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StellaEricsson

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  1. Hello everyone, I have a question that so far no one has yet been able to answer, so I thought I'd try my luck here. > As the title says, is it possible to apply a different tattoo per foot? I'm well aware the UV map on the SL standard bodies and many of the third party ones only have 1 foot which is duplicated, much like the arms. But I've heard bodies like Signature Gianni work around this to allow different tattoos on either side of the arms and feet, although I personally was never able to verify this. I also hear that one of the things BOM would allow was these un-even tattoo application. I wanted to have different tattoos on either of my Maitreya Lara feet, this would be easy if the feet were like the hands and allowed each to be attached independently, but since that is not the case, could anyone here teach me how to do this? I made the tattoos myself, if that helps.
  2. Thank you everyone that replied, for future reference I'll leave it here... llSetPrimitiveParams([ PRIM_TEXTURE, 2, "00000000-0000-0000-0000-000000000000", <1.0, 1.0, 0.0>, ZERO_VECTOR,0.0, PRIM_SPECULAR, 2, "00000000-0000-0000-0000-000000000000", <1.0, 1.0, 0.0>, ZERO_VECTOR,0.0, <0.502, 0.502, 0.502>, 100, 0]); Again for some reason I didn't find it in the literature any correct examples of syntax, for a new comer that is very hard to figure out.
  3. Hello everyone, I'll try to make this request for help short and concise. I've recently started to thinker with scripting, currently I am making a rotating billboard that changes texture on time intervals, each side a different texture. That was hard enough to do because all the examples available in literature show how to do it to ALL faces, but not individual faces. So no examples or syntax demonstrations. So they all show this... llSetLinkTexture(LINK_SET, "00000000-0000-0000-0000-000000000000", ALL_SIDES); Then mention you CAN change per face, but no examples... and I know it is obvious now but that took me an hour to find the right syntax. So, I'm currently changing the faces with... llSetLinkTexture(LINK_SET, "00000000-0000-0000-0000-000000000000", 1) llSetLinkTexture(LINK_SET, "00000000-0000-0000-0000-000000000000", 2) ... and so on. This applies the texture to the diffuse layer, my question is, how do I apply a texture on the specular layer per face in the same manner? I tried llSetLinkSpecular, llSetLinkTextureSpecular but those do not exist and I can't find a reference to anything like that online, is it even possible? Thanks in advance for any reply.
  4. Thank you so much everyone, I should have done this sooner ♥ you are all amazing.
  5. Hello everyone, This is a question that has tormented me for quite some time, my problem is everyone seems to have their own opinion on this and what they don't know they make it up... Most stores in SL will actively tell you not to accept anything from strangers because they are likely trying to steal your account/L$, but I thought in order for an object to subtract L$ from an account they need a special permission that shows in your screen in a very obvious way, right? Is there any way an object could avoid this and steal away L$ without having to ask for permission as soon as this object is worn/rezed? What about stealing an account? Is there a way a password can be leaked by wearing/rezing an object on SL? Or do they just try to fish it? I've heard people to say to NEVER save the password on the viewer log in screen, they claimed that option should be abolished, how is it checking the box "remember password" a possible vector for attack? Also is it true that by listening to music a DJ can look up the IP addresses of everyone listening in and then perform an easy search to find their location? I get a little paranoid at times as it seems an attack can come from anywhere at any time, I'm aware of clicking links sent out in chat and I never do unless I am sure of what I'm doing, but other than that sometimes I feel uneasy just walking around in SL in case I get in range of something that will compromise the security of my account in some way. I finally thought I'd ask here as I think I will get more level heads than the general SL user on loose chat around the grid or in groups.
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