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Everything posted by livb89

  1. Given that the unit will operate under 100m from ground level, or over 2000m, and has a detect range of up to 400m it sounds like the clear flight corridor is above 500m and below 1600m. Is that correct? 500m is quite high which could detract from the enjoyment of Belliseria from the air.
  2. @ChinRey Hi there - not sure why I didn't see this reply till now. Thank you so much. So obviously once you know! I will make a nice looking container box and then use that. The tip about changing the default action is really handy too! Thank you
  3. Region: Vacