Jump to content

Thierry Decosta

Resident
  • Posts

    13
  • Joined

  • Last visited

Everything posted by Thierry Decosta

  1. I'm not a computer expert, far from it. However, I understand that PBR is such a resource-intensive technology that it was necessary to sacrifice certain features which appeared secondary to the Linden Lab developers. This is how they would have been obliged to reduce, among other things, the quality of the shadows and the marine surface, that is now too flashy and without reflection. Until now, I was one of the privileged people who had sufficiently powerful hardware to take advantage of these features, bringing an incomparable charm and realism to the ambient environment. I would probably still be one of the privileged people who will be able to use PBR without too much problem, even if the numerous crashes my computer has suffered makes me doubt it. Accustomed to setting my graphics preferences to the maximum, at least on my own sim, I wanted to do the same with the PBR before realizing that I had to considerably reduce my ambitions. It seems that my computer did not really appreciate this experience: While I have given up on using a PBR viewer for Second Life, I am currently frequently confronted with crashes which did not happen before and which require a complete reboot. I am also not an expert in marketing development and strategy. I hope those who run Linden Lab made the best choices for the survival of Second Life. I still allow myself to doubt it. The Second Life brand will perhaps be preserved but in the long run it risks moving further and further away from its original nature.... there, it's the old fart who speaks 😉 In any case, it would be terrible that it evolves into a banal action game (with the transformation of bots into real NPCs?!!). Because what makes Second Life so rich is the beauty of the numerous landscape creations and the different atmospheres that can be found there. it is therefore essential to provide visitors with tools allowing them to appreciate their true value. But what’s the point of rambling on this blog. I have the feeling that everyone up there at Linden Lab doesn't care and considers us as eternal complainers, resistant to progress and who will eventually calm down and fall into line. That may be true, especially since I'm French and everyone knows our reputation. It is true that in 17 years of living on Second Life, I have had many opportunities to complain LOL. But until now I had never felt the need to express my discomfort, my disappointment and my anger on a blog. So this means something strong. I don't know how things will evolve, but there is a great risk that I will gradually withdraw from Second Life. Initially, it is more than likely that I will drastically reduce my visits to marketplace, no longer finding motivation to improve my sim. And who knows, it is not excluded that in the long term I will abandon it permanently. It will certainly be with death in my soul, as I am so attached to my little domain that I have maintained and tried to improve for so long. But with the arrival of the PBR, it's as if an oil tanker had run aground on my shores and I feel so helpless in the face of the tragedy that I risk giving up. In the end I could well become homeless again. It will remind me of my beginnings in Second Life. A great way to rejuvenate yourself in fact 😉 Being homeless also means fewer needs, temptations and therefore expenses. Let's hope for the sustainability of the system that I will be an isolated case. But I'm not there yet and I'm still hoping for a start from Linden Lab, so that the graphic characteristics can be seriously corrected... and also that we provide a plan B for those who don't have equipment adapted to PBR.
  2. I'm not a computer expert, far from it. However, I understand that PBR is such a resource-intensive technology that it was necessary to sacrifice certain features which appeared secondary to the Linden Lab developers. This is how they would have been obliged to reduce, among other things, the quality of the shadows and the marine surface, that is now too flashy and without reflection. Until now, I was one of the privileged people who had sufficiently powerful hardware to take advantage of these features, bringing an incomparable charm and realism to the ambient environment. I would probably still be one of the privileged people who will be able to use PBR without too much problem, even if the numerous crashes my computer has suffered makes me doubt it. Accustomed to setting my graphics preferences to the maximum, at least on my own sim, I wanted to do the same with the PBR before realizing that I had to considerably reduce my ambitions. It seems that my computer did not really appreciate this experience: While I have given up on using a PBR viewer for Second Life, I am currently frequently confronted with crashes which did not happen before and which require a complete reboot. I am also not an expert in marketing development and strategy. I hope those who run Linden Lab made the best choices for the survival of Second Life. I still allow myself to doubt it. The Second Life brand will perhaps be preserved but in the long run it risks moving further and further away from its original nature.... there, it's the old fart who speaks 😉 In any case, it would be terrible that it evolves into a banal action game (with the transformation of bots into real NPCs?!!). Because what makes Second Life so rich is the beauty of the numerous landscape creations and the different atmospheres that can be found there. it is therefore essential to provide visitors with tools allowing them to appreciate their true value. But what’s the point of rambling on this blog. I have the feeling that everyone up there at Linden Lab doesn't care and considers us as eternal complainers, resistant to progress and who will eventually calm down and fall into line. That may be true, especially since I'm French and everyone knows our reputation. It is true that in 17 years of living on Second Life, I have had many opportunities to complain LOL. But until now I had never felt the need to express my discomfort, my disappointment and my anger on a blog. So this means something