WingalingDragon
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Posts posted by WingalingDragon
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Thanks for the reply
It needs to be there unfortunately, as it's a big chunk of tree leaves that have been made transparent to have just the branch showing. They're just a separate face of the tree(can't unlink them) , so this was the best we could figure out for now. I know some objects have this property where they're impossible to right click or center the camera on, but I'm not sure if that only applies to rigged attachments or not.
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I'm definitely no expert, but from my limited experience(using pngs at least), switching to alpha masking and playing with the 'mask cutoff' value might fix that for ya. You may have to use select face for the option to come up if there are alpha and non-alpha textures on the same object, but that may be best for what you're going for anyway since the mask cutoff might have different optimal values per section.
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Hi! Does anyone know how to modify an object so it's treated as if it's not there? For example, those dreaded tree leaves that capture your camera pans and right click attempts to move things nearby. I gave them 100% transparency, but they still block a massive area from being used properly -flails-
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It's on our own land, but the item is called JIAN Koi Pond Gazebo. Here's a link to the store page if that helps:
https://marketplace.secondlife.com/p/JIAN-Koi-Pond-Gazebo/13272016
The items producing light were just ones we added light to via the features tab, and making a box with that also worked the same strange way. As a side note, in case it matters, I went and disabled the other lights but it was still being wonky after that x.x
Edit: So at some point later, a few of the lights started working properly, so maybe disabling the others had some kind of delayed effect somehow?
Edit 2: Aaaand they stopped again XD- 1
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Thanks for the reply!! There are more than 6 sources, but i have advanced lighting model ticked on.
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On 3/21/2019 at 3:20 AM, Sasy Scarborough said:
Yes you said Many so I was wondering where this many are, I did not expect you to say full perms at all as that contradicts the whole base of questioning, of course full perms creators include textures, that is a given, but we were talking about people that create and sell items no mod, they are not those, so I am still wondering where this many creators with regular perms creating their own content are providing textures with the items, I already covered Furries and creators that promote the concept of Mods as in selling on your own adaptation of the work so that others may enjoy it.
I was just curious because as I said if there were many, I want to know more of them.
Maybe they fall under the creators that promote mods, and I am definitely forgetting some unfortunately, but here's some Krankhaus(who also has amazing prices), ASR, M.O.R., Utilizator, Wretch, Glutz, Luca's Mesh Foundry(also good prices!)
Some of those may not give them for every item, and some might require an external download on a provided link as well. Hopefully that helps though! -
Hiya, I ran into an odd problem today when setting up an area, where the lighting would reflect beautifully off a water surface(non linden water), but only when the object producing the light was selected via right click or the edit menu. After messing around with it, it seems to work the same on other surfaces too besides the water, and it even worked this way when creating a box and using lighting from that.
I've messed with all sorts of overall lighting/graphic settings in preferences, as well as trying changing windlights, and messing with the lighting's numerical settings, but i can only prevent it from happening at all, not make it function the way it does when it's selected. These objects work like this on another computer/account, so I ended up ruling out it being some local setting(unless we had the same setting on incorrectly). Any idea what could be causing this or how to prevent it?
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On 3/18/2019 at 11:06 PM, Drake1 Nightfire said:
You most certainly did.
Your wanting me to say something is different from me actually saying it
On 3/18/2019 at 11:06 PM, Drake1 Nightfire said:Grow up. Complaining about $2...Seriously? Well hell, Catwa just released a new male head, i guess they should charge $250L for it since they have so many other versions, right?
You're relentlessly insulting me, putting words in my mouth, and denying words you yourself said. Obviously a reasonable discussion is not going to happen with you, and if you keep acting this way you're only going to encourage people to not buy your stuff in case they have to actually talk to you. I didn't say any of that work was easy, and I didn't mention any specific product or price. I'm mostly inclined to just ignore you at this point though unless you start becoming reasonable, sorry.
On 3/19/2019 at 12:39 AM, Sasy Scarborough said:"Many" where are you shopping, we maybe should have asked this from the get go, because I know of maybe two at a reach who include textures and one I know is furniture home-wares and I think the other is too, or there was a furry cat avatar I have that included because that Furry scene often creates for mods to be possible for the customers to go on to sell or just make more for themselves, that is a whole other thing, but if you have 'many' stores that do that I for one would love to play re-texture a thing.
