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DeepusMaximus

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About DeepusMaximus

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  1. How would I go about doing this? I tried in Firestorm to use my dancing animation for when im at Clubs since I just got my first taste of a Pusher...grr lol
  2. Ok the particles seem to be working now great! but unfortunately the ring themselves stopped rotating colours. This is the script Id been using: llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 2, 2, 0, 0, 1.0); Its fine unless I activate the particles. I tried incorporating this into the code I pasted up originally, it saves fine, and start off as normal. But stops once the particles are activated by touch. So my code looks like this as of now: float red; float green; float blue; float loop = 0.; integer stage = 0; integer doStuff = FALSE; particl
  3. ahhhhh....i see...makes sense! ok cool, ill try it out in a bit! fingers crossed
  4. Hi Everyone, Im pretty new at SL and I just got around to designing some glowrings, which rotate between 4 colours every 1 second. Now I have a streak effect (from my other greenglow rings) which I would like to use but also incorporate this code I found online which should allow for the particles to also rotate between colours. I managed to get both my code and the code I found online to save nicely and the touch function works great, the particles are released upon touch...but the colours arent changing at all. Here is what I have so far: float red; float green; float
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