law that permits it (or at least a link to a web-based source that contains the law from the Ministry itself). Include a note that indicates that form of ID is considered valid in the Russian Federation. Make your case, be persistent, and be as professional as you can while doing so. With enough legal basis Tilia may create an exception for the handwritten internal passports.
  22. While I agree with Rhonda, there are some personality types that feel "unmanly" if they do not have all of the attributes that make them male. I also agree with the general idea of avoiding most of the free/no-charge items as many are just plain old-school prim or sculpty items that can add to the wearer's rendering complexity needlessly. Not to forget that many have scripts which tend to be a bit spammy on local chat or looking for compatible female partner parts via various channels. Having said that there is one product that looks pretty much like other paid-for items. It is severely limited in abilities and cannot be adjusted with any semblence of control while "active." However, if one is looking to "complete" their male avatar, do a search for VSX (from Violet Studios). They offer a freebie unit for human males that is mod enough for size and color.
  23. If one or both of you are on the Mute/Block lists of the other, that would stop messages from being seen. It can be that someone accidentally added the other to the viewer's Mute/Block list. It may also be, if one or both of you are using RLV, that an RLV device has added one of you to its blacklist.
  24. Those all look like mobile graphics processors, probably found in a laptop. I recognize the AMD Radeon 530 as something that Apple might use in an iMac (again, a laptop MB in a larger, less transportable case, IMO). The Intel models you listed all seem to be those found embedded in the CPU themselves. Anything with the Nvidia GPUs might be sufficient. The AMD should also work but given the past history of SL and AMD products, I am betting it will not be as sufficient as the Nvidia counterparts. If at all possible, stay away from the Intel GPUs as your only graphics source. In your decision you should get the most capable GPU with the highest amount of video RAM you can afford, as long as the laptop (assuming it is a laptop) has the ability to allow you to manually switch between the Intel embedded GPU and the Nvidia/AMD discrete unit.
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