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AnitaLaDodyx

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  1. Thank you, Mollymews. That sounds like something that might be helpful. Now if only I had a clue HOW to do that...lol. Unfortunately, I'm also having a number of other issues with apparent conflicts between the vehicle and pilot scripts and avsitter sets. OMG, vehicles are frustrating! lol
  2. Yes, that's sort of the issue/conflict I'm dealing with. While, no, not specifically Bandit boats....I'm working with a FP vehicle, prescripted (also FP scripts...with the caveat that the "driver" seat's description field can not be changed, so separating by AVsitter sit target sets doesn't work). What I'm trying to do is two-fold....one, add more sitters to the rest of the vehicle with interactions....and two, afford the driver additional poses and possibly some interaction, at least with the front passenger....and not being locked in to one driver pose via the original script. I c
  3. Hello. I'm wondering if there's a way to "trick" a vehicle script into "thinking" a driver is seated at all times...so that all passengers/sitters (including the "driver") can freely move positions and interact with the others through avsitter...and yet still have the vehicle operate as it should? Thank you!
  4. @Wulfie Reanimator...Changing the TRUE/FALSE of both MOVE and PHANTOM in the internal label script...then replacing them in only the items I wanted to remain phantom...worked PERFECTLY!! Thank you so much!
  5. @Wulfie Reanimator, Thank you for the reply! Well, that would seem to do it! LOL! It looks like you're talking about the "internal label script". Would simply changing those items to TRUE or FALSE fix the issue? Also, there are some items I DO want to remain non-phantom....will I need to edit all of the scripts in the items individually, creating 2 separate scripts...one for phantom items, one for non-phantom? Or is there a better way or different script to solve it? Thank you again!
  6. Hello. I'm still pretty new with building and using/modifying scripts, etc., so please excuse any simple mistakes or ignorance. I've built a holodeck and some scenes from scratch using the info and scripts from this SL wiki page...http://wiki.secondlife.com/wiki/Open_Source_Holodeck. I've used the info and scripts exactly as is, with the exception of building a 20x20x20 shell (instead of 20x20x10), changing the texture NC's as necessary, and I didn't use the door script (as I planned to use a combo of my own doors and phantom prims). Once I got the hang of it, it's working nicely..
  7. Thank you both. Rolig, yes, I'm aware....but I was wondering if a separate (different) stream could be played in two different areas of the same parcel. Lindal, thank you. I was afraid of that. And I actually had considered the audio vs video solution....I guess I'll have to look into a bit more. I had just thought the dual audio might be possible as it seems I've been on sims where different areas with different themes had different music (or at least sounds)....but I guess it's more likely they may have been separate parcels owned by one owner over a larger region. Thank yo
  8. Hello. I'm just wondering if there's a way to stream more than one music or sound stream on just one parcel of land. For example, playing one music stream on the ground, but then another music stream in, say a skybox over the same parcel of land. Thanks for any help!
  9. I kind of figured, but I appreciate the help. What I liked about this script/anim combo was that it was bento and worked with the AO. But what I think I'm going to do anyway is just buy a new full perm bento script/animation that does the same thing and replace the old and see what happens. This way, if I still have an issue, I'll be able to post. Thank you again! I really appreciate all your help!
  10. Hello Innula. Thank you for responding. I hadn't considered that...and you may be right. Unfortunately, I can't post the script as it's "no mod". It's just titled "New Script", created by Serbitar Nemeth....which I can't recall where I even got it from now (whether bought on the MP, borrowed from another item I have or shared from a friend)...and I can't seem to find it on the MP now either to purchase a mod version. If you have any ideas how I might be able to get you the info you'd need, please let me know....I'll be happy to do what I can to help. I shared the script with you inworld.
  11. Hello. I know this has been covered many times (as I've tried to research it myself), but I haven't been able to find anything addressing my specific issue. Most have dealt with sitting or TPing and the like. I should start by saying I know next to nothing about scripting and only just starting to "build" or adjust some of my current furniture to my liking and for my own personal use/preference/enjoyment (not for sale) and using others' items, scripts, animations, etc. So...I'm creating a simple drink giver which automatically gives out and attaches a number of different drinks. I
  12. Hello all. Kind of a random question here, but... I'm wondering if anyone knows of any animations or creators that might have an "arms only" animation for taking selfies. I generally use the Vista AO hud, and though there's smoking anims and such, there's nothing for using a phone or taking selfies strictly using arm animations. For example, taking a selfie or holding the phone to your ear while still being able to walk or just stand using your regular walk/stand ao. Or maybe more importantly, sitting on furniture while still being able to use the phone or take a selfie without your A
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