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DeepusMaximus

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About DeepusMaximus

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  1. How would I go about doing this? I tried in Firestorm to use my dancing animation for when im at Clubs since I just got my first taste of a Pusher...grr lol
  2. Ok the particles seem to be working now great! but unfortunately the ring themselves stopped rotating colours. This is the script Id been using: llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 2, 2, 0, 0, 1.0); Its fine unless I activate the particles. I tried incorporating this into the code I pasted up originally, it saves fine, and start off as normal. But stops once the particles are activated by touch. So my code looks like this as of now: float red; float green; float blue; float loop = 0.; integer stage = 0; integer doStuff = FALSE; particleStuff() { llParticleSystem( [ PSYS_SRC_TEXTURE, "streak3", PSYS_PART_START_SCALE, < 0.2, 0.3, 0 >, PSYS_PART_END_SCALE, < .01, .01, 0 >, PSYS_PART_START_COLOR, <red, green, blue>, PSYS_PART_END_COLOR, <red, green, blue>, PSYS_PART_START_ALPHA, 1.8, PSYS_PART_END_ALPHA, 0.4, PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RATE, 0.000001, PSYS_PART_MAX_AGE, 1, PSYS_SRC_MAX_AGE, 0.0 , PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, // DROP, EXPLODE, ANGLE, ANGLE_CONE, PSYS_SRC_ANGLE_BEGIN, 0.2, PSYS_SRC_ANGLE_END, 0.0, PSYS_SRC_BURST_RADIUS, 0.001, PSYS_SRC_OMEGA, < 0.00, 0.00, 0.00 >, PSYS_SRC_BURST_SPEED_MIN, 0.0025, PSYS_SRC_BURST_SPEED_MAX, .15, PSYS_SRC_ACCEL, < 0.0, 0.0, -0.001 >, // PSYS_SRC_TARGET_KEY, llGetKey(), PSYS_PART_FLAGS, ( 0 // | PSYS_PART_EMISSIVE_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_WIND_MASK // | PSYS_PART_FOLLOW_VELOCITY_MASK | PSYS_PART_RIBBON_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_INTERP_COLOR_MASK // | PSYS_PART_INTERP_SCALE_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) ] ); } colorChange() { if ( stage == 0) { red = 1.; green = loop; blue = 0.800; } else if ( stage == 1) { red = 1. - loop; green = 1.; blue = 0.; } else if ( stage == 2) { red = 0.; green = 1.; blue = loop; } else if ( stage == 3) { red = 0.; green = 1. - loop; blue = 1.; } else if ( stage == 4) { red = loop; green = 0.; blue = 1.; } else if ( stage == 5) { red = 1.; green = 0.; blue = 1. - loop; } particleStuff(); llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 2, 2, 0, 0, 1.0); } default { state_entry() { llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 2, 2, 0, 0, 1.0); llParticleSystem([]); } touch_start(integer total_number) { doStuff = !doStuff; if ( doStuff) llSetTimerEvent( .5); else { llParticleSystem([]); llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 2, 2, 0, 0, 1.0); llSetTimerEvent( .0); } } timer() { loop += .05; if ( loop > 1.01) { loop = 0.; stage++; if ( stage > 5) stage = 0; } colorChange(); llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 2, 2, 0, 0, 1.0); } }
  3. ahhhhh....i see...makes sense! ok cool, ill try it out in a bit! fingers crossed
  4. Hi Everyone, Im pretty new at SL and I just got around to designing some glowrings, which rotate between 4 colours every 1 second. Now I have a streak effect (from my other greenglow rings) which I would like to use but also incorporate this code I found online which should allow for the particles to also rotate between colours. I managed to get both my code and the code I found online to save nicely and the touch function works great, the particles are released upon touch...but the colours arent changing at all. Here is what I have so far: float red; float green; float blue; float loop = 0.; integer stage = 0; integer doStuff = FALSE; particleStuff() { llParticleSystem( [ PSYS_SRC_TEXTURE, "streak3", PSYS_PART_START_SCALE, < 0.2, 0.3, 0 >, PSYS_PART_END_SCALE, < .01, .01, 0 >, PSYS_PART_START_COLOR, <0.180, 0.800, 0.251>, PSYS_PART_END_COLOR, <0.004, 0.000, 0.939>, PSYS_PART_START_ALPHA, 0.8, PSYS_PART_END_ALPHA, 0.4, PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RATE, 0.000001, PSYS_PART_MAX_AGE, 1, PSYS_SRC_MAX_AGE, 0.0 , PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, // DROP, EXPLODE, ANGLE, ANGLE_CONE, PSYS_SRC_ANGLE_BEGIN, 0.2, PSYS_SRC_ANGLE_END, 0.0, PSYS_SRC_BURST_RADIUS, 0.001, PSYS_SRC_OMEGA, < 0.00, 0.00, 0.00 >, PSYS_SRC_BURST_SPEED_MIN, 0.0025, PSYS_SRC_BURST_SPEED_MAX, .15, PSYS_SRC_ACCEL, < 0.0, 0.0, -0.001 >, // PSYS_SRC_TARGET_KEY, llGetKey(), PSYS_PART_FLAGS, ( 0 // | PSYS_PART_EMISSIVE_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_WIND_MASK // | PSYS_PART_FOLLOW_VELOCITY_MASK | PSYS_PART_RIBBON_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_INTERP_COLOR_MASK // | PSYS_PART_INTERP_SCALE_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) ] ); } colorChange() { if ( stage == 0) { red = 1.; green = loop; blue = 0.; } else if ( stage == 1) { red = 1. - loop; green = 1.; blue = 0.; } else if ( stage == 2) { red = 0.; green = 1.; blue = loop; } else if ( stage == 3) { red = 0.; green = 1. - loop; blue = 1.; } else if ( stage == 4) { red = loop; green = 0.; blue = 1.; } else if ( stage == 5) { red = 1.; green = 0.; blue = 1. - loop; } particleStuff(); } default { state_entry() { llParticleSystem([]); } touch_start(integer total_number) { doStuff = !doStuff; if ( doStuff) llSetTimerEvent( .5); else { llParticleSystem([]); llSetTimerEvent( .0); } } timer() { loop += .05; if ( loop > 1.01) { loop = 0.; stage++; if ( stage > 5) stage = 0; } colorChange(); } } Any thoughts? Did I overlook anything? Much appreciated! Regards, Nav
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