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  1. Thank you, Mollymews. That sounds like something that might be helpful. Now if only I had a clue HOW to do that...lol. Unfortunately, I'm also having a number of other issues with apparent conflicts between the vehicle and pilot scripts and avsitter sets. OMG, vehicles are frustrating! lol
  2. Yes, that's sort of the issue/conflict I'm dealing with. While, no, not specifically Bandit boats....I'm working with a FP vehicle, prescripted (also FP scripts...with the caveat that the "driver" seat's description field can not be changed, so separating by AVsitter sit target sets doesn't work). What I'm trying to do is two-fold....one, add more sitters to the rest of the vehicle with interactions....and two, afford the driver additional poses and possibly some interaction, at least with the front passenger....and not being locked in to one driver pose via the original script. I came up with a work-around for the second...individual poses that fit together like syncs for the driver and front passenger....not great, but I can live with it. And I've set up a sit target set for the back 4 sitters. All works well to that point....the big conflict seems to come what I try to add in specialized swaps, which I need....2 males, 2 females in the back with sit targets, so they need to swap into the right seat if they sit on the wrong one. But I think (though not certain) I'm having an issue at this point, because there's now three Sitter 0's in the overall vehicle, even though the intent is only to swap within the 4 person set in the rear. Oh, and trying to have all this and STILL have the vehicle be able to operate as it should and "drive". But seems at some point, something always "breaks". Not always the same thing or at the same point.
  3. Hello. I'm wondering if there's a way to "trick" a vehicle script into "thinking" a driver is seated at all times...so that all passengers/sitters (including the "driver") can freely move positions and interact with the others through avsitter...and yet still have the vehicle operate as it should? Thank you!
  4. @Wulfie Reanimator...Changing the TRUE/FALSE of both MOVE and PHANTOM in the internal label script...then replacing them in only the items I wanted to remain phantom...worked PERFECTLY!! Thank you so much!
  5. @Wulfie Reanimator, Thank you for the reply! Well, that would seem to do it! LOL! It looks like you're talking about the "internal label script". Would simply changing those items to TRUE or FALSE fix the issue? Also, there are some items I DO want to remain non-phantom....will I need to edit all of the scripts in the items individually, creating 2 separate scripts...one for phantom items, one for non-phantom? Or is there a better way or different script to solve it? Thank you again!
  6. Hello. I'm still pretty new with building and using/modifying scripts, etc., so please excuse any simple mistakes or ignorance. I've built a holodeck and some scenes from scratch using the info and scripts from this SL wiki page...http://wiki.secondlife.com/wiki/Open_Source_Holodeck. I've used the info and scripts exactly as is, with the exception of building a 20x20x20 shell (instead of 20x20x10), changing the texture NC's as necessary, and I didn't use the door script (as I planned to use a combo of my own doors and phantom prims). Once I got the hang of it, it's working nicely...for the most part. The trouble is, once the scene is re-rezzed, the items that were once phantom no longer maintain that property....meaning I can't get to my door or often can barely move within the scene itself. I've checked for non-phantom child prims and linking of convex hulls, etc. and tried repackaging and re-setting the scene, but still items come back out as non-phantom. I know the scripts are a little older, so that might be an issue, but haven't been able to locate anything open source that's more recent. And I'd really hate to start all over again with something different. Any thoughts, comments, suggestions or ideas would be greatly appreciated! Thank you!
  7. Thank you both. Rolig, yes, I'm aware....but I was wondering if a separate (different) stream could be played in two different areas of the same parcel. Lindal, thank you. I was afraid of that. And I actually had considered the audio vs video solution....I guess I'll have to look into a bit more. I had just thought the dual audio might be possible as it seems I've been on sims where different areas with different themes had different music (or at least sounds)....but I guess it's more likely they may have been separate parcels owned by one owner over a larger region. Thank you both. I appreciate the time and the advice.
  8. Hello. I'm just wondering if there's a way to stream more than one music or sound stream on just one parcel of land. For example, playing one music stream on the ground, but then another music stream in, say a skybox over the same parcel of land. Thanks for any help!
  9. I kind of figured, but I appreciate the help. What I liked about this script/anim combo was that it was bento and worked with the AO. But what I think I'm going to do anyway is just buy a new full perm bento script/animation that does the same thing and replace the old and see what happens. This way, if I still have an issue, I'll be able to post. Thank you again! I really appreciate all your help!
  10. Hello Innula. Thank you for responding. I hadn't considered that...and you may be right. Unfortunately, I can't post the script as it's "no mod". It's just titled "New Script", created by Serbitar Nemeth....which I can't recall where I even got it from now (whether bought on the MP, borrowed from another item I have or shared from a friend)...and I can't seem to find it on the MP now either to purchase a mod version. If you have any ideas how I might be able to get you the info you'd need, please let me know....I'll be happy to do what I can to help. I shared the script with you inworld. Doubt it helps, but it was all I could think of at the moment....and it couldn't hurt, right? Thank you!
  11. Hello. I know this has been covered many times (as I've tried to research it myself), but I haven't been able to find anything addressing my specific issue. Most have dealt with sitting or TPing and the like. I should start by saying I know next to nothing about scripting and only just starting to "build" or adjust some of my current furniture to my liking and for my own personal use/preference/enjoyment (not for sale) and using others' items, scripts, animations, etc. So...I'm creating a simple drink giver which automatically gives out and attaches a number of different drinks. I'm using AVSitter's prop/object/menu scripts (in the giver), 2 animations (drink and hold - the hold overrides the AO and works while moving, which is nice), and a simple script to animate (both in the drink props). Now, I have to say, everything works well....the giver offers the menu of drinks (plus a "clear" button), asks permission to attach. The prop attaches and the animations work perfectly until manually detached or "cleared" through the menu. All the props work when manually attaching them without the giver as well. The issue is, every time the Permission Request to attach appears, I also get the apparently common error: "[17:36] Script trying to stop animations but PERMISSION_TRIGGER_ANIMATION permission not set". I ignore it, grant permission and everything works fine (once the annoying little error triangle disappears). I could go on ignoring it, I suppose, but it is annoying...and besides I wouldn't be learning anything that way either. I'd post the script, but I don't know which it's coming from (my best guess it the "prop" script in the giver, since I get it at the attachment request). I'd really love some help with this. Thanks!!
  12. Hello all. Kind of a random question here, but... I'm wondering if anyone knows of any animations or creators that might have an "arms only" animation for taking selfies. I generally use the Vista AO hud, and though there's smoking anims and such, there's nothing for using a phone or taking selfies strictly using arm animations. For example, taking a selfie or holding the phone to your ear while still being able to walk or just stand using your regular walk/stand ao. Or maybe more importantly, sitting on furniture while still being able to use the phone or take a selfie without your AV standing bc the full body animation takes over. (I do also use the Vista cell phone, which is great but uses full body...it's what made me wonder if this was possible) Just curious...was thinking it would be a fun addition to certain RP's. If anyone has any info or input, I'd really appreciate it. Thank you!
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