strong. I don't know how things will evolve, but there is a great risk that I will gradually withdraw from Second Life. Initially, it is more than likely that I will drastically reduce my visits to marketplace, no longer finding motivation to improve my sim. And who knows, it is not excluded that in the long term I will abandon it permanently. It will certainly be with death in my soul, as I am so attached to my little domain that I have maintained and tried to improve for so long. But with the arrival of the PBR, it's as if an oil tanker had run aground on my shores and I feel so helpless in the face of the tragedy that I risk giving up. In the end I could well become homeless again. It will remind me of my beginnings in Second Life. A great way to rejuvenate yourself in fact 😉 Being homeless also means fewer needs, temptations and therefore expenses. Let's hope for the sustainability of the system that I will be an isolated case. But I'm not there yet and I'm still hoping for a start from Linden Lab, so that the graphic characteristics can be seriously corrected... and also that we provide a plan B for those who don't have equipment adapted to PBR. Résultat de traduction
  3. I admit that I did not take the time to read all the comments and may therefore have missed some interesting arguments. In any case, I would like to do my bit and share with you my personal experience with PBR (which I tested with the official SL viewer and Firestorm). It’s a very personal feeling that’s worth what it’s worth. Despite all my attempts to modify the graphics settings, I have not managed to obtain a result that suits me and that is up to the standard of the old Firestorm 6.6.17 viewer. I am not a computer expert and I believe that the average user who does not always master the technical terms and acronyms used (often in English which is difficult to understand for those who are not perfectly fluent in this language), should not not having to stuff yourself with indigestible instructions which often provide no solution, generating even more frustration. Regardless, the deterioration of my experience, induced by the PBR, generates enormous disappointment and real anger. I've been on Second Life for 17 years. I have experienced a lot of changes which sometimes created some adaptation difficulties. But until now, we had the feeling that we were heading towards improvement. But here, the PBR that LindenLab imposes on us appears like a step backwards, leading to a drop in general graphic quality, with the sole aim of creating a mirror effect (far from being convincing according to my tests) and improving the brilliance of certain objects. I can't help but think, perhaps wrongly, that the aim is above all to encourage the commercialism of certain marketplace creators. To illustrate my speech, I present 4 snapshots taken on my sim, corresponding to two different lighting conditions: at the end of the day and during the night. We see the appearance with the Firestorm viewer 6.6.17 and that with the SL viewer 7.1.9. We are witnessing a real deterioration in the general atmosphere. The appearance of shadows is now too muted, the surface of the sea no longer shows reflections and is much too clear at night. We can hope that future updates will correct these defects. In any case, I would like to be reassured on this subject. In the meantime, I'm sticking with the old viewer, with the fear that it will stop working in the near future. Regardless, I have invested a lot of time, energy and linden dollars in building a little paradise in Second Life and today I feel it threatened by changes that will degrade and depreciate it, in my eyes. I should definitely make videos and photos of Second Life and especially of my sim, before it is permanently disfigured by the cataclysm called PBR. This will allow me to nostalgically preserve the memory of a happy time. And who knows, maybe I should decide to abandon my little virtual paradise. What's the point of continuing to spend so much money if I no longer find pleasure in it.I hope that Linden Lab is aware of the distress of many people and the risk they pose to their work tools by wanting to force the hand of their old customers. The goal is certainly to try to attract new ones, but it is far from being won, when we see the current technical failures. Be careful not to kill the goose that lays the golden eggs!
  4. Personally, I haven't had any complaints about Firestorm so far, quite the contrary. I am not a computer expert, far from it, and my opinion therefore does not have much value. Of course, in around fifteen years of using this viewer, there may sometimes have been some gaps during certain updates. But these shortcomings were also present with the SL viewer. On the other hand, a big gap observed with the official viewer made me give up using it and favor Firestorm: the textures of the trees took a very long time to download and were really unstable as soon as we moved the camera. The only plus I can see with PBR today is that this problem seems to have disappeared. On the other hand, I tried to make a mirror, with the help of tutorial videos...not easy when you don't know English well. I nevertheless managed to find one in French, but only for the Firestorm viewer. Regardless, the result was not very conclusive: distorted reflections and movement of the avatar that was more than jerky and out of sync. Good thing my name isn't Narkissos, because I would have been very frustrated. From now on, I have decided to resist by simply using the old version 6.6.17 of Firestorm, with the probably vain hope that its definitive deletion will be postponed to the greeks callends. I'm not under too much illusion and I should certainly take videos and photos of Second Life and especially of my sim, before it is permanently disfigured by the cataclysm called PBR. This will allow me to nostalgically preserve the memory of happy times. And who knows, maybe I should decide to abandon my little virtual paradise. What's the point of continuing to spend so much money if I no longer find pleasure in it. I hope that Linden Lab is aware of the distress of many people and the risk they pose to their work tools by wanting to force the hand of their customers.
