I made the following 3 stores. For each of these stores, I got a separate roof, floors and walls on each side. I first made the centre store, then made the right side and mirrored it to left. Applied the transformations, baked all textures & made all LODs. Those 2 sides have same number of materials, same number of vertices & tries (as per Blender). But somehow, I get two different Land Impacts on left & right roofs & 1st floors. Everything else matches.
Below are the LI when those are set to Prim (Physics Shape Type). Both have hole for stairway. Dimensions are same (both physics & mesh)
Left (LI)
Right (LI)
Remark
Roof
3
4
Convex Hull LI (left - right): 3 - 4
Both have same physics, download & server weight.
But more display weight is different (L)1826 - (R)1831 - Both side carries 3 textures.
Only difference i found was 4 extra vertices on left (this side happens to give low LI than the other)
All LODs have same vertices & tries (as on upload window)
Both roofs have physics of 2 tries
1st Floor
3
2
Convex Hull LI (left - right): 2 - 2
Both have same download, server & display weight
Somehow Mesh is high on left. Thus high physics - Both dimensions are same & I have double checked if it goes beyond boundary. all good.
Only difference I found here was 1 extra vertices on right (this side happens to give low LI than the other)
All LODs have same vertices & tries (as on upload window)
This is after I managed to remove 2 physics tries from each. Before it gave 6 - 3 (left - right) LI (in Prim mode)
Both floors have physics of 8 tries
Floor Upload Window
So I'm quite puzzled about this & curious to know whats the cause and how could it be fixed or at least a way to lower the LI.