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Sebastyne Alpha

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Everything posted by Sebastyne Alpha

  1. I'm pretty new to scripting, but have managed to solve some issues... Learning bit by bit. I have a situation where an object owned by another person should say *something* to an object owned by myself. The object owned by me should respond with a llInstantMessage to the owner of the object talking (on touch). I know it will return an invalid key passed error if one assumes it knows who touched the object, so... If I use llGetOwner can I make it detect who owns the object that spoke? Does that make any sense? It is still so hard for me to do, that I don't want to chase something that cannot be done... Can it?
  2. In the Events submit form at https://secondlife.com/my/community/events/edit.php?lang=en-US there is a field for "cover". I suppose it is for cover charge. (Entry fee.) How is this fee supposedly collected at the event, if one would put up a paid event?
  3. Yeah I just figured out what it is. The optimization tool turns off shadows and reflections, which I normally have on. I've been wondering why all the daylight-scenes look so boring and flat all of the sudden, when clearly materials and everything is on. The shadows make a huge difference but they're so worth it. The framerate is still around 45, so no drama using them, but I think over 100 is not going to happen with them on. I would delete my original post but it doesn't allow me to.
  4. Ah: figured it out. Shadows and reflections were turned off by the FS graphics speed optimization tool. Has anyone else got a sudden jump in frame rates? I got pretty accustomed to fairly modest frame rates of 20-30 if I'm lucky. All of the sudden, even though the "region framerate" is reported to be only 45, my own frame rates go frequently over 50, 60, or even the current 112 and above (briefly), while the draw distance is at a respectable 200-300. For a while, they dropped to below 10, which I hadn't seen using this laptop before (Dell G7 17, which was an AWESOME Black Friday -find.) Despite the lower frame rates, I notice no considerable lag on it. (My previous laptop hovered around 10-12 fps and would crash attempting the feat of walking at Muddy's). Still, all of the sudden, on my current laptop, the frame rate dropped well below 10, all the way to 3, at times, on a VERY fast internet connection. I tested with several avatars, some of which were basically new, one a 14-year-old but not used as much as this one. I wore the same character tester avatar on all, loaded the same viewer settings on all, logged onto the same sim at the same time on the same laptop, and my main avatar still got lower frame rates than the others. I then figured the only thing different is the size of my inventory and saved outfits. I googled it and found it CAN have an effect. Apparently, that can make a big difference in lag, inventory FOLDER size, long groups list, big friendship list (and undoubtedly the saved outfits, too, which haven't been said to cause lag but why wouldn't it if the others do). So I reshuffled my inventory, putting all unpackers and random objects into a different subfolder, divided so that no folder holds more than 1000 items each. Reducing the inventory folder sizes is the ONLY THING I've done to fix it, after checking everything else with a fine tooth comb with no results. Now, my frame rates are awesome, but I'm wondering, has Firestorm or SL done something else recently to cause such a jump? I've also used the Improve Graphics Speed -tool on and off, before and after Operation Folder. Because the graphics speed tool sometimes lowers the frame rate to the goal, and draw distance to 32 despite settings. So I'm not actually using that to get the frame rates, but I have used it hoping it will help me optimize the viewer automatically... Did it? (I do up the view distance manually after turning it off again.) Anyone else want to try smaller inventory folders and report? (I didn't delete anything much, just put everything into smaller sub folders.)
  5. I'd like to confirm that I denied the right from "everyone" to build on the land, as in the "group" build option was unchecked. Then, I allowed "always allow 'create objects'" for people who are renting land on the sim. (They can be automatically added to a specific role by a bot.) But this didn't work unless the land was DEEDED to a group. I just have a little more complicated situation than just group members needing to build on land. Normally it's super simple, yes.
  6. I'm googling that myself but can't really think of a reason why THAT particular permission wouldn't work on land set to a group. If I tick build rights to group, they can build, but not with "everyone" build right's disabled. I've also relogged everyone out a few times. If this was a private sim I'd reset it to see if that helps, but this is a mainland sim. Maybe it takes time to take effect, like you said, that was mentioned elsewhere, too.
