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BlackBlade Smit

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Everything posted by BlackBlade Smit

  1. Sure, I mean, two things there. That's something that could be changed for one. Set particle location to the resulting area of a castray but even if not, that's not something I'd consider a deal breaker in combat. You don't get to see bullets flying by IRL, you do see them hit walls and such but that isn't a deal breaker. You could play the gun firing audio loudly, then have you're script scan the area for avatars within a certain range, or "near miss" range of the pathway and used llTriggerSoundLimited and play a zing sound around them personally so they hear it whiz by. Ultimately, a NoRez Combat meter not only can be done, it has been done with current systems, but creating a system off LL damage would be ideal Especially if you integrate the ability to opt into turning on damage for yourself anywhere. As I mentioned in my previous post.
  2. Making particle trails does not require rezzing. Rather than rezzing a prim and targeting that prim, have the particles come from the weapon barrel node and target the avatar or object the raycast is "hitting." I'm pretty sure that would work, would it not?
  3. I agree with the idea that llDamage could be abused. perhaps it were tied to a single instance per event in the script, and maybe even tied to RayCast. I just see the opportunity for making a simple no rez combat system with this, which could open up all sorts of places for combat that would be fun. No rez would mean less lag, as well, and would minimize the rez queue issues we tend to have. Just my simple minded thoughts on the topic. I do like the concept as posted, for my desires, most of this would work well. But, yes, limiting llDamage from just being able to rez a box and scripting death for someone into it is a good idea. -EDIT- I also think it would be nice to be able to override the no damage, or "Safe" selection in a parcel for you personally. So you could turn on damage for yourself in a non damage area. So you could feasibly opt-in to combat experiences in places that maybe you don't typically have combat, without making EVERYONE there take part. Also maybe remove the llDamage function if you do not have your damage on, so you can't send damage if you can't receive damage. Another thing is you could tie that option to profiles or at least allow scripts to detect if you're damage enabled, so someone could have a HUD that detects potential combatants on sims. Could add a little cloak and dagger to the combat world, too.
  4. So, from what I gather, you misunderstand. You realize that no one is actually asking to let people sell or put up giant signs for markets on their homes. Not from the GTFO! group anyway. A "hub" just means a place that your HUD recognizes as a pickup or drop off. There would not be any commercial activity what-so-ever. Bringing up the PODs is not helping you. You realize Patch is /FOR/ the pods, as are most of us mainlanders. And finally, you're "More traffic and More lag" comment betrays the problem you have at it's core. Your complaint isn't truly about any commercial or rule breaking you claim to think might be happening, it's because you're essentially not wanting people to use the beautiful streets of Bellisseria except you. But the rest of us? Vastly more residents enjoy and anticipate more community enjoyment of the area. I'm an old man, and even I'M not screaming for these people to Get off my lawn! GTFO is a harmless and enjoyable game.
  5. @Dan Linden Sorry it took so long! Life's been a little nuts lol. I bug reported it and it's BUG-228549 I did also state you asked me to do so in the report so you could know it was the right one. It's still doing it with the official release.
  6. Ok, so I straight up turned OFF my firewall to try, it's not the issue. Still logged me out almost immediately.
  7. Thank you, Oz. I just whitelisted ALL of the .exe files in the secondlife folder and it's still happening. It logs me in, even receives a group message or whatever, then just logs me out with the "darn" message. It's a little slow connecting and even drags on when loading. I went to a sim that seems to be just water called kara to try logging in, too, same thing. It's super bumming me out lol. It has done this in every version of this particular beta I've ever tried to download. Not sure why. I use the default SL view no problem, also firestorm works no problemo. It's only the EEP viewers, and it's heartbreaking lmao
  8. So, I can't for the life of me get the EEP viewer to work. I got the latest from the "alternative viewers" section and every time it logs me in, At most it starts to load my friendslist (showing me who's online, etc.) then boom! "Darn, you have been logged out of SecondLife." message appears. I'm so jealous of you who get to play with this. I've been following and excited since the concept was revealed, as I love making my own windlights and often people ask me for them. I have having to go through the hub bub iof file sending and walking them through installation, etc. This will be SO much easier, if it doesn't crash me every time I log in, that is. I don't believe I'm using that video card it says they know crashes on startup, I've got an invidia RTX 2060 for crying out loud! It is MORE than powerful enough for this. I'll just be here pouting and lusting after your pictures. Please post more pics for those of us who can't play with it. *bats eyelashes*
  9. Ok. Listen. Anti-Banline people. PLEASE! Let us keep this civil. I know both sides have said things that were too much, but frankly, I can only speak to my group.Having said that. I think if a set of sims were off away from the rest that were considered "Secured" sims, then that way when you apply for your Linden home, you can select "Traditional" or "Traditional Secured." Or "Houseboat." Or "Houseboat Secured." And the secured ones are all clumped together to be together, so that both sides ultimately could get what they want. Especially if these are not on the main paths of travel.
  10. Ok. Listen. Anti-Banline people. PLEASE! Let us keep this civil. I know both sides have said things that were too much, but frankly, I can only speak to my group. Having said that. I think if a set of sims were off away from the rest that were considered "Secured" sims, then that way when you apply for your Linden home, you can select "Traditional" or "Traditional Secured." Or "Houseboat." Or "Houseboat Secured." And the secured ones are all clumped together to be together, so that both sides ultimately could get what they want. Especially if these are not on the main paths of travel.
