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AdminGirl

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Everything posted by AdminGirl

  1. I don't see how it matters which account people use to buy content; we're allowed to, aren't we? I haven't sought out fp stuff before so I might be wrong, but my understanding is that as long as the buyer isn't breaching any conditions of the purchase (eg. selling under a certain amount, or selling the item as is without significant modifications), what they do with the item they purchased is their business and within their rights, including dissecting the items. I can only guess you're paranoid that a certain person has used an alt to purchase from you to avoid being caught breaching your T&C under their main account. If that's what you're saying, then I empathize. If I was a full perm creator, I think I'd worry about that sort of thing. But I also think you should be mindful of the signals you're sending as a seller. I mean, if I were to spend a considerable amount of money at a store, and the thanks I get is suspicion and/or accusations, then that would be very uncool.
  2. I hear a lot of alt shaming, but I actually find those who try and sniff out alts to be shady and creepy. I was at a store one time when I got an IM from a random dude asking me if I've seen a certain avi at that store. He went on about how he suspects she's been playing on an alt account so he's hitting up women stores to do his "homework". Mind you, he was a one month old avi so clearly he's created an alt to hunt her down. I told him I don't help stalkers and he was all like "no no, we're old friends, I'm just trying to get in touch". Whatever. If you're trying to find someone when they don't want to be found, that's not just invasive, it's stalkerish and creepy.
  3. Would be cool to have the option to still see everyone's usernames when 'Show friends only' has been selected.. so you don't have to render everyone but avoid bumping into them.
  4. Thanks so much everyone, this is so helpful. Most of the tips and tutorials I've seen re: SL photography just says to push the graphics all the way up to ultra without saying much about what that actually does. I'm not so confused anymore! 😃
  5. Um.. this is going to sound stupid, but can someone explain what the Quality and Speed slider does exactly (the Low, Mid, High, Ultra slider under Graphics), aside from moving all the other sliders like Draw distance, LOD, etc? 😕
  6. Oh you genius, it worked! It was the first llDetachFromAvatar function under run_time_permissions, so I replaced it with llAttachToAvatarTemp(prop_point) and now it stays attached wherever I go. Thank you so much!
  7. Thanks for your reply Fenix. The [AV]object script is used so that when an object is touched, a menu appears. When a menu button is selected and if permission to animate is granted, a prop will attach to the avatar. The [AV]object script is for the prop, and two other scripts are dropped into the object that is touched. I've seen it used in a cake object, and after touching it, an avatar is animated to eat the cake with props and even after teleporting away, the animation and attachment remains. After changing the llDetectedKey(0) to llGetOwner, the error messages don't appear anymore (yay), but the attachment disappears after teleporting.
  8. I've been modifying the [AV]object script so that a prop can remain attached and keep animating an avatar even after teleporting to another region. I've managed to get the prop to stay attached and keep animating, but once I'm in a different region, I keep getting the error message "Unable to find specified agent to request permissions". I'm pretty noob to both SL and scripting.. is this the right place to ask? /* * [AV]object - Used in props for attaching, derezzing, etc. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * Copyright © the AVsitter Contributors (http://avsitter.github.io) * AVsitter™ is a trademark. For trademark use policy see: * https://avsitter.github.io/TRADEMARK.mediawiki * * Please consider supporting continued development of AVsitter and * receive automatic updates and other benefits! All details and user * instructions can be found at http://avsitter.github.io */ string version = "2.020"; integer comm_channel; integer local_attach_channel = -2907539; integer listen_handle; integer prop_type; integer prop_id; integer prop_point; integer experience_denied_reason; key originalowner; key parentkey; key give_prop_warning_request; list A = [parentkey]; //OSS::list A; // Force error in LSO unsit_all() { integer i = llGetNumberOfPrims(); while (llGetAgentSize(llGetLinkKey(i)) != ZERO_VECTOR) { llUnSit(llGetLinkKey(i)); i--; } } integer