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AngelZeu

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  1. Hello. I am currently creating mesh hair for the intent of selling them inworld. I am a newbie so I have been grasping on any tutorials I can find to create hair content. I have already created my first hair in Blender and I got stuck in the texturing process. I can texture the hair in Blender using UV map of each nurbs of the hair (I know it's a tedious process but any shortcuts and suggestions is welcome). However, I want the hair to have texture changes using a HUD when I upload it in SL. Here are some questions I would like to be answered. 1. Should I upload each UV mapped nurb of the hair and texture it inworld with the UV mapped texture image and just combine via linking all nurbs inworld to complete the whole hair? That way, a use of a texture change HUD is feasible. 2. Should I UV Map the whole mesh hair as one object and use just one UV map image to use for several textures using a texture change HUD? 3. What is the quickest way to texture mesh hair in Blender and the same mesh hair can have several texture changes while inworld? Any help (tutorial links, tips, advise) is very much appreciated. Thank you.
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