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Elissa Taka

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  1. In the past I've used Blender to model and Substance to bake AO, shadows, etc. As much as I kind of like Substance, it's an awkward setup. This year I'd love to switch completely to Blender. My few tests a year or two ago weren't that great. I know the basics of hooking input texture nodes into the principled bsdf node, and kind of enough to bake output (barely)... but the resulting textures came out too dark for starters, and I don't think the baked spec and normal maps were correct. I did a search in this forum section but didn't see anything specifically about using Blender 100%. Does anyone know of some good posts, or even some external info (YouTube, blog posts, etc) that talk about doing this? Or any hints or tips? (For what it's worth, everything I do are things like furniture, signs, etc.. not clothing).
  2. Ok I restarted the viewer with the external debugging console (developer -> Console window on next run) enabled. Yikes! When I rename an item the console is flooded with messages like: 2021-10-14T15:35:06Z WARNING #Inventory# newview/llinventorymodel.cpp(1799) LLInventoryModel::notifyObservers : Call was made to notifyObservers within notifyObservers! 2021-10-14T15:35:06Z WARNING #Inventory# newview/llinventorymodel.cpp(1835) LLInventoryModel::addChangedMask : Adding changed mask within notify observers! Change will likely be lost. 2021-10-14T15:35:06Z WARNING #Inventory# newview/llinventorymodel.cpp(1846) LLInventoryModel::addChangedMask : Category **JPK Tobacco Backpack Gacha (Listerine) BOX 2021-10-14T15:35:06Z WARNING #Inventory# newview/llinventorymodel.cpp(1835) LLInventoryModel::addChangedMask : Adding changed mask within notify observers! Change will likely be lost. 2021-10-14T15:35:06Z WARNING #Inventory# newview/llinventorymodel.cpp(1846) LLInventoryModel::addChangedMask : Category **JPK Tobacco Backpack Gacha (Listerine) BOX 2021-10-14T15:35:06Z WARNING #Inventory# newview/llinventorymodel.cpp(1835) LLInventoryModel::addChangedMask : Adding changed mask within notify observers! Change will likely be lost. 2021-10-14T15:35:06Z WARNING #Inventory# newview/llinventorymodel.cpp(1846) LLInventoryModel::addChangedMask : Category **JPK Tobacco Backpack Gacha (Listerine) BOX 2021-10-14T15:35:06Z WARNING #Inventory# newview/llinventorymodel.cpp(1799) LLInventoryModel::notifyObservers : Call was made to notifyObservers within notifyObservers! Logging to console is taking so long that the viewer is locked up while trying to log. After about 10 min of watching it scroll endlessly I killed the process. I'm going to take a semi-educated guess that every time inventory changes there's some kind of full refresh of the Marketplace inventory (or possible both MP and regular inventories), either internally or via the network. Maybe it's temporarily running out of memory, or a watchdog timer is getting tripped. I'll keep digging.
  3. Good question, but nothing unusual. The orange box is around when it crashed. The same with GPU, memory, etc.
  4. I've been having a weird issue that's been getting worse over the years. When I move items in and out of the Marketplace, the viewer freezes for 10 seconds, goes white, then pops back to life. It doesn't sound like a lot, but if I'm moving dozens of items, it adds up. Worth noting: My Marketplace inventory has ~ 2000 active listings and ~2000 inactive listings. My inventory has 35k items, but they're well organized so I don't have tens of thousands in one folder No problem with my machine specs, I have 64 gigs / ram, good CPU & GPU (it's Windows for what it's worth) I tried this on my Mac and it works fine, no crash (that said I didn't do an extensive test, nor do I use my Mac a lot so who knows). Sadly this isn't an option, SL turns my Mac laptop into a small nuclear furnace. Tried cleaning my inventory cache etc (even tried it with a brand new install with all remnants of the Tried both Firestorm and the official viewer. Same results That's it. Logic says it's a bug with the Windows viewer. Mostly I wanted to know if I was the only one. I can deal with it until it gets discovered and fixed, I just want to make sure it's not something I'm doing. Any ideas? edit: actually more like 20-30 seconds. I never really counted until now
  5. I started with an object someone else made, it was transferable and modifiable. Next I applied a non-transfer texture that I bought, and unsurprisingly the object became non-transfer. This is where it got weird: I replaced that texture with a completely different one WITH transfer permissions (I uploaded it myself), and the object is still non-transfer. Has anyone had this happen? Is there a workaround? Or does an object stay non-transfer permanently and never goes back?
  6. Wait until LL's legal team digs into the US's First Sale Doctrine. Bye-bye non-transferable flag, hello open sales of everything. 🙃
  7. Has anyone ever discussed paid code / feature bounties? There are numerous things I've thought about over the years that I've assumed are low priorities on the dev list. Things like: An official mail inbox feature (in lieu of offline messages or sent notecards that can get lost) Mobile chat/inbox client Mobile world viewer client API for Marketplace (i.e.: notifications - something that once had a working system but is now defunct) Maintained developer wiki Other projects have benefitted from community-driven code bounties, where people could contribute towards a feature/fix. Kind of like a GoFundMe. Has an idea like this ever been brought up?
  8. Hah! I noticed that too! That said, I'm glad the system works as well as it does (especially the real-time searching in inventory / marketplace). It's just... some other parts.. ugh!
  9. Hi, I run a store with several thousand items (don't judge). Whenever I do anything in the viewer (latest Firestorm) with marketplace listings, like add an object to an existing listing, the whole viewer locks up for several seconds while it presumably syncs with the servers. I'm pretty sure it's a function of how many items I have, since this has been getting progressively worse over time. That said, I did try clearing cache, etc to no avail. So I'm pretty sure it's just the nature of the beast, I just wonder if there's a better viewer that has better marketplace logic. Thanks!
  10. Weird question. Why is it we have to pull an object out of inventory into the world then open or edit to view its contents? Would it be difficult to have an option in inventory to open an object there or at least inspect its contents? I know a little about programming - is this a limitation of the server? Viewer? Protocol?
  11. Good idea. I just tried though and it didn't come up. I dunno, maybe it's a trademark in another country. But if that's the case, it doesn't explain why I can list it, but I still can't search for it. Glitch in the Matrix.
  12. Ah, let me clarify. When I search the listings in the store manager inventory part, it doesn't come up: But if I search for 03 which is in the item name, it appears. Oddly too, if I search my store's home (i.e.: through the public marketplace like you did, but just in my store), the item comes up if I search for 03, but not if I search for codex. When I search the entire marketplace for codex, I do find products from other people as you have. Weird, huh?
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