  11. I make some scripts if you like, hit me up one day I'll toss them to you. I use some in a CHI ceiling fan and it's awesome!
  12. I would agree. Part of this is the necessity of teaching travelers a standard code of operation. That's all part of the "working together" aspect. I've never been /for/ people's privacy being taken completely. I am just FOR people working together for the betterment of the community. Travelers and homeowners alike. It's a WE thing. Not an Us VS. Them thing. Ya know?
  13. I already stated my source. ("I've read all the comments on this, and other threads.") Also, it's an observation, not a scientific study. Besides, you didn't share a source, nor did you address it when you were asked, even to admit you have none as I have. My source is entirely observation. Fact is, this is what's been done. Don't like it? Don't get one of the homes. That's absolutely your choice. You can get one of the older homes, even. Ultimately, this is the choice made by the company who DOES have the sources. They DO have the records of people. And, I mean, this entire thread minus you is for this change, and the new homes are going FAST, so... I mean... I don't see the droves of premium users who demand ban lines or 0 second orbs. *shrugs* Either way, I'm glad it's gone this way and frankly hope the rest of mainland does, too. Might even revive it. Because, mainland was dead with just ban lines and ad farms every where until things started being done to let it be functional again. Ban lines and 0 second security orbs all but kill travel. Travel is the life blood of the mainland.
  14. You know. I've read all the comments on this, and other threads. Interesting thing here: Almost all of them are anti-ban line and anti- 0 second orbs. honestly, it's YOU who are the minority. /MOST/ Mainland users dislike ban lines and 0 second orbs.
  15. I agree. That could be efficient for those with full sims and rentals, too.
  16. Bravo! I don't mind this sort of compromise. It's really the ban lines and 0 second security orbs that ruins mainland travel. This is a good way to keep your land safe and also community friendly. I do hope that eventually, once we've hammered out the details here, this sort of change can be rolled out mainland-wide.
  17. Oh, ok. See, i have mine set to show parcel lines all the time, lol. I always forget others get those with about land. That stinks. Wish there was a setting to keep them up. The moment I select a prim or something, it vanishes. Thank you, though! You're awesome!
  18. I don't understand, then, because I turned mine on, then this was taken. I don't see the lines,. The area with the dark prims is a crude mapping I've done of the road parcel through our land (since it auto returns) and I don't see any kind of marking here. I do see it on the ground, and have for quite some time. That setting seemed to do absolutely nothing, unless I'm doing it wrong? Pic for understanding sake:
  19. It happens a LOT more than you'd think. Whenever I find planes and other craft stuck on ban lines I tend to message both the craft owner and the land owner letting them both know the craft is there (usually loudly at full throttle) and once I've done that, if in a few days it isn't retrieved and I notice, I'll go to investigate if they'd been online and ignored it, or if they've just not been online. Turns out, quite often, they're a year or more, or close to a year, since log in. I saw one that wasn't online for like 2-4 years. In fact the sim to our direct south is owned by a group, created and owned by the group owner, and when we messaged him about possibly developing on it (the entire sim is left empty minus some aircraft stuck on the sim edges) he said "Oh, do I still own that?" He's been online but didn't even notice he owned an entire sim. He still hasn't addressed it, either. Which goes to show, a lot of folks really do just pay for land meaninglessly.
  20. That's 100% accurate. And people have a right to petition LL to take measures to prevent the issue from continuing by restricting certain "security" options that have been shown to be overkill as well as abused in many situations in order to purposefully hinder access to things like airports. Yes, that happens. People buy land right next to an airport JUST because said airport pissed them off and they had a few extra m2 to fill in their tier level, so they get the land and erect ban lines with the sole purpose of interrupting air traffic to and from the airport. There are many other scenarios where this is a serious issue.
  21. You know, in real life, they call it an Easement, and I'm more than willing that LL make a requirement for me to not be allowed certain security option on certain portions of land. And Honestly security orbs in the sky above the access line limit, should not be allowed, IMO . I think it's more than reasonable to ask that any "ban lines" be set a certain distance from the roads, waterways. Because frankly, they are /not/ all set up with "plenty of room."
  22. LOL the combatant in me relishes the challenge. LOL But I think there could be an argument to be make there for /inviting/ people in just to shoot them without even letting them know the danger of being shot home is there. For me, tping in just to get tp'd home before it loads almost always crashes me.
  23. No problem! Any time. I'd extend the same invitation to others, honestly. We get on without Security orbs or ban lines. A 4 hour auto return so people have plenty of time to enjoy the area around and within us. I've have the motorcycles lodged full rev in my scenery before, but I usually hear it immediately when I log in and deal with it. NBD. I'd even say it's satisfying. I also tend to look at surrounding abandoned land and owned (but basically abandoned lol) land and contact other people who've lost various noisy objects to let them know it's there. In other words, I put in a little effort to try and be a good neighbor. Because I think we can be better in SL. RL is full of "I can so I will" types, why not try and be better here, is my stance. So I think that, as has been done in the past with access lines, they should do something to nerf security orbs usage.
  24. If only common sense was as common as it's name suggests. lol
  25. Which only shows what a blatant problem this is. Rather than shelling up and demanding your can tell pilots and such "stuff it, my land" we could actually try and come to some level of agreement or solution. Except, that it doesn't give "landowners the right to deny or allow access to their own land, as long as they don't do something that violates the TOS (like shooting down aircraft)." as is so worded by Female Winslet here:
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