Many implies a large number, not a large percentage. There are plenty of full perm things for sale, but they are also uncommon. Same goes for those who include textures. It doesn't need to be the majority to still be a decent sized number
On 3/19/2019 at 1:13 AM, HarrisonMcKenzie said:One of the bodies I make clothes for has a similar autoalpha system, and I include the script already. If the script changes, I offer free upgrades. The end user doesn't need to add it because I've done that work for them.
As for how my clothing looks reflecting on my skills as an artist, the answer to that should be self-evident. If someone sees a piece of my clothing and it looks like complete garbage, they are going to assume that's my doing. That hurts my sales. Your desire to ruin my work doesn't outweigh my desire to protect my brand.
First off, twisting people's desire to create their own unique look or make things specific to how they want for their own personal use into "desire to ruin your work" is a bit overkill, don't you think?(On top of being a little insulting to the end user's creative skills, people can mod things well too, you know :P) Secondly, if this was true, wouldn't every merchant who sells modify items be out of business by now? This is not as much of a problem as people think, or as people lead others to think, or nearly everyone would have settled into selling no-mod after all this time.
On 3/19/2019 at 9:33 AM, Blush Bravin said:If the texture was not included in the purchase, you did not buy a texture. You bought an object. Just because that object has a texture on it does not mean you own the texture, which is another reason some creators sell their items no-mod because some buyers have this misguided notion that just because something has a texture on it that they somehow own said texture. It's ridiculous.
I never said I own the texture, I said I paid the price you asked for the work required to make the texture. If I'm not reselling the item, and I'm not drawing overtop your actual texture(even if I was... what is so wrong with *that*?), is it really so bad to let someone look at an unsaveable guideline on how to attempt their own? Also, why do you have the tone that customers wanting some freedom with their personally owned virtual object is offensive to you? Acting like we're entitled to want to be able to modify an object in a platform that's entire focus is creativity is not really helpful to anything. And once again, the concept of wanting to create your own unique or specific thing and finding that some item can fit that if it's modifiable is an entirely different thing than wanting to "ruin your work". Unless you only sell items to trolls and griefers, your customers are generally never even concerned with ruining your work. They want something to work for the idea they're trying to put together.
It was made clear repeatedly, in both my literal words and in the following explanations that were posted, i only intended the word shady to be applied to selling color packs for the same price and ticking no mod so buying those packs is the only way to change colors. Continuing to act as if I meant what you hoped I meant is not going to progress any discussion, get any logical point across, or clear any concepts up.
On 3/19/2019 at 2:25 PM, Scylla Rhiadra said:Would you buy a hammer if the maker had the right to tell you what sorts of uses you might nor might not be able to put it to?
Very this Thanks for being a voice of reason here, though it seems we're being ganged up on a bit and not all of those people are actually listening to what we're saying unfortunately. If the things were true that the more offended of merchants are claiming, the marketplace would be a very different place and there wouldn't be any successful sellers that allow modify. But, I'm afraid that continuing the discussion is just going to end up in this circle of us trying to clear up the idea, and a few others repeatedly telling us why they're angry at a misunderstanding they refuse to acknowledge... 🤥 If at least one random seller got the point and realized that allowing others to modify is not going to ruin their business, that's probably good enough, cause I don't think we can convince the ones who seem more focused on arguing or insulting than discussing. -salutes-
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5 hours ago, Parhelion Palou said:
I didn't say he couldn't criticize creators or offer suggestions. Calling them shady is implying wrong-doing. That's going too far.
Back to the original question: I have no problem with no-mod clothing. I find perhaps 6 things a year that I'm interested in. At that point I'm so happy to find *something* that I don't care if it's mod or not. I generally won't buy home and garden items that aren't copy/mod, because I almost always need to resize them or make some other modification so they'll work for me.
Once again, I didn't say every no mod seller is shady, nor did I imply it without heavy stretching and taking some serious liberties with what I *could have* meant. It is, however, my personal opinion that disabling modify and charging the same price as your entire package of work for only a fraction of that work, solely because it is now the only way to get a new color on that item, is a shady practice.