  5. I tried PBR with the official Second Life viewer and the Firestorm one. There is actually virtually no difference graphically. I also think that it is really unfair to sue the Firestorm team which worked on the latest version imposed by the choices of Linden Lab and is therefore in no way responsible for what I consider to be a real fiasco. For the moment I don't see the point of using another TPV, knowing that we can still use the old Firestorm viewer. the question, however, is how long this will still be possible. As for the worry about Windows, I admit that I don't feel concerned, having a computer that is barely a year old and already working on Windows 11.
  6. Thank you Amelia for your constructive advice. I actually tried lots of different graphics settings: I had already deactivated "Screen Space Reflections" because I noticed that it generated graphical disturbances (I don't really know how to designate and describe them), as soon as I moved the camera. My attempts to modify the EEP were also doomed to failure. Is there a button to automatically adjust the EEP for PBR? I didn't find it... As for the reflections, they appear activated in the graphics preferences (Reflection Detail = Realtime and Relection Coverage = Full scene). It's still a shame: by creating mirrors, we eliminate reflections on the surface of the water! In order to achieve a darker, more realistic look to the sea at night, one possible solution would be to reset the water to the default setting. But during the day, my Mediterranean will lose its beautiful summer color. Will I need to schedule a wake-up call to regularly change the appearance of my sim? Another solution would be to block the flow of time and always keep the same lighting... and therefore deprive myself of the pleasure of contemplating sunrises and sunsets. With the implementation of the PBR, I find that we really wanted to focus on the details at the expense of the overall. Now I live with the hope that future updates will rectify all this. In the meantime, I'm continuing with the old version of Firestorm, dreading the day when it will become inoperable... Who knows, the day after may not be as terrible as we think.😱 I would like to thank the little robot for his words of comfort. Finally, there seems to be a heart in his metal shell 💓😉😄
  7. In response to discussionbot... hoping not to deal with artificial intelligence, given the nickname😉... Simply saying that I'm wrong is an unconvincing argument. I didn't really understand what "trying to whitelist firestorm" meant (sorry, my English is not very good, luckily there are translators). I tried the PBR version of Firestorm, and went back to the old one because I noticed the same flaws. In any case, this is a response that does not really reduce my concerns and my anger. The solution of changing equipment is not within everyone's reach. As for me, I bought my computer barely a year ago and it was supposed to be suitable for video games. The problem is therefore probably not only hardware, but a choice of graphic orientation which gives the overall impression of taking a leap into the past. I only ask to be reassured by possible future developments which could help rectify the situation....but to date, I have no reassuring answer, hence my reaction which may perhaps seem excessive. PS: It's been more than 17 years since I started on Second Life, and I believe that we should have more respect for the elders... especially when it's a little robot barely a year old who comes scold me... 😉😄 LOL More seriously, I put so much time, energy and linden dollars into building a little paradise on Second Life and today I feel it threatened by changes that will degrade and depreciate it in my eyes. This explains my current reaction.
  8. Here is the situation with end-of-day lighting: the appearance of the sea is less worse but still less realistic in my opinion. In any case, it suits me much less. Note that the islands in the distance are no longer reflected in the water. For information, I had modified the appearance of the water so that it could better correspond to a Mediterranean atmosphere. We also notice that the shadows are much less pronounced, which also harms realism. For me, this is a real degradation of my experience in Second Life, a real step backwards, all to satisfy a few creators of objects who hope to relaunch their mercantile activity. But be careful not to kill the goose that lays the golden eggs. I am really very worried and angry. I don't know if my mindset is widely shared by the Second Life community, but I definitely feel that Linden Lab is going the wrong way by imposing changes that they misrepresent as progress. I really don't care about improving the shine of certain objects and even less about the reflection in mirrors, if it leads to a degraded general graphic quality. As for being able to submit this type of complaint to Linden Lab, it seems very complicated in the labyrinth of processes offered on the official Second Life page. Every time I'm on the "feed back" page, I'm asked to log in, which I do by going back. When I return to the "feed back" page, I am asked to log in again. Truly Kafkaesque! However, I think it is essential that a company listens to its customers and encourages communication and feedback, whether positive or negative. In my opinion, it is more than necessary for Linden Lab to review its communication and be able to respond to the concerns expressed, and not just use the famous French law of the 5 C " c'est con mais c'est comme ça !" (it's stupid but that's how it is).
