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About StellaEricsson

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  1. Hello everyone, I have a question that so far no one has yet been able to answer, so I thought I'd try my luck here. > As the title says, is it possible to apply a different tattoo per foot? I'm well aware the UV map on the SL standard bodies and many of the third party ones only have 1 foot which is duplicated, much like the arms. But I've heard bodies like Signature Gianni work around this to allow different tattoos on either side of the arms and feet, although I personally was never able to verify this. I also hear that one of the things BOM would allow was these un-ev
  2. Thank you everyone that replied, for future reference I'll leave it here... llSetPrimitiveParams([ PRIM_TEXTURE, 2, "00000000-0000-0000-0000-000000000000", <1.0, 1.0, 0.0>, ZERO_VECTOR,0.0, PRIM_SPECULAR, 2, "00000000-0000-0000-0000-000000000000", <1.0, 1.0, 0.0>, ZERO_VECTOR,0.0, <0.502, 0.502, 0.502>, 100, 0]); Again for some reason I didn't find it in the literature any correct examples of syntax, for a new comer that is very hard to figure out.
  3. Hello everyone, I'll try to make this request for help short and concise. I've recently started to thinker with scripting, currently I am making a rotating billboard that changes texture on time intervals, each side a different texture. That was hard enough to do because all the examples available in literature show how to do it to ALL faces, but not individual faces. So no examples or syntax demonstrations. So they all show this... llSetLinkTexture(LINK_SET, "00000000-0000-0000-0000-000000000000", ALL_SIDES); Then mention you CAN change per face, but no examples... and I know it
  4. Thank you so much everyone, I should have done this sooner ♥ you are all amazing.
  5. Hello everyone, This is a question that has tormented me for quite some time, my problem is everyone seems to have their own opinion on this and what they don't know they make it up... Most stores in SL will actively tell you not to accept anything from strangers because they are likely trying to steal your account/L$, but I thought in order for an object to subtract L$ from an account they need a special permission that shows in your screen in a very obvious way, right? Is there any way an object could avoid this and steal away L$ without having to ask for permission as soon as this
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