31 minutes ago, Sasy Scarborough said:Now we have so many people able to see what someone has on and by whom, just going anywhere is like having live demos of everything, add on to that, Blogging, Photographers and Creators who credit. Someone tints, changes repeats, adds glow, whether it is good or bad, it is the item and creator responsible for it, in the person lookings eyes. Also I see less and less perms visible prior to purchase, and demos have to be no mod so it is harder to know if it is important, so gamble or walk away, that does cost the creator, if they have not made it clear.
I agree with most of this, but if someone is making the mistake of thinking that an item they see is 100% the same as it was sold, that's their mistake. Going around and looking at avatars, it should be apparent before long that people modify their own items very commonly, especially if you ask someone where they got something. As far as perms visible, that does seem to be a growing issue. And sadly, those items have been no modify pretty often, and it's also sadly too common for the sellers to just ignore attempts to communicate with them. It does at least make it especially refreshing when you run into a friendly, responsive creator though, and they are out there
Edit: As a side note, disabling modify to prevent someone from looking at the general layout of a texture because it "protects their work" seems to be a bit of a stretch to me. They can't see the fine details, they can't copy or download it, and at best it can give them a guideline if they decide to attempt their own texture. In addition, we bought the texture, is it so bad to have a thumbnail and a scaled down image of it? Many creators give full perm versions of their included textures and don't charge extra for them. Which is awesome And also doesn't seem to be destroying their business at all.
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19 hours ago, HarrisonMcKenzie said:
I sell clothes without mod because there is very little reason to sell them with mod. I spend a lot of time making the textures for my clothes, and I'm exercising my right to not allow derivative works. I don't want people shifting around the colour because that's going to make the final product look like garbage and would reflect poorly on me and my ability to make clothes. I don't do it to keep my work from being stolen and I don't do it to force that extra sale (I don't really do palette swaps as unique items).
You honestly think you'd lose more sales from people believing adding your own textures isn't a thing than you would gain from people who prefer modify items? That seems a bit much, especially since you can often tell when a texture isn't specifically made for an item, or when tinting washes out the detail too much. I'm sure it happens, but it would seem strange to me if the number of people that made judgements like that was high. Between people I know, the texture is often irrelevant because they're looking at the object itself and considering how to make use of it in a variety of ways. Sometimes both is nice. Using it as intended once, and messing with it to make it seem different for another avatar. I'm poor, reusing stuff is nice Since it doesn't take any extra work from the creator who's been paid already, I don't see why it's considered unfair for someone to put some work of their own in on an item so they can extend it's usability.
8 hours ago, Orwar said:But why is 'maximising profits' a bad thing in this instance?
There are good and bad ways of doing that. For example, It's okay to maximize profits in ways that just get the word out on your product, or give more reasons for people to want to buy said product. Ways to maximize profit that end up hurting customers or alienating them, like designing products that statistically fail not long after their warranty expires, not so good In the case of charging full cost for extra colors, many creators are charging us a fee for all their work with say 6 similar colors in a pack. If the price of that pack is 400L, we're paying 400 L for the model, rigging, texturing, and bump/spec work. However, when it comes to re-buying the next pack of colors, we're essentially asked to pay for the same model, rigging, and usually bump/spec maps. It's bad to tell the customer if they want a different color, they have to rebuy the entire package rather than having more appropriately priced texture packs out there. Why not sell the item with a base texture, then sell "HQ texture packs" on the side? That will show them that sure you can tint, but you won't be getting as high a quality look from doing so, and it also won't make anyone feel like they got a bad deal having to pay for things they already have. As far as selling things on SL goes, I would imagine especially with the rather pricey rent costs, only the absolute most popular sellers make a significant profit, and even then it's likely not that much since many of those sellers charge huge amounts for their items, which would naturally lead to purchases being more rare.
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9 hours ago, Scylla Rhiadra said:
I'm not sure why people get so angsty and hot-and-bothered about this issue whenever, in various guises, it pops up here. It seems to me pretty simple.
Thanks! Knowing this has been argued about before at least helps explain all the instant anger a bit. It's appreciated as well that you pointed out that I'm not doing things that it seems others have done regarding the subject before If there's a good reason for it to be there other than trying to artificially boost sales, I have nothing against it. It seemed more important to me to try and figure out what it is people think they're gaining by making things no mod, which has been at least talked about a little so far, since I didn't imagine everyone doing it just to force a rebuy for tinting.
