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Valeforania

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  1. Thank you! I managed to get it to export and at least attach/follow the part, but it is not attached properly and distorts horribly when it moves. I will try contacting Gaia 🙂
  2. Valeforania

    Blender Issue

    Hihi Everyone, My Blender (2.8) seems to be incapable of exporting rigged mesh/animations properly. Animation: I can import a base skeleton to Blender, model around it, animate it, and everything is fine. When I upload the .bvh to SL it either animates backwards, upside down, or completely deforms my avatar. Mesh: Everything works perfectly in Blender. The mesh moves with the bones and I can animate it without problems. When I upload the mesh it looks okay in the uploader. When I attach it to my avatar, it is deformed horribly - sometimes inside out. If I have it set to include joint positions it deforms my avatar. If I check an animation from 2.79 in BVH Hacker, it looks fine. If I open the same file in 2.8 and export it, BVH Hacker just shows a blob of red that has some motion around the edges. I've tried every different XYZ setting to try and fix it but nothing has worked. Is there a new plugin I am missing? Or maybe I have overlooked a setting somewhere?
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