verbose = 5; Out(integer level, string out) { if (verbose >= level) { llOwnerSay(llGetScriptName() + "[" + version + "] " + out); } } default { on_rez(integer start) { if (start) { state prop; } } } state prop { state_entry() { if (llGetLinkNumber() < 2) { if (llGetStartParameter() <= -10000000) { string start_param = (string)llGetStartParameter(); prop_type = (integer)llGetSubString(start_param, -1, -1); prop_point = (integer)llGetSubString(start_param, -3, -2); prop_id = (integer)llGetSubString(start_param, -5, -4); comm_channel = (integer)llGetSubString(start_param, 0, -6); listen_handle = llListen(comm_channel, "", "", ""); llSay(comm_channel, "REZ|" + (string)prop_id); } else { } } if (prop_type != 2 && prop_type != 1) { if (llGetInventoryType("[AV]sitA") == INVENTORY_NONE) { llSetClickAction(-1); // OSS::llSetClickAction(CLICK_ACTION_NONE); } } else { llSetClickAction(CLICK_ACTION_TOUCH); } //LSL:: parentkey = llList2String(llGetObjectDetails(llGetKey(), [OBJECT_REZZER_KEY]) + A, 0); A = []; if(llGetStartParameter() && !llList2Integer(llGetObjectDetails(parentkey, [OBJECT_ATTACHED_POINT]), 0)) { llSetTimerEvent(10); } else { llSetTimerEvent(0); } //::LSL } attach(key id) { if (comm_channel) { if (llGetAttached()) { llListen(local_attach_channel, "", "", ""); llSay(comm_channel, "ATTACHED|" + (string)prop_id); llSay(local_attach_channel, "LOCAT|" + (string)llGetAttached()); if (experience_denied_reason == 17) { if (llGetOwner() == originalowner) { list details = llGetExperienceDetails(""); // OSS::list details; if (llList2String(details, 3) == "17") { llSay(comm_channel, "NAG|" + llList2String(details, 0)); } } } } else { llSay(comm_channel, "DETACHED|" + (string)prop_id); } } } touch_start(integer touched) { if ((!llGetAttached()) && (prop_type == 2 || prop_type == 1)) { llRequestExperiencePermissions(llDetectedKey(0), ""); // OSS::llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } } run_time_permissions(integer permissions) { if (permissions & PERMISSION_ATTACH) { if (llGetAttached()) { llDetachFromAvatar(); } else { llAttachToAvatarTemp(prop_point); } } else { if (permissions & PERMISSION_ATTACH | PERMISSION_TRIGGER_ANIMATION) { llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0)); } } } //LSL:: experience_permissions(key target_id) { if (llGetAttached()) { llDetachFromAvatar(); } else { llAttachToAvatarTemp(prop_point); } } experience_permissions_denied(key agent_id, integer reason) { originalowner = llGetOwner(); experience_denied_reason = reason; llRequestPermissions(agent_id, PERMISSION_ATTACH); } //::LSL on_rez(integer start) { if (!llGetAttached()) { state restart_prop; } } listen(integer channel, string name, key id, string message) { list data = llParseString2List(message, ["|"], []); string command = llList2String(data, 0); if (llList2String(data, 0) == "LOCAT" && llGetOwnerKey(id) == llGetOwner() && llList2String(data, 1) == (string)llGetAttached()) { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } else if (command == "ATTACHTO" && prop_type == 1 && (key)llList2String(data, 2) == llGetKey()) { if (llGetAgentSize((key)llList2String(data, 1)) == ZERO_VECTOR) { llSay(comm_channel, "DEREZ|" + (string)prop_id); llDie(); } else { llRequestExperiencePermissions(llList2Key(data, 1), ""); // OSS::llRequestPermissions(llList2Key(data, 1), PERMISSION_ATTACH); } } else if (llGetSubString(command, 0, 3) == "REM_") { integer remove; if (command == "REM_ALL") { remove = TRUE; } else if (command == "REM_INDEX" || (command == "REM_WORLD" && !llGetAttached())) { if (~llListFindList(data, [(string)prop_id])) { remove = TRUE; } } else if (llGetAttached() && command == "REM_WORN" && (key)llList2String(data, 1) == llGetOwner()) { remove = TRUE; } if (remove) { if (llGetAttached()) { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } else { if (llGetAgentSize(llGetLinkKey(llGetNumberOfPrims())) != ZERO_VECTOR) { unsit_all(); llSleep(1); } llSay(comm_channel, "DEREZ|" + (string)prop_id); llDie(); } } } else if (message == "PROPSEARCH" && !llGetAttached()) { llSay(comm_channel, "SAVEPROP|" + (string)prop_id); } } //LSL:: timer() { if(llGetObjectMass(parentkey) == 0) { if(!llGetAttached()) { llDie(); } else { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } } } //::LSL } state restart_prop { state_entry() { state prop; } }
  9. They should really update their policies page.. it still says 5%
  10. Pie Pi pi pi pi pi bananaramajama quantam physics and empty squares my face is just like your's and I am harry potter
  11. Hi I haven't tested this but I googled your question and this thread seems to give the answer (for Firestorm viewer at least).
