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Ewadir

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Everything posted by Ewadir

  1. I have just start in SL and as a programmer (with help of my girlfriend, graphic designer), we are creating our first products (tattoo appliers and accessories). But none of us have a premium account. I was reading the Marketplace terms, and its required to link an PayPal account as payment information. My doubts: 1. Why? Do LL have a monthly tax or something over stores? 2. I don't want to link a credit card to my PP account, so I can't have a store, right? If so, how could I sell my items? Is it common to sell though some estabilished store? Thank you very much.
  2. Thank you all. I made it work, tested over roofs and it's rezzing on roof level :) vector ownerPos = llList2Vector(llGetObjectDetails(ownerID, [OBJECT_POS]), 0); llRezObject("Box", ownerPos + <0,0,-1>, <0,0,0>, <0.707107, 0.0, 0.0, 0.707107>, 0); My problem now is to make the couple face each other (it's a dance, so its required), but topic question solved.
  3. I didn't take into account platforms... It's a little more complicated than I thought. I'll read more about your suggestions. Thank you.
  4. Mmm, still a little lost. I was reading the http://wiki.secondlife.com/wiki/LlRezObject page, it says: llRezObject( string inventory, vector pos, vector vel, rotation rot, integer param ); So I suppose it should be right? llRezObject("AO1", llGround(ZERO_VECTOR), <0.0,0.0,0.0>, <0.707107, 0.0, 0.0, 0.707107>, 0); But returns a "function call mismatches number of arguments"... Or maybe I didn't get something yet.
  5. Hello, first post here. I'm trying to create my first item on SL. I have a box. When this box is opened, two pose balls are called. I make it work with no serious problem. Except that: if the box is rezzed on the ground, the balls appears in a height relative to the box; since it's on ground, ok. If the box is attached to the hand of an avatar, the balls appears in a height relative to the box PLUS avatar height. I need the pose balls always relative to the ground level. This is my code: llRezObject("AO1", llGetPos() + <0.0,0.0,0>, <0.0,0.0,0.0>, <0.707107, 0.0, 0.0, 0.707107>, 0); llRezObject("AO2", llGetPos() + <0.0,0.0,0>, <0.0,0.0,0.0>, <0.707107, 0.0, 0.0, 0.707107>, 0); Any idea or code snippet are welcome. Thanks!
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