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ItHadToComeToThis

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Everything posted by ItHadToComeToThis

  1. So, I wrote this script and for some reason it's detecting everyone else....except for me....and I have tried to test everything from individual positions greater and lesser than the X and Y object position. And it just will not detect me. Can someone take a look and lemme know what im missing here. Im having one of those blind moments. I was trying to make it scan within the confines of a prim, regardless of how the prim is sized on the X and Y, restricted to within the prims boundaries. vector scale; float range; findRange(vector s){ if(s.x>s.y){ range=s.x; }else if(s.x<s.y){ range=s.y; }else{ range=s.x; } range/=2.0; } default{ state_entry(){ scale=llGetScale(); findRange(scale); llSensorRepeat("","",AGENT_BY_LEGACY_NAME,range,PI,60.0); } on_rez(integer param){ llResetScript(); } changed(integer x){ if(x&CHANGED_SCALE){ llSensorRemove(); scale=llGetScale(); findRange(scale); //llOwnerSay("Range is: "+(string)range); llSensorRepeat("","",AGENT_BY_LEGACY_NAME,range,PI,60.0); } } sensor(integer num){ integer i=-1; while(++i<num){ //llOwnerSay(llKey2Name(llDetectedKey(i))); vector avPos=llList2Vector(llGetObjectDetails(llDetectedKey(i),[OBJECT_POS]),0); vector objPos=llGetPos(); if(avPos.x<(objPos.x+(scale.x/2.0))&&avPos.x>(objPos.x-(scale.x/2.0))&&avPos.y<(objPos.y+(scale.y/2.0))&&avPos.y>(objPos.y-(scale.y/2.0))){ llOwnerSay("Ask "+llKey2Name(llDetectedKey(i))+" for hud balance"); } } } }
  2. Ahh so I could.... Create a quest for a player to do, and then have a marker on the hud, that hovers over the area you would need to walk to, to find the quest objective?
  3. Yeah but, this seems to be happening more than usual, coincidentally enough since they "upgraded" to the cloud. We also still have no online/offline display on profiles. Scripts, since upgrade, now seem to take a few seconds to kick in the state_entry event. And overall don't feel as nippy as they used to. Inventory seems to fail just from looking at it. More lag noticed in SL and around sims. Such as daily periods where attaching and detaching things takes a while. Or, often getting the "inventory error can't de rez" message. Login issues. The marketplace is horrendous now. The last six months have been a mix of failing to deliver or taking 30 minutes to deliver. Etc etc.
  4. So, i must be misunderstanding how this will work, as I'm struggling to figure out a use case for it. So it states... "Returns a vector position in HUD frame that would place the center of the HUD object directly over world_pos as viewed by the current camera." So I'm assuming that's an X and Y value it returns. But, what does it mean by "place the center of the HUD object directly over world_pos as viewed by the current camera". Can someone explain this in simple terms? To me that's saying "places the object on your HUD, in the same position as something else that is found at world_pos, but only from the angle viewed by the current camera" Which I'm guessing is obviously wrong, and if it isn't, why would i need this? Can someone run me through this?
  5. One for the adult regions "Who's NOT a Sub - A Detective Mystery Adventure"
  6. "Oh Sh*t, Mainland is Dead - The Epic Action, Adventure, Roleplay Sandbox Game"
  7. Would be interesting if there was a llChatGPT(string message) function that returned the data via an event. chat_gpt(string response){ } or something
  8. That has to be the most mental thing I have ever read. That they expect us to pay for the privilege of alpha testing the mobile viewer. Sadly, I am only in the peasant premium category and therefor not able to apply. I don't understand why though, there are many of us who have been on Second Life for years now, don't have PP, or premium at all, and have a much better understanding of how things work than most people that DO have PP. Get it together LL, this is your user base you are talking about. I can see it now.... "We released the new mobile viewer today. However, unless you are a PP member, we have locked most of the necessary features behind a PP paywall, upgrade 'here'".
  9. The entire inventory was wiped, idk if they still do that, what annoys me more is all of that stuff is still in the asset server. Would be nice if there was a way to get it back, I tried at the time, but they wouldn't do it. Would be nice if you could view all things you had ever owned and send things back to your inventory, but I know that's not realistic.
  10. Suspended however, they take no prisoners. My main was suspended for a year back in 2009 as I couldn't afford a tier payment due to RL money issues, and figured that I could only pay it when I finally had the money, so I would leave the account for a while. I finally got sorted and paid a year later and my inventory was wiped. I did ask them in a ticket about it and they stated that, at that time, they yeeted your inventory if you were suspended beyond X time. Which is annoying as I lost a hell load of stuff from pre 2009, some stuff I wish I still had.
  11. Good luck, I flagged a bunch of stuff months ago, like at least 50-60 items that weren't related to the search. I checked the other day, still flagged, no action taken. I personally think you should get to choose one key word, a brand name, colour and a category. So you could search Maitreya black pants and get Maitreya black pants. Not Jimmy Furballs panties with a suspicious looking bulge in bright neon orange.
  12. The point is, if you could restrict damage you wouldn't have to, you could create a closed system should you wish to that excludes any need for moderation as damage is only authorised from certain developers prims. Aka based on the creator key.
  13. @Rider Linden I stand by what I said earlier, I wish there was a way to restrict damage to certain creators. For instance, LL damage is primarily used in SLMC sims. If I wanted to create a more RPG magic based system, with no guns, there is currently no way to stop someone from coming in with a LL damage enabled gun and killing everyone. Sure, I could create a separate dedicated system, but it would be neat to be able to use the built in combat system to do such a thing. If you are wanting to focus on improving the options for gaming in SL, not every game is a first person shooter. It would be neat if there was a land option that allowed you to add keys who's objects are allowed to do damage.
  14. Could you pass it along? I would submit another Jira but they always tend to get turned down whenever I request this. Which is mad given how much better it would make llTakeControls
  15. @Rider Linden on a separate note. One thing i think would be great for combat systems in SL would be if you could take more controls using llTakeControls. There are numerous unused keys that the viewer could make use of. Even if the only key that was added was shift or control, it would give us 8 new controls that we could use for weapons, vehicles, actions. Yes, i know that we have gestures but they don’t give the same level of flexibility that having different actions on key press, hold and release does. Q R Z X are also unused on their own, as are numerous others. Is there no way something could be implemented? I have tried submitting Jiras before but they never get accepted.
  16. Granted but you can only read a persons mind when they want to poop. I wish I could breath underwater so I could explore the depths of the sea.
  17. Chances are yes. MadPea seldom ever has new ideas, they just rehash the same things over and over and over and hope nobody notices.
  18. Granted but you can only go back to the times you were sleeping I wish I could find the energy to sort out and clean the room im in
  19. Extra note: The reason I used if(end&CONTROL_FWD||end&CONTROL_BACK|| etc etc if because if(end(THIS|THIS|THIS)) wouldn't work.
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