  12. Hi Abby I've had a very similar problem as well, and I'd have to agree with what has been said about over-heating. I never used to have any problems with crashes until recently, I don't seem to be able to stay online for very long before my whole PC shuts off. After checking that it wasn't to do with insufficient RAM, Windows is up to date, I have the correct/updated graphics driver installed, the only thing left is the dust that has collected over time. When I get the chance to clear it up, I'll let you know if that has helped me.
  13. Whenever I have a question about anything SL related and I search in google, most of the times a link to the forums will be in the search results. If someone doesn't know about the forums I figured maybe they never had anything to ask lol 😆
  14. Oh no, it's not?? That's how I've been saying hello all this time!
  15. Don't know about the garden but it reminded me of this space ship I visited where I was eaten by this plant 😮
  16. Hm I'm not sure to be honest. I always thought he was busking 'cause he was playing a guitar with a hat in front of him but now that I think about it.. he might have really just been camming around shopping! Silly me xD
  17. I'm just curious - what have you come across inworld that you have found interesting, funny even? Anything really, including avatars. Mine so far: 1. I often see this fox av who would probably qualify as a griefer and is often at this public sandbox dressed as a bride with a complexity level over 400k. This fox bride hangs around asking everyone for their hand in marriage, and sometimes asks them to buy her a new L$1500 wedding dress. Creepy. 2. I see this dog av who busks at shopping events a lot - kinda small and kinda cute, and... 3. One time I walked over a rug that greeted me with "hey beautiful" and it turned out to be an actual avatar who planted himself on the floor of a store, greeting ladies as they pass by. Also creepy. How about you?
  18. Hm what do you mean by one for each important sim or person? Do you mean you only only allow one account to visit one particular beach or something? W-what?
  19. Touche. Oh and what's with demos that you have to pay for? I grabbed a demo once and didn't even realize I had paid L$10 for it 'cause sometimes I go on autopilot with demos and assume it's for free. Didn't even like it afterwards.
  20. This is sort of a pet peeve, maybe, I dunno. I roll my eyes a little when I see profiles that are over-emphatic in their proclamation of love for their other halves. I mean, why do they feel the need to tell everyone how perfect their relationship is and what are they trying to prove? It almost feels like they're over compensating. But maybe I'm just cynical haha.
  21. I can see why sometimes a woman's response may cause confusion or appear to be mixed signals. I'm not responding directly to your story with this but it made me think about personalities, i.e. I hate how sometimes people sense kindness or niceness as an opportunity to take advantage. Say you're the quiet diligent student in the class and the obnoxious kid "asks" you to do his/her homework. Easy to assume that all that is needed is a reply "no" but take in personalities, situation and context and it's not so simple. I've been in situations where guys were behaving "oddly" too. I don't know if it was because my friendly and polite demeanour seemed to have invited it but sometimes I feel like guys sense niceness and then choose to push the boundaries rather than respect and appreciate it. I can't speak for your friends but I can imagine the possibility that they just wanted to be polite and didn't want to feel the awkwardness of declining the hug. Plus not everyone is that great with assertiveness. What would have been ideal is if the dude didn't behave so oddly to put them in that uncomfortable situation in the first place. I mean, asking for a hug out of nowhere?.. come on, that's creepy. It makes me think about how these days I put on resting b!tch face just so I won't get bothered and I mean in general, not about guys or whatever. Like I find if I'm standing in a queue with RBF, I rarely get people trying to cut in line. It's like.. must we be rude and mean in order to get courtesy from others (in general, not just from men)? Edit: Sorry when I say "guys", I should really have said "people" but the topic made me refer to guys by default.. but hope you know what I mean
  22. that is so interesting, wow, who knew! ... well the psych did.. but seriously amazing how the brain works!
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