My idea for what it's worth @Grumpity Linden
Premium Members - If you are going to raise the fees, raise the value included.
• Up to 70 Groups
• Cloud-based storage for inventory backup (if there is a sim crash or you accidentally trash and delete something, you did not just lose possibly thousands of US dollars).
• Land and Linden allowance increase slightly (351 prims and 500L Stipend)
• Remove service fee on purchasing linden (this promotes premium membership, and the number of times someone buys linden would not hinder anything, and they are putting more money into the economy, giving you a guaranteed monthly amount and when premium users cash it out, they would pay 4% and when basic members cash out they would pay 5%. This promotes premium memberships by giving them real added value.)
• Welcome package for new premium members (a box of goodies from LL)
Premium Fees - Keep Quarterly options - not everyone can afford 100$ at once or wants to pay monthly, having something in-between is needed and is just better business.
Basic Members
• Up to 50 groups (This helps everyone, creators and players alike. It helps build and strengthen our economy and provides more longevity for SL. If there is an issue with groups, look at JIRA and work on fixing those issues.).
• New Group Limits must have 20 members or more - groups owned by Non-premium members must have at least 20 people in them to stay open or be charged a weekly fee (50-100L weekly).
• Keep service fee on buying lindens and increase cash out fees to the 5%
• Offer new members basic packages that they can redeem (social media type offer codes like new players receive a welcome package full of things to get started, this will drive new people to the site)
• Better tutorials and walkthroughs for new members. Linden employees who are at welcome points to help those who are new - a new position possibly that offers help to those just starting and get them into the groove of things.
• Using Social Media to attract new players - people love a good deal and offering things to get them to start playing only builds your own economy and adds to the longevity for SL.
Using tactics that promote growth rather than forcing people to do things will give you a much better outcome over the long term.