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Everything posted by AlettaMondragon

  1. You misunderstood the point, then. I wrote it here first for people like you and me, so you can do the same tests if you want, if you notice failing group chat delivery, and then it won't be only me poking them on the Jira with this all the time, while others just silently accept the fact things are so broken, or even try to tell people off of seeking a fix when we bring it up here. It is nice you were able to read the first sentence of a consistent paragraph, but it doesn't take too much effort to quote myself here, so here you go, reading it again can't hurt.
  2. If only someone kept going there to remind them about fixing the map as well... I'm really disappointed the time that user group is at isn't good for me, but oh well. To stay on topic, yes, it might help some, and if it really did, then for example I wouldn't complain about it at all. It would be just another recent change in the line that might or might not have some real benefit, but isn't really important anyway. The problem with the change is that it didn't work, and it seems to correlate with the group chat delivery issues that arose right after the changes were made. A few hours ago
  3. There is one thing that I feel like I have to ask about this argument of yours, because it is either only unclear to me, or there's some lack of connection between your argument and the current issues. So if the "intended use" of groups was only land management, then why are group features virtually unlimited? Yes, I know, there is no such thing as "unlimited" in reality, there will be some processing or storage limit eventually. However, the group system wasn't designed with limits. All limits have been apparently implemented one by one when the Lab determined it would be necessary to do, lik
  4. When it is a topic about something that is still just as relevant as when it was made, I think it's much better to bump the original one. This way people that haven't known about the entire thing can learn something new and join the discussion as well. Who knows how longer it would have taken for me to find out about those videos and that feature request, if ever, if it wasn't for seeing "Mirrors" here now? I'm not here for such a long time yet, so as I haven't been around when this suggestion might have been a thing, it isn't actually easy to come across things like this if you're not di
  5. Alright, here we go again. I was happier not to come to the Forums for a while since Oz retired, since seeing these misleading, false, or directly lying, or largely incompetent and useless posts is more than disappointing. Oz at least answered questions and tried to help. Without that help, there's not much to hope, but what is enough, is enough, so it has to be addressed. I mostly stayed away from complaining here because at least I was less affected by these technical issues. Of course there is no usable world map, I wrote long pages on that so who cares. Teleport failures and gr
  6. Let's be honest, it's no wonder you guys fail to restore the world map's functionality, a simple rolling restart is too difficult for you now to carry out. Oh and this is false, main channel regions only got restarted today after exactly 28 days, the grid poking bot or whatever it is, is still broken. It would be much easier to just do a restart on an entire channel even without simulator version update every 7-14 days (1-2 weeks) just to keep their uptime low.
  7. I'll quote multiple posts to avoid making a bigger mess of this conversation. It is fun to just read it, and all the other topics that were opened for this one issue, but seriously, on our end there is simply no progress made in this case since November, as the map is still broken, and apparently @Oz Linden and his team forgot to update us with new info for a month again, if we count the Jan 21 update on the GSP as an actual update, while it actually doesn't contain any new, useful information, so it doesn't count. Anyway, we would certainly appreciate some new updates on where exactly the pro
  8. That's actually the original photo that I took the first time I drove there, while I was still new. I didn't expect the road to break like that, I thought it would be just a steep grade down to the canyon. I had to realize in a millisecond that wasn't the case, so I quickly pulled the parking brake, but it was only enough to produce this great photo, after that, I put it in Drive again and I properly fell down 😂
  9. It's in Fenric and Davros, and if you're there, there's something you shouldn't miss: So if we're at the challenging/impossible to drive roads, this is my favorite. Where is it?
  10. http://maps.secondlife.com/secondlife/Frostar/157/11/25 - Maybe it is supposed to reflect the unfinished nature of the Gaeta continents, or it was just some random idea to make that abandoned beach setting. It is at that part where the road is secluded from the rest and you'd have to use an amphibious vehicle to get there, so it looks intentional. I love Gaeta V, though, it's very sandy and pretty overall. I guess I want this to be the next one, I like that throne. Where is it?
  11. It is NOT mainland. It is Linden Homes. They do interact, though, those who want, at least.
  12. The East River Community is the only thing that I can think of, which might match these aspects you're looking for. Although if you're looking for something like the RP/community sims on private estates, there won't be a perfect match on Mainland. You can take a look at the ERC if you go to Helvellyn for example, the East River area is one of the most beautiful areas of Sansara, and the East River Community consists of multiple parcels in 13-14 regions. There are two airports, public transport, shops, residential areas, a harbor, a hospital, fire stations, a lot of parking lots, an internal ro
  13. It was a bit tricky, because just any of these places with the "hedgemoles" wasn't good enough for me, I wanted exactly the one in your pictures LOL. At least there aren't too many sims with U in the area, so the sign was a big help, it's at http://maps.secondlife.com/secondlife/Shempo/183/139/76 I guess this is super easy, where am I?
