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Lyssa Greymoon

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Posts posted by Lyssa Greymoon

  1. 7 hours ago, Aishagain said:

    No.  Just because it is old does most certainly NOT make it bad, or in any way unusable.  What makes OpenGL unusable in the eyes of Apple is that Apple did not design it.  It is difficult to make Apple users see just how parochial and selfish the Apple Corporation is.

    Please Winsplain Apple to me.

    OpenGL is a dead end, on all platforms. It’s five years behind the other APIs and the only thing it’s going to do is fall further behind.

  2. 12 minutes ago, kevin Jerrold said:

    I know nothing about modern day devices but looked in device manager and its showing 2 processors. Does that mean it's dual core. X2 processors each running at 1.10ghz

    You got it, that's exactly what it means. Two cores, each running at 1.1GHz. That's pretty weak for 3D gaming.

    • Like 2
  3. 10 minutes ago, LittleMe Jewell said:

    As someone pointed out - in one of these threads - it does have the SL official symbol, which I'm pretty sure implies that LL approved it.  Though I supposed they could be in the process of having it taken down on Flickr and The Austin Chronicle and wherever else it might be now.

    It uses the old logo that was retired in 2020, and the fan art version on Flickr also has the logo.

    • Like 1
  4. In addition to what the la tutorials suggest, in the advanced graphics settings change water reflections to none (opaque). This is a new option I didn't see mentioned in the tutorials and can make a significant difference even if there's no water visible to you. I think texture compression should probably be on unless you're using a really old computer.

    If your laptop is a Mac, uncheck enable support for HiDPI displays.

    You may also want to give the Performance Improvements project viewer a try: https://releasenotes.secondlife.com/viewer.html?_gl=1*z9ejih*_ga*MjQ3NjkyODYzLjE2NDUwMzY4MjY.*_ga_T7G7P6DCEC*MTY0NTAzNjgyNS4xLjAuMTY0NTAzNjgyNS42MA..

    • Like 3
  5. 1 hour ago, Beq Janus said:

    1) Some people do it because they think it helps their frame rate (which while things are undoubtedly faster with ALM off, the improvement is mostly down to the side-effect that disabling ALM kill shadows, which is the majority of any scene rendering cost). These people would have a better visual experience by reducing their shadows but keeping ALM active (or at least trying these in phases rather than On/Off). In some cases turning off ALM (when shadows are already disabled) is a backward step.

    On older and lower end hardware where running shadows is not a consideration, disabling ALM can make a tremendous performance difference. Since Nvidia and AMD have both decided the low end gaming market can screw off, this probably isn't getting any better anytime soon.

    • Like 1
  6. What do you consider a decently powerful GPU on a PC? 

    First, I’d avoid the base model with no USB ports and the 7 core GPU. For anything.

    Second, performance on M1 Macs has varied widely on different versions of the macOS and viewer. It’ll run fine, then upgrade the OS, and oh crap, it’s crap. 

    Following that up, M1 Macs have been available to developers for a year and a half. Neither Linden Lab nor any TPV show any indication of developing a viewer for M1 Macs. Last I read in the forums, no TPV developer even owns an M1 Mac. The viewer’s update function apparently still relies on Python 2.7 which was depreciated ages ago and scheduled to be removed from the next update of the macOS. 

  7. On 1/31/2022 at 11:08 PM, davidventer said:

    Still, it would be nice if the Official viewer didn’t suffer from this. Users should not be forced to use a TPV in order to see all objects in a scene fully loaded at the same time. Here’s hoping that Linden Lab fixes this. 

    As I understand it, the reasoning is because some unnamed old ass video cards can have problems with too much texture cache. I have no idea what cards these might be as anything that old has bigger problems than the texture cache running SL. Cynical me thinks it has something to do with PowerPC Macs and there's no good reason for the limit now.

    ETA: a little poking around shows this dates back at least 14 years, and the scoop is in https://jira.secondlife.com/browse/VWR-10012

    • Thanks 1
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