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Olivia Rizzo

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  1. For what it’s worth I went to the SLURL in the message and found that they put the object at 3000 metres in the store region where there is TP routing, so i had to fly all the way up till it was in range to find it and block it. Even the unsubscribe button was hidden up there, instead of in the actual store on the ground. This is bad of them I think.
  2. OK I didn't realise you could block the sender when the sender is an object. I thought you could only block people. Do I have to find the object to block it? I thought there might be a way to stop any more items being offered from an object sort of remotely
  3. A lot of stores and things send you messages once you have clicked to subscribe to them. I get missed IMs in my email and every day now my email inbox is full of messages like this: What is the best way to unsubscribe from getting these inventory offers? Do I have to go back to the place where the object is and find out how to take me off the list?
  4. I was at a place yesterday where it couldn’t be turned off on some items. Or access was denied to turn it off on others (owner only) Also commonly furniture won’t remember that it’s turned off so it has to be turned off every time you sit again. Mesh heads generally have a HUD button to open your mouth which was the use case mentioned above. But yes, I can appreciate that managing different versions would be difficult and time consuming.
  5. These furniture-triggered expression are always completely awful, no exceptions. I don’t understand why head makers don’t have a setting to prevent any external triggers of the facial expression.
  6. In case it helps anyone in future – I had this problem for a day and it turns out it was a problem with my ISP leading to "duplicate UDP packets", they said. They said there was a fault with the service, then after that got fixed SL was back to normal for me
  7. That's good to know thank you! Somehow i didn't see this when i selected the object but probably it was on a face i could not click on or something strange
  8. I found the answer was to use llClearPrimMedia() https://wiki.secondlife.com/wiki/LlClearPrimMedia
  9. I have a building that is made from separate linked parts and is editable. When I hover my mouse over one of the walls the media player bar appears in my viewer (it sort of hovers over the wall). The bar has a home and reload button, and on the right it has a zoom button and volume control. If I click on the wall the texture gets replaced with a blank grey. To stop it I can click the media 'pause' button in my viewer. There does not seem to be any script inside the object. Why is it showing the media player and how can I remove this? It is my own parcel and there is nothing in the Media tab (it is set to None and with no texture)
  10. I made an object slowly rotate using llTargetOmega in the state_entry block Then with it still rotating I did 'take' on the object to put it in my inventory. But now if I rez a copy without any script in it at all it still rotates. So it seems this rotation is now built into the object without any script. Is that normal?
  11. It has been working fine for some weeks in the LL viewer. There is a bug in the current version of Firestorm (6.2.4) but it should be fixed in the next release because the issue has been resolved in Jira – see here https://jira.firestormviewer.org/browse/FIRE-24013 . I tested a 6.2.5 nightly release a few weeks ago and it was working well.
  12. Just to update on this... I have found the problem is a lot better with the Viewer Texture Memory Buffer reduced to about 2/3 of its maximum. In my case it is now set to about 680 out of 1024. With is set like this I am finding that those arbitrary drops in frame rate in situations like the one I shared in my original post are no longer happening. The frame rate still drops of course with too much complexity but it is not doing it in situations where I would not expect it to (like above). So this is a good outcome!
  13. Interestingly I am finding Firestorm gives me a few more FPS when in full screen compared to being windowed (unless the window is really small). Mayne the system gives more resources to full screen apps. I have not tested this with HiDPI support switched on because there is a bug with it. But in the next release that seems to be fixed (I was one of the people who reported the bug, and they sent me a nightly on Jira with a fix)
  14. Someome on Twitter has suggested that in my case I try lowering that Viewer Texture Memory Buffer setting. They said: On my iMac this Viewer Texture Memory Buffer setting only goes up to 1024 which is weird because on my MacBook Pro it goes to 2048. But the MacBook pro has a much worse integrated graphics device and also has half the RAM. The laptop is much slower overall for SL but it does not have the slowdown problem. It is just consistently struggling with the fans whirring away like jet engines a lot of the time! Anyway, I did a test earlier with this setting reduced from its 1024 maximum to about 640, and over about 30 minutes I did not notice any slowdowns. But I did notice problems like a picture on my wall had to load again after I cammed away from it and back again. Still.. this is better than the frame rate dropping down. I will see how it goes and write back here if it seems to be a fix or not.
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