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On 3/16/2019 at 8:27 PM, Blush Bravin said:
I gave my reasons right after you posted. I didn't attach you, but when you attacked Drake you opened yourself up for responses to that attack. You attacked creators in your OP by calling us, yes, I'm a creator, shady for making no-mod content. So don't go acting like you are innocent and just asking questions and wanting a discussion. If that is what you wanted you should have written your OP differently.
I said it's shady if the only reason you're clicking 'no-mod' is to sell tints. The only real reasonable way to be insulted by that is if you're specifically doing so, and in that case, I'm sorry but that seems shady to me since tinting is a normal thing on SL. If someone wants a high quality textured color, they'll still buy the other one because like it was mentioned, tinting doesn't produce the same result. If someone wants to tint or try to make their own texture, why does that bother you so much? If someone buys something, they're generally free to use it however they like. You did work, you set a price to it, and they paid you for it. Saying it's unfair for that person to tint their item because they should pay you the entire cost again for the same exact modeling, UV, rigging, etc, when all that's changing is a color is more than a bit unreasonable sounding. I asked for reasons why my assumption was wrong, which you haven't provided. Doing the standard political move of discrediting the person you can't pose a logical argument against isn't really a good way to inform people or give them the impression you're a friendly seller to deal with. That matters too quite a bit.
On 3/16/2019 at 8:53 PM, Drake1 Nightfire said:Well, duh.. Part of the whole merchant thing is selling stuff.. If people only bought one color with the ability to recolor and copy to their hearts content, whats the point of creating? Also, what small tweaks do you think you will be able to make to clothing to fit your av better?
The point of creating is to make things that people want to buy. As some of the people here have shared, there are a fair amount of us who avoid no mod purchases, with many of us willing to pay a little more to be able to use the item in any non-profit way we want. Small tweaks could be anything, really. Maybe a part needs to be removed so you just create a less properly fitting texture because having a better texture is not as important to you as putting an alpha chunk on the area you don't want to be there. Maybe someone wants to add their own bumpmap to change what sort of materials it appears as. I never said these things are going to look as good or better as your original creation, but that's up to us to decide if the tweak is more important if that's the case, and believe it or not, someone, somewhere out there is actually better at texturing than you, and maybe they actually can make a better texture, but don't know how to model and would gladly pay you for your work in doing so.
On 3/16/2019 at 8:53 PM, Drake1 Nightfire said:I can guarantee you that retexturing rigged mesh clothing without the proper UV maps would look like crap. "clever way?" you mean ripping content? You were the one that said you wanted to recolor it and not be "forced" to buy multiple colors.
By saying clever way, I was referring to the many possible tweaks the SL system allows us if the item is simply modify, like I mentioned above. Many neat things can be done with textures, alphas, bump or spec maps, and I'm sure there's plenty more cool tricks I have yet to discover. If I was talking about ripping content illegally, why would I even care if it's mod?
On 3/16/2019 at 8:53 PM, Drake1 Nightfire said:Of course its logical, its still a business. Where are you getting this extra income BS? YOu really think making clothing Mod would drive sales through the roof? Please share the puff puff with the rest of us. And it can and has hurt us.. People have modded items and them complained for hours that they cant fix it and would ewe help them fix it how they want.. If you want custom work, pay for it.
The extra income comes from the range of people who would buy your product if they didn't have to specifically use it exactly how you intended or not at all. It doesn't take drugs to realize that allowing more use to your product will create more interested customers. I didn't say you'd suddenly make a fortune, I said you'd sell more, which you would. Insinuating that disabling modify stops people from pestering you seems like a bit of a stretch. I would guess that people will always contact sellers for a slew of reasons. Removing one of those reasons just adds another, in this case when someone 'complains' to you that they'd like a modify version of an item.
On 3/16/2019 at 8:53 PM, Drake1 Nightfire said:So where are you getting i am telling them to make their own?
Right here:
On 3/16/2019 at 5:21 AM, Drake1 Nightfire said:ETA... I made something unique, who are you to tell me you can do it better? Make your own damn mesh then.
Sheesh
On 3/16/2019 at 8:59 PM, Sasy Scarborough said:There is nothing wrong with wanting to present their work with those textures used all individually including the details they want and that tinting them does not always help them along. Do not misunderstand sometimes if clothing is mod and i can tint it a little creamier I am happy as anyone else may be, but I am rarely going to wear it out that way because it will in most cases look tinted, and fatpack is my favourite colour.
