Hello my friends, i will try to make it simple, what it does:
if (message == "MORE...")
{
if (final < llGetInventoryNumber(INVENTORY_ANIMATION) - 1)
{
ini += 9;
final += 9;
}
BUFFER = ["STOP"] + ["MORE..."] + ["...BACK"] + llList2List(ANIMS, ini, final);
Dialog(chave, BUFFER);
its reading all animations inside the content tab and listing them in the dialog.
what i want: it should check certain animation names and dont list them in the dialog menu.
something like if > getinventorynumber "animationname" ?
is there a simple way do exclude certain animation names from the dialog?
BUFFER = ["STOP"] + ["MORE..."] + ["...BACK"] + llList2List(ANIMS, ini, final);
i tried to mess around with that part, but i couldnt figure it out yet.