  14. That is one of my favorite locations, in Durango, the Bridge of Light under Amundsen Road, and this lower end is on the border of Durango and Grindlewald. Crossing it with a vehicle is more than a challenge, it's a game of precision and time! Let's see another favorite location of mine, then. This is a resident-build, pretty old, it is in a well-known and unique area, and the most important clue to it is: Deep. (It is beautiful, and it was one of the first places I've explored in SL. It is a must to see if you haven't been there yet!) The same from the outsi
  15. Cool, another place I remember! Poseidon Island, http://maps.secondlife.com/secondlife/Bohol/218/75/23 And this is mine for you. Other than this frog, there's another notable inhabitant of this place, who is called Boris.
  16. I can only speak for myself, but I would definitely never hire anyone for anything with such an attitude.
  17. A minimum of 28, to be more accurate, but that is what I've been thinking about for some time now. 28-29 full water regions would properly connect Ruthenium and Neutral Zone, where with a minimal adjustment in its Southeast corner, it would provide a continuous waterway up to Bay City, and further, to Heterocera, since you can already sail between Heterocera and Chamonix City. Unfortunately, LL weren't happy about a suggestion to add no more than 3 water regions to fix a waterway on Southwest Satori not too long ago, and they refused to do so, and it would need about 15 more of them to ma
  18. Indeed, all the themed areas with the double LI capacity have such high rates. It is somewhat reasonable, somewhat. Without going into that, it's a fact they go for so high, many of those parcels have multiple "protected" sides (bordered by Protected Land), some of them have all sides like that, so you don't get direct neighbors. Those are usually set for sale for absurdly high prices - excellent for wealthy misanthropes. For example if you look at Bay City, it's rare to see a 1024 sqm parcel for under 100 L$/sqm rate in the Moderate rated regions. They're usually over 100 in the General rated
  19. Sometimes people have to tier down quickly, so they won't be billed one extra month (after the current billing month), and they might benefit from that more than waiting for it to sell and bring back L$, or so they think. Another reason is what you suspect, that they might not be able to pay for premium and their tier anymore. It is an increasing tendency since 2020 (guess why) that landowners, both fairly new and old, fail to maintain their payment, eventually get their account on hold, and then their land reclaimed. They might have been away from SL for years already, but their payment metho
  20. You have to scroll down really far to reach the bottom of the page, and then the link is very small compared to everything else on the page, so it is almost like it's hidden.
  21. Actually, I had a great pod tour last night! How did you figure out? The rest of what you said, I don't know... I'll just pick this: This made me laugh. It's just funny you slipped on that one word and its meaning in the sentence. I could try to reword that part of my post, or just skip the word "authoritatively" because it is not even necessary there, I just like fancy, complicated words. I bet you'd still miss the meaning, though, since the first two contenders have done their best to do so as well, and you actually like to do this on purpose. If anyone reads my
  22. I just saw this and I got curious as to what would be fixed, so I went out for a quick test. 4 crossings, 4 errors, 4 animation permission requests. Nothing changed. As Oz has said before, they haven't actually fixed the crossings, so that is something that still needs to be done. Nevertheless, I'm happy if camera issues are less frequent now for whatever reason. On my vehicles I've only got about 1 camera loss error out of 100 crossings anyway, so it would be nice if the entire out-of-sync issue could be eliminated once.
  23. You could've been done with it before even commenting. Also, pay attention: This was part of my answer, so whatever you guys added, wasn't new. Thank you for repeating me, though. Something's really going sideways in the interpretation of Kerchal as a woodland themed region, too. I haven't said you could live in Kerchal, I only pointed out to two things. 1, that Alwin's answer wasn't right, since there are landscaped, themed regions on Mainland in contrast to his lazy statement of "mainland itself is not landscaped". 2, The question "What area/regions feature forest/woodland type them
  24. It's actually funny when people with lack of knowledge try to seem smarter. I provided a link to Kerchal so it makes it even easier to get there if it would mean any kind of trouble otherwise. Now if you do that, you'll see the whole region is Linden-owned. That park won't go anywhere. If you can get a parcel in a region next to Kerchal, bordering Kerchal, your land will be right at the park. So if anyone buys such a parcel, the most certain thing will be that on one side, their view will be the Kerchal Park. I usually stick to the facts more than the circumstances, but now I am really amused
  25. Read her question again. She wanted to know where to find woodland themed areas. It has nothing to do with pre-landscaped parcels for sale. And my answer includes pre-landscaped parcels for rent on Mainland, yours didn't. There are 3 parcels for sale in Alice right next to the park in Kerchal, too. A lazy answer is not the best answer, and trying to compensate it with bolding and CAPS won't do anything else but entertain me.
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