But there is something wrong with saying they are wrong for doing so, or worse calling them shady, because most of them have wanted for many years to give more abilities without losing lots by doing so.
The history stuff is interesting but much of that, as you said, isn't really a thing anymore. If it's old items or something like that, then so be it. If you can afford high priced fatpacks for each article of clothing to get well done textures for each color, more power to you! Unfortunately, we all don't have a massive budget on here, and when your budget is limited, you start wondering why you're paying for every portion of that creators work all over again when you are really only buying some new textures. I did not say every merchant who sells a no mod item is shady. I'm not sure where you or the other guy got that idea. What I did say was, clicking no mod for no reason other than to force people to rebuy the whole item to get new colors is shady, and I stand by that. What successful company cares what you do with an item after you've bought it if you're not attaching their name to some kind of hate speech or terrible act? Does anyone really think it makes Nike as a company look bad if someone buys a pair of their shoes and draws in crayon all over them?
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1 minute ago, Blush Bravin said:
If you want to do that then go right ahead and make the object to begin with instead of demanding that creators set their object's permissions to what you consider fair. Go right ahead, learn how to do the work, spend the money to invest in a start up, and then set the perms as you see fit.
Do you forget that the perms are a built in ability. They are there for a reason, otherwise, everything would be created with the same perms. We have options. You want to take away my ability to make something no mod. That's denying a built in ability .. shame on you!
I'm not demanding anything, I'm asking questions I'm not sure why you think it's a better idea to try and vilify me in some strange way instead of simply explain to me what the benefit of no-mod is, or the terrible downside to allowing it, but it's not helping your cause to attack people that ask questions. It makes it look like you really don't want this topic to be discussed in the first place, whatever your intentions are.
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13 hours ago, Cindy Evanier said:
Simple, if you don't like the perms someone gave to something THEY created and therefore have every right to set it up how they want, move on and buy something else that does suit your needs. Or make one yourself. There is nothing "shady" about it.
If given a choice between buying a well made product that disables base functions in order to charge extra for them, and a well made product that allows you to tweak it for your own use, you'd pick eitehr or 50% of the time? I asked why people support no-mod sellers, and asked if there was any other reason than profit to disable modify. Who does it hurt for someone to allow me to tint an item to be a slightly darker shade to match the rest of a room/outfit/etc? It's odd people are saying 'make it yourself' without listing what is so bad about allowing modifications. If it's really such a bad thing, shouldn't it be easy to give reasons *why*?
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14 hours ago, Drake1 Nightfire said:
So, its shady for a merchant to want to sell things in a variety of colors? Well hell, why dont we just sell everything in white with baked on shadows so you can tint to your heart's content. Ever think of asking a merchant to do a custom color? If they already have it in multiple shades it is rather easy to add one. I bet most won't even ask for custom pay.
You want to make your own texture of a mesh i created?!?! Good luck with that. You won't have the UV, AO or any other map. Even if its a FP mesh kit, you won't have those things. At best you could apply a base texture that would probably bork things up. Clothing does not need to be mod. rigged mesh cant be resized. All you want is the ability to copy it and recolor t to avoid buying it from the merchant. THAT is shady.
Do you buy RL car, clothing, furniture, house, dishes and what not in white and paint, dye or stain them?
ETA... I made something unique, who are you to tell me you can do it better? Make your own damn mesh then.
Oh my, that's a bit aggressive, isn't it?
What's shady is disabling the built in ability to tint things for no other reason but to force us to re-buy the entire product if we want more than one color, especially when it needlessly prevents the buyer from making small tweaks if their avatar isn't exactly what the merchant was creating the item for. Wouldn't it help to allow people with a wider range of designs to use your object?
As far as making the texture goes, the same thing applies. Sure it's not going to work most of the time, but if there is some clever way a buyer found to make the item usable in some different manner, who does it hurt to allow them to try if they're not able to resell it? Also, if you've bought an item on a platform where it's standard for things to be copyable, how does copying an item you bought from the merchant allow someone to avoid buying it from the merchant?Using RL to compare a purchase to SL is not really a logical comparison in any way. Unless there is something that by default you can buy one time and get a lifetime supply of copies that resize and color as you wish them to :). What I'm talking about is removing base functions of SL for no actual gain. Instead of get angry that someone would like to use your product in a different manner than the exact way you intended, why not enjoy the extra income since it doesn't actually hurt you?
