Jump to content

Mollymews

Resident
  • Posts

    5,768
  • Joined

Everything posted by Mollymews

  1. that would be me. If I don't have money to tip then I don't go sometimes a person who works at a club will say don't worry about it, as they would rather play to a full venue than an empty one. I get what they are saying, but I still worry about it and don't go
  2. a fairly good introduction to 4D objects from a 3D perspective here: https://interestingengineering.com/understanding-fourth-dimension-3d-perspective to do this in SL then we can simulate the effect by rezzing objects to change the scene as the avatar moves in time and space. The space maybe a simple hollow box, the scene changing/rezzing out of camera view (behind the avatar)
  3. on the first. In ambiguous situations I have a tendency in the first instance to favour the creator. This said, when reading a text I can sometimes misunderstand the writer's intent on the second. Yes it could be that like Lucky Chairs a purpose is to reward people who come to the parcel/region and spend time there. Like i mention before, what OP has experienced is I think a convoluted way for the creator to do this, which creates an unnecessary issue for themselves and for OP it may be also, that the creator doesn't know that they can put No-Transfer items in a gacha machine, and have ended up in this situation thru lack of knowledge/understanding i find that overall, the lack of knowledge is more the reason why people end up doing stuff in the way they do. They just don't know that there can be better ways sometimes. And sometimes further, even when a better way is shown to them, they still don't get it immediately and it can take them some time to work it thru
  4. i think that this is also covered in TOS Section 2.7, first paragraph paraphrasing: We can't publish or submit to any part of the Service any content that is protected/subjected to proprietary rights unless we have permission from the rightful owner publish could mean a listing on the Marketplace submit to any part of the Service could also mean the Marketplace, or sticking it in a inworld vendor box, or transferring it to another account i think the academic question is: Does setting the Transfer permission give owner permission ? In the normal course, in the absence of a EULA then yes In the case of a EULA that puts conditions on the transfer, the EULA would be the permission I think, and not the T tick box setting
  5. there are some use cases where No-Modify is a necessary component of the item some are: game tokens, store credit vouchers, custom class racing vehicles, breedables, collectibles
  6. agree that some merchants could do better in this area from what the OP describes it seems to me that they have been playing a free-to-play gacha. The merchant could save themselves from the kinda hassles raised by OP, by putting no-transfer items in the free-to-play gacha machine
  7. further up in the thread Angelina String mentions that this has been fixed with release version 5.0.2 get the V5.0.2 update and you should be good
  8. breaches of a copyright use license can be remedied by the DMCA process as you mention, the OP circumstance is no different say, from me buying a builder's CT texture pack and then trying to sell the textures, as textures, when the texture creator has specifically forbidden this if I were to list these textures for sale on Marketplace for example, then the texture creator would be successful in having Linden take down these copyright infringing items a EULA does fall under DMCA when the items are copyrighted
  9. the notice is a use license. Is not a threat any use of the copyrighted material outside the scope of the use license (selling the item for example) constitutes copyright infringement
  10. if the app is secure then knowing that a message was received on a channel, can be of no use, as the next message is received on a different channel. the next message another channel, and so on. No two same channels ever used in a session this is typically done by encoding a permutation using a feistal network method for LSL, using just the negative numbers then the possible number of permutations is factorial(2^31) . 2^31 * 2^31-1 * 2^31-2 * 2^32-3 ..
  11. it can help sometimes by including our account name and the product name in the notecard name. Like HELP! DAT4BASE.Resident, Blue Tattoo Applier HUD this informs the merchant to know in the first instance without opening the notecard, who and what needs help naming a notecard like. Please help. Your stuff is broken. I have a problem. etc tends to get deferred down the list of notecards to be opened, when the merchant receives a blizzard of incoming notecards. Which many merchants do receive, not just for help/service requests, but also notices about all kinds of other matters/topics
  12. is my friends home region so I would have to ask them the apps tho, are not all that different from their equivalent normal permissions versions like the second one (the chase game) is a interpretation of an Intan couples dance. Instead of rezzing 2 poseballs, rez 1 and use force sit rather than manual sit. Once sat then the dance menu works pretty much the same. The portals are just a cool way for the participants to give permission to participate. The bump (collision) triggering the force sit the first is the same as the second dance wise. By sitting on the bench the wallflowers give permission to be chosen. Returning them to the bench afterwards is just a cool effect the 3rd is an interpretation of a multi-sit device, not a lot different from AVSitter conceptually. Having the avatars moving smoothly into different formations while being animated I did with a VecLinePlot function which I posted a version of the other day, here: how to Experience-manage a bunch of agents that can be animated as a group, I posted a framework a while ago here:
