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Lyssa Greymoon

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Everything posted by Lyssa Greymoon

  1. Please Winsplain Apple to me. OpenGL is a dead end, on all platforms. It’s five years behind the other APIs and the only thing it’s going to do is fall further behind.
  2. OpenGL hasn't gotten an update since 2017. I don't think Apple is the only one that's left it for dead.
  3. You can reset the microphone's privacy settings with the terminal command: tccutil reset microphone That might make Firestorm request permission again.
  4. You should be able to add it to mic permissions manually in the privacy tab of security & privacy preferences.
  5. This worked for me, only it didn't prompt me to give FS permission to use the mic the first time I logged in. On the next login it did and worked fine.
  6. You got it, that's exactly what it means. Two cores, each running at 1.1GHz. That's pretty weak for 3D gaming.
  7. It uses the old logo that was retired in 2020, and the fan art version on Flickr also has the logo.
  8. It says this is fan art and the Austin Chronicle cropped it out. It’s also using the old logo.
  9. That’s real? I mean real from LL? I dismissed it as cheeky fan art since the credit was to Angie Pearse not Linden Lab.
  10. ICYMI, Apple discontinued the last Intel Mac (27" iMac) anyone could reasonably expect to run SL on yesterday.
  11. Who cares? If you're incel, you either need lower standards or better landmarks.
  12. In addition to what the la tutorials suggest, in the advanced graphics settings change water reflections to none (opaque). This is a new option I didn't see mentioned in the tutorials and can make a significant difference even if there's no water visible to you. I think texture compression should probably be on unless you're using a really old computer. If your laptop is a Mac, uncheck enable support for HiDPI displays. You may also want to give the Performance Improvements project viewer a try: https://releasenotes.secondlife.com/viewer.html?_gl=1*z9ejih*_ga*MjQ3NjkyODYzLjE2NDUwMzY4MjY.*_ga_T7G7P6DCEC*MTY0NTAzNjgyNS4xLjAuMTY0NTAzNjgyNS42MA..
  13. Under the Advanced menu, use set window size to get the correct resolution.
  14. On older and lower end hardware where running shadows is not a consideration, disabling ALM can make a tremendous performance difference. Since Nvidia and AMD have both decided the low end gaming market can screw off, this probably isn't getting any better anytime soon.
  15. http://wiki.secondlife.com/wiki/GPU_and_Feature_Tables
  16. FWIW its the Objects slider in advanced graphics preferences. The default setting depends on your GPU.
  17. What do you consider a decently powerful GPU on a PC? First, I’d avoid the base model with no USB ports and the 7 core GPU. For anything. Second, performance on M1 Macs has varied widely on different versions of the macOS and viewer. It’ll run fine, then upgrade the OS, and oh crap, it’s crap. Following that up, M1 Macs have been available to developers for a year and a half. Neither Linden Lab nor any TPV show any indication of developing a viewer for M1 Macs. Last I read in the forums, no TPV developer even owns an M1 Mac. The viewer’s update function apparently still relies on Python 2.7 which was depreciated ages ago and scheduled to be removed from the next update of the macOS.
  18. As I understand it, the reasoning is because some unnamed old ass video cards can have problems with too much texture cache. I have no idea what cards these might be as anything that old has bigger problems than the texture cache running SL. Cynical me thinks it has something to do with PowerPC Macs and there's no good reason for the limit now. ETA: a little poking around shows this dates back at least 14 years, and the scoop is in https://jira.secondlife.com/browse/VWR-10012
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