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Wurdy

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About Wurdy

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  1. Yes, you understood me correctly. Apparently, if you use the inventory menu to dress things, then it ignores the script and there's nothing to be done about it, which is a pity.
  2. Good evening, I became interested in the question: of how to make the HUD always dress correctly, from any point of attachment, I did it. But now I have a question. Is it possible to write a script that will dress any prim as HUD? For example, I will choose to attach to my left hand, but the prim will be dressed as a HUD anyway.
  3. Given a string, you need to remove a certain word from it, is it possible to implement it? I did not find the delete function in the string specification
  4. Wow, thanks for the tip. I just read in the function description llDetachFromAvatar quote: "Only works in the root prim of the attachment. Сalling it from a script in a child prim will cause it to fail silently". It seems to me the whole thing in this, but I just saw how the close button is used outside the parent, how is it implemented?
  5. In general, I do not understand why the script does not work. The button (cross) has number 2. I checked it using this script: default { state_entry() { } touch_start(integer num_detected) { llOwnerSay("Link number clicked: " + (string)llDetectedLinkNumber(0) ); } } Here is the script of the button itself (cross) integer close_button = 2; default { touch_start(integer n) { if(llDetectedLinkNumber(0) == close_button) { llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); } } run_time_permissions(integer permission) { if(permission) { llDetachFromAvatar(); } } changed(integer change) { if(change & CHANGED_OWNER) { llResetScript(); } } } The problem is that when I press the button, nothing happens.
  6. Wurdy

    How detach HUD

    So I checked the button number and this is the parent script
  7. Wurdy

    How detach HUD

    After all, I correctly understood that this script should be given to the parent, and the button itself does not need to register anything like that?
  8. Wurdy

    How detach HUD

    Yes, yes, I'm telling you, I checked that the close button is 2, I registered for checking everything that you wrote just now, exactly the close button has number 2.
  9. Wurdy

    How detach HUD

    We do not understand each other. Here Wulfie Reanimator understood what I mean, but for some reason the script does not work, although the idea itself is clear
  10. Wurdy

    How detach HUD

    Understood with llDetectedLinkNumber, but for some reason, when I press the button, nothing happens, although the close button does have 2 numbers, I checked
  11. Wurdy

    How detach HUD

    In principle, everything is clear, but I wanted to clarify the number to the button you need to assign yourself? Or is it automatically assigned and you just need to find out?
  12. Wurdy

    How detach HUD

    Maybe you misunderstood, I just need to remove the HUD, why make it transparent?
  13. Wurdy

    How detach HUD

    Yes, I just want to make an X button to close the entire HUD.
  14. Wurdy

    How detach HUD

    В общем, я хочу научиться делать ХУД для предметов, например, цвет менять вот я сделал доску на ней несколько примитивов (типо кнопки) и нужно сделать кнопку для закрытия всего ХУДа чтобы не лазать в инвентарь постоянно для снятия ХУДа
  15. Wurdy

    How detach HUD

    My friend and I study SL. He made a HUD. To change the color of the eyes, and asked me to make a cross to close the HUD so as not to constantly separate myself.
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