  13. a circa 1900 dancehall wallflowers app, made for a friend the wallflowers (avatars) attired appropriately for the scene, sit together on a bench along the side of the dancehall. Demure animations (again appropriate for the scene) are played on the avatars while they wait to be added to a patrons dance card patron comes, HUD autoattaches. HUD lists available wallflowers. Patron picks a wallflower. Transparent flat plate prim is rezzed at patron's feet. Patron is autosat on the prim. Wallflower is also sat on the prim. Patron and wallflower dance. When patron releases wallflower, wallflower is resat on the bench. Patron unsat from dance pad, dance pad deleted from this basic design a second app got made for the same friend. A garden chase game, same circa and attire scene wallflowers go into the garden thru a portal gate and wander about in the garden. Portal registers them as a wallflower. Patron comes thru another portal gate. Gets a HUD which lists available wallflowers. Patron chases and tries to bump (catch) a wallflower's avatar. On bump then same as above. plate prim rezzed, both avatars sat. Animations played are demure, twirl the wallflower around, toss up in air and catch, dance together, etc there was scope to add more adulty animations but my friend never did that. Just wanted a fun playful scene the third thing, again for the same friend, was a court dance. Avatars get a HUD, pick Lead or Follow, autosat on the single dancefloor plate. Avatar positioned in the chosen line. Dances like Pavane, Allemande, Courante, etc. Dance partners periodically swapped depending on the dance. Dancers changed formation again depending on the dance. Transitioning from rows to squares to circles and so on. Vector to vector plotting with appropriate animation to make the formation changes smooth
  14. we can eject agents who are flying yes we can set our parcel to prevent an agent who is standing from flying we can't stop an agent who is already flying from continuing to fly. other than with RLV or an Experience, where the agent has enabled RLV or the Experience
  15. not that a person's motivation changes anything for the product owners but a thing is that whoever is doing this is, may not be not doing it for profit. They may simply be doing it for the lulz, just because they can
  16. lets look at this from a different pov. A pov of mathematics that can lead us into a situation that we have no reason to be in we have a script which listens on a channel, where the possible number of channels is 2 ^ 32 - 1 (not counting the debug channel) = 4,294,967,295 the script listens to a named object. A name which can be length 1 to 63 where there are 94 possible ASCII-7 chars to choose from length 1 = 94 ^ 1 length 2 = 94 ^ 2 length 3 = 94 ^ 3 ... length 62 = 94 ^ 62 length 63 = 94 ^ 63 add them all up: 2.0497E+124 multiply this by the channels: 2.0497E+124 * 4.29E+09 the result is: 8.80E+133. A number that is 134 decimal numerals long. Which is a really big number and because it is we think that the mathematical probability of our script colliding with another script is so tiny that we are not going to worry about it not worrying about it, is like betting that we are not going to win the Lotto. A thing about large numbers, is that somebody does eventually win the Lotto. We are gambling that it will never be us what we should be thinking is that our script is not a lottery ticket. Is a script to change the textures on our object/garment
  17. have just finished binge watchingThe King's Avatar on Netflix. Is a chinese series with english subtitles the story is about age vs youth in the world of professional online gamers. It explores the dynamics of the struggles of the youngers to rise to the top in terms of results and their personal growth. And the struggles of the olders to stay on top, while recognising that they have a duty to help the youngers grow the game is a shooter built on Unreal Engine. The integration of facial characteristics of the player with the character is well done, as it retains the feel of what we expect an avatar to look like preview gameplay
  18. hi_end_fixed = FALSE = 0 0 * <0,0,1> = <0,0,0>
  19. unfortunately MAC and any other type hardware can be spoofed easily enough when a person is determined to cause havoc. And this person who is doing this appears to be determined
  20. adding to the conversation it isn't greifers so much we worry about, is all the other people who make appliers the goal is to make our code as efficient as possible. Leaving communications holes in our code, makes our code inefficient looking at the communications model for your (Sylvia) objects and HUDs so far key2chan - gives each of our customers the widest possible opportunity to be on a separate channel listen for named HUD - as we can uniquely name our products, then no two different products of ours will ever cross talk llRegionSayTo(llGetOwner().... - our HUD will never send a message to a script owned by another person adding to this check for Owner - excludes any message from a scripted object with the same name as our HUD, on the same Key2Chan channel, owned by someone else check for Creator - excludes any message from a scripted object with the same name as our HUD, on the same Key2Chan channel, made by some one else, owned by the owner (our customer) adding these last two checks means that our communications model is 100% efficient
  21. the original offer way back in the day was called Void region. And we had to buy 4 of them as a block as well as a full region. The Voids were intended for a region owner to stick them on the sides of their main region, and be able to sail boats and stuff on the Voids. They were never intended for people to build and live on then people started to try doing this, even tho not recommended/intended Linden then went Ok and gave in to the inevitable. Boosted the prim allocation on the Voids and called them Homesteads. And they changed the rules. Could buy any number of Homesteads provided we had a full region Linden assumed wrongly that people would not buy as many homesteads as they did and then rent them out. Which people did in the 1,000s. The price was the same as 1 old Void region. And the resource demands, more prims leads to more scripts, etc. blew the costs of maintaining them. Linden started losing money in a matter of weeks, so they had to put the price up and that caused the riot
×
×
  • Create New...