  7. I wonder if this is a glitch or have I missed something..? I'd really appreciate help. A certain role is supposed to be able to build on land where the "everyone" group cannot. I have checked: Land is set to group, not deeded to group. (If that makes a difference.) (EDIT: Solution found: The land must indeed be DEEDED to the group.) "Build" permissions are denied from "everyone" and "group". The role has "always allow 'create objects'" activated. Test member has the group role tag activated. Cannot create objects. "Land owner does not allow".
  8. Lindal Kidd, With the new viewer camera positioning functions, there's no reason to keep building that big anymore, even if before, there were. Camera control huds have been around for a while now, too, which, to me, sealed the deal a long before the latest viewer updates. Personally, I prefer the 1:1 scale no matter how much OTHERS like to keep it big, and I know I'm not the only one. I know why you want to do it, I'm just saying I don't, and was curious if anyone knew of builders who do build to the scale regardless of the difficulties around it. I just like it this way, that's all... but if there ARE any builders who use the 1:1 scale I'd love to know about them as I'm tired of repositioning animations for everything. I WILL, of course, but I'd love to buy from 1:1 builders if I knew them. I know one or two, but more would be nice. animats, that's exactly the method I use to scale my stuff: seat height, standard mattress sizes, standard door size and door knob height is good, too, (around 90-100 cm) allowing bigger buildings, that would be grandiose in real life to honour that scale, too. I like to keep my door heights as standard, too, but I often fake by making a prim above the door phantom... if possible, so taller avatars don't get stuck in the door. (Sometimes they do, tho.) I have a standard size brick in my inventory, too, to scale brick wall -textures realistically. I also don't lower ceilings, however, as lower ceilings make the floor space look bigger, even if it's in a realistic size. Our eye is so used to certain standard sizes, that I can now scale things quite reliably by eye - I always check but I love it when my eye tells how big things should be. In some cases, I make things just a tad bigger, but still scaled to a human-sized avatar, my own height, that is, because I can sense the size of things when my avatar is directly my own height. (In high heels, my knees would come up when sitting on a chair, which means that on a regular sitting pose on a realistically scaled seat, my feet would go through the floor, so it is about as much slack that I give to my furniture, which is sometimes too much height for a realistically sized male avatar, whose heel-to-knee height wouldn't be as much as a tall woman's chin in a high heel, but... You know. One adapts.)
  9. Do you happen to know builders (furniture and houses, most importantly) who build as 1 real life meter equals 1 Second Life meter, please? I'm trying to compile a list of sellers who sell stuff sized to real life instead for the 7 foot tall avatar. I know a few places, but not very many. Thanks
  10. I'm a new sim-owner, and one of the parcels on it was just listed to the Destination Guide. I need to recut the parcel lines to control my parcel media better, and this means ADDING land to the parcel that is already listed in the destination guide. However, I'm wondering if there's some automated process that removes the listing should the dimensions of the parcel change, with the assumption it is no longer the same parcel that was originally approved?
  11. I have a similar problem with a similar setup. I have been using a laptop barely up to the task of viewing SL until today when I dug up my over 10 year old desktop from the mothballs. It is a lot more powerful than my laptop and retired only because it's big and my "new" place had no good place for it. But I noticed a similar problem. While my laptop took up to 6 minutes to load a relatively simple scene with lots of avatars, the desktop handled the scene in a split second (nearly no lag at all) but things still stopped moving and I got logged out from SL 3 times in close sequences on a sim I'd visited frequently before... With lots of lag but no logging out. Another sim, same thing. My network is very fast (according to speed tests), the desktop should be more than adequate, and yet, Firestorm stops responding and I get logged out. The difference to the laptop is phenomenal, but this problem makes SL unusable if I can't find a solution.
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