Maybe someone really likes your unique rigged jacket, because they feel it's well made, well colored, with a well done texture, BUT, they want to apply a bumpmap of their own to make it look like a different fabric. You'd rather rudely tell them to make their own instead of pay you for your work? -
Does the average user really never tint, move, or resize things? I imagine not *too* many people want to go as far as to add their own textures, but even then what does that harm if someone wants to do it to their own non-transferable copy?
I know some sellers think putting no mod protects their items from theft, but from what I've read it doesn't stop someone from ripping their work. Sadly, like piracy, there's only so much that can be done about that, and putting too much effort into trying to prevent it ends up hurting the legit customers without hindering those that would steal it, because they're going to just find another way, same way some games with too much anti-piracy software become problematic for people who bought it.
The only other reason I can see is so that the seller can disable the tint function and charge us for wanting to use it. That's a very shady way to make money considering the function is a core aspect of SL, and the odds of someone including the exact tint someone wants for their color scheme is quite low. So if someone's sure of what color they want and the seller didn't include it, they lost a sale. Similarly, if the item isn't rigged and needs to be resized in a certain manner for someone to use it, or if they prefer making their own texture, etc, etc, they lose a sale. SL is for creating things and making your own unique avatars, settings, or whatever you can come up with. How have so many sellers continued profiting when they remove all the end users ability to make something unique? -
Ooh thanks! I sent them a message since it wasn't sitting around in their store. -salutes-
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Hiya and thanks for reading :)
Does anyone know of a deformer or some other way to extend your fingers? Was hoping for something that could give that horror monster effect of having double or so length skinny fingers without blowing up the whole hand, but after searching a bunch two of us couldn't come up with anything even with attachable separate hands. Here's hoping I just missed something in my search!
Why do people support sellers that do no mod?
in General Discussion Forum
Posted · Edited by WingalingDragon
I think we'd all be better off here if we didn't assume what others were implying That's caused plenty of argument so far, and is the cause behind a bunch of the posts that many are finding to be repeated sides of overdone arguments.
Those menus are nice for sure, and thankfully common, but adjusting poses is only one of the many reasons no-mod furniture is problematic. Biggest example for me that I don't think too many know about: In my home plot we use a scene rezzer to switch between multiple scenes without needing to replace everything every time we want to go back to a previous one(suuuuper handy!). Using this is basically mandatory because we don't own an entire sim or even close, so this is the only way we can keep creating within our prim/size limits without essentially deleting our previous creations. The thing is, you need to put a script inside an object in order for the rezzer to be able to pick it up and replace it where it needs to be, and you can't do that with a no-mod furniture item.
Overall, the purpose of this topic was fulfilled, at least a bit, so thank you guys I learned a few understandable and reasonable causes for no-mod items, and I learned that others are so set in their no-mod ways that they actually get insulted when someone asks about it, yikes! Hopefully the many people here who have put the thought out there that they are much more likely to buy modify items(as well as listing some good examples of why it's important) is enough to encourage some sellers at least, as the base concept of making your product desirable to more people is rather simple, especially when it doesn't actually require extra effort to widen your audience. Those sellers who view their creations as art that should not be modified and should be displayed as they personally wanted it to be, respectfully I think you may be in the wrong place for that(as far as profit is concerned). Apart from rare occasions, generally artists who only pursue their own visions and do not do any form of commissioned work are not making lots of money doing so. There's nothing wrong with that, don't get me wrong, but you have to understand that the artist who is willing to create for the masses instead of themselves is simply going to have a significantly larger potential to profit. I'm not saying that's selfish either to create for yourself, I know I couldn't put that much time and effort into something that I wasn't personally interested in, but some can, and since they can reach a much wider range of tastes, they're going to have more potential customers. The same goes for no-mod.
Sorry to those who think this thread is just a re-hash! I'm glad it got some attention and thought though, and even more glad that there are some informative and reasonable posts here to explain a bit on each side of the issue. Thanks to everyone who provided those, and thanks as well to everyone who didn't come in here with hostility, no matter what you posted