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LazarusSyndrome

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Everything posted by LazarusSyndrome

  1. Yes both the model and the skeleton was selected. (Also it never said the detail was missing.) It just didn't give the option to view weights or joints. (Actually I tried exporting many times with many different things) (Skeleton first then object, object first then skeleton, just object, just skeleton, etc) It's worth mentioning the skeleton actually came with a very basic avatar which does export and upload correctly but I can't understand why.
  2. After reading this and other articles and some time experimenting I am still stuck. I managed to fix the problem with the squishing (used a different skeleton) and uploading the model it came with worked however trying to remove the model and doing it with a cube for instance did not. I parented the cube to the armature with empty weights and manually painted the weight for a non attachment point bone. After testing in pose mode and confirming intended movement with the bone I oriented to the X+ and applied rotation and scale then I went to export using the blender options for rigged secondlife objects. The result of which was during the upload window I did not have the option to check skin weights or joint positions.
  3. I'm trying my hardest to avoid avastar but there isn't a lot of information out there on ringing without it. I have had limited success using two cubes and joining them, then creating an armature and adding a bone, changing the bone names to the ones used in SL, and uploading. However I ran into this strange issue where my mesh would change shape, size, and or orientation after you tick the animesh object button. This effect could be seen in the upload window when you tick weights as well. GIF Link What am I missing?
  4. I wish to create a role-play sim sim and common themes to such sims are weapons, magic, etc. These effects can very easily be classified as grief or assault. In compliance with the community standards and the terms of service you are required to ask permission to apply effects like these to someone's avatar. Is it possible for a sim to implicitly grants permission by posting a TOS they player must agree to in order to enter the sim? For example the sim TOS states: "Objects are present in this sim that may effect your avatar in undesirable ways. These objects include but are not limited to weapons, magic, decorations, and HUDs. By entering you implicitly grant permissions to allow your avatar to be influenced in any non-permanent way by these objects." If so does this methodology apply to other rules? What do sim owners have power over with their private TOS agreements? I'm really looking for a clear ruling from a reputable source on this matter but I would love to hear all input.
  5. I've been looking around for information on media-on-prims. I can't find the following information: - What is the sound fall-off range? - Can other players see or hear videos that they don't start if they don't autoplay? - Are there any sort of privacy settings that can contain the sound?
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