  9. Here is an example of the degradation caused by the new PBR version. The appearance of the sea surface at night has become horrible and completely unrealistic. I hope corrections can be made in the future.
  10. I'm trying to adapt to the new situation but I admit that it's a bit of a headache to find a setting that suits me and is at the same level as previously. I reduced the brightness and it's already better. But I am very disappointed by the shadows which no longer have the same effect as before. It's really too pale and therefore not very visible. The interior of the homes is too bright and no longer really has a shaded effect. I haven't found a way to rectify this. If anyone knows it, please let me know. Otherwise, we will have to hope that a future development will correct this, hoping that my prayer will be heard.... 😉
  11. Hello, I would like to inform you that my vision of the situation has evolved somewhat. As it is only imbeciles who refuse to change their minds, and as, moreover, I actually understood that we were not given much of a choice, except possibly that of abandoning Second Life for good, I connected with the latest version of the official second life wiever. By modifying the graphics settings, in particular the brightness (I set it to 0.7), I was able to obtain an appearance more in line with my tastes. I also had to review certain settings and reduce the level of graphics quality that I was used to using until then. It seems that my computer is now holding up, whereas before, it systematically crashed after a few minutes of connection. I admit that it is really not easy to change our habits and we very often have a feeling of very strong loneliness in the face of changes that are imposed on us and inevitably generate stress. But all these worries ultimately don't matter much compared to what's happening in Real Life. Nevertheless, Second Life remains a refuge that we value, even if it is somewhat illusory. It must therefore be preserved at all costs. I admit that for some time I considered abandoning the SL permanently. Better communication might be essential, and not just in English. Difficulty mastering the language remains a handicap difficult to overcome for many. Well, it's true that we live in a Tower of Babel and that it will be very complicated to satisfy everyone. Fortunately, translators are there to help us. PS: I have a small subsidiary question: with the sl viewer, is it possible to make the voice dots above the avatars invisible, knowing that it is possible with firestorm? Thanks in advance.
  12. Thank you for your comments and advice... it's true that age doesn't explain everything, even if I'm still more than twice the age of 30. In fact, maybe I'm just too stupid to successfully adapt to progress (and it has nothing to do with age...LOL). Over time, a weariness sets in with changes that are always too rapid, often not well controlled and which leave more and more people by the wayside. Not being fluent in English is also probably a handicap, despite the help of translators. Although I changed my PC barely a year ago and thought that it would have been sufficiently efficient to cope with future developments, I now have serious doubts. Will I have to break the bank to get sufficiently efficient equipment? Hopefully my difficulties are only related to bugs that will eventually resolve themselves over time. I also hope that the graphics will also evolve because frankly, I find it really horrible with the new version. Maybe it's just a matter of taste. I really feel like I've gone back in time, when I found that SL had reached a graphic level that completely satisfied me, especially compared to what I experienced when I started 😉 For now , I will continue to use an old version of Firestorm which continues to work, in order to be able to enjoy a Second Life that meets my tastes. When this is no longer possible, I will notify.
  13. Hello, I notice, almost with relief to know that I am not alone in having great difficulties and reluctance with the new version of viewers (both with the official sl and firestorm viewer). My PC, however recent and normally suitable for video games systematically crashes after a few minutes of connection even having reduced my graphics settings As for the visual aspect of the game, I now find it truly horrible and less realistic than before. If this is the price to pay to obtain reflections in mirrors, I find that it is very expensive. I am not a computer expert and I am no longer young enough to be able to understand the subtleties of adjustment to improve the gaming experience. I think that the default settings should be designed to satisfy the greatest number of people, which is clearly not the case here. I hope that future versions will correct these major defects. In the meantime, I'm going back to the old version and would use it for as long as possible until there are any improvements. And if one day I am forced to use a new version that only brings me disappointment and headaches, I should perhaps resolve to leave Second Life, where I have invested a huge amount of time and money since 2007. Please make sure you don't condemn Second Life to disappear, that would be truly terrible. The race for progress is not an end in itself. Or do it intelligently, taking into account users' opinions and their difficulties. In the event of misunderstanding and rejection, it is up to the designers to put themselves within their reach, and not the opposite. Thank you in advance for your attention to this message, hoping that it will have some impact on your choices and future developments.
×
×
  • Create New...