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coquelicat

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Everything posted by coquelicat

  1. Indeed, I like the vibe of the blending textures, but the performance is largely low down when it's in the screen. I'm not quite sure about the rendering engine, but if it's possible for the developers to increace its quality, I deeply hope to update in future as I love sl. I don't think LL easily move for it but anyway once I will request them to consider it. Thank you for your comment!
  2. Thank you so much for your comment Beq Janus, In this topic, I could finally understand what the 'alpha masking' is... I didn't know this wonderful tool has existed for many years... I tried the plug-in, and then it worked very well. Thank you for telling me! I want to make someday a high quality alpha masking texture that I can feel beautiful as much as the alpha blending texture. Again, ChinRey and Beq Janus, I really appreciate all of your helpful information!
  3. In fact, I had never paid attention to the background colors in the transparent, so didn't doubt its possibility... I already joined the layers to a smart object layer and couldn't check the original colors of the transparent pixels anymore, (or there may be a way to check it but I have no idea...) but I found it when I changed the texture alpha mode off in sl. Left: https://gyazo.com/e06b5c69542ec6e2ccbeced7a6b85311 Center: https://gyazo.com/c5a5ea2f7fa21453139db889204cfb2d All the actions that I did to make the middle one, is really only adding the blur filter to the left one, so I don't know why it changed to black background... But anyway, I'm glad that I could get that information, thank you! It looks like I need to pay attention to the color of the masked area from now on.
  4. I kept your points in my mind and tried a texture. I painted it with a pencil tool of antialiasing-off, https://gyazo.com/cb73289dcabd53c854d10be1da433d10 When I pasted it on a prim, it looked like an alpha masking texture with the Alpha blending state. (When the texture's antialiasing is off completely, it happens by any chance...?) So I decided to compare three alpha conditions. On the light ground: https://gyazo.com/a64ff61eb07c6f97e391082d9b57e7dd On the dark ground: https://gyazo.com/3f206e388bf10a357776015de9ec3ed7 Left: What I said above... although applied alpha blending mode, looks like alpha masking Center: Having blur effect a little, and alpha masking and cutoff 50 applied Right: Having blur effect a little, and alpha blending applied As a result, I felt the masking textures kept a lot more details than ever. The three objects have the same patterns except for the blur effect, but I noticed only the center object was darker when the camera was far away, it especially can see clearly on the light ground. I don't like this darkening change... but it seemed to match most to the dark ground. Anyway, the problem is that I cannot control this change. As a whole, I reached a conclusion that the antialiasing-off one in the left is the best out of those. The result might be differ depending on the texture's design so I feel that I need to test with some other textures too, but this test gave me a great hope. Thank you very much for your help, ChinRey!
  5. Thank you so much for giving me the information! I had started to give up on getting some hint here... I'm really glad now. Unfortunately today I don't have enough time to try your methods, but I will surely do it in a few days and update a comment whatever the results. I just wanted to thank you.
  6. Hello, I have a problem with the alpha masking textures I made. I noticed that the alpha masking texture lost its original clear shape when the camera is far a little from the object which the texture is put on. But I have seen some alpha masking textures that never break in other creator's items. I usually use photoshop to make my textures but is there a knack in doing it? I am sorry my bad english, but what should I do to make an alpha masking texture that doesn't lose its shape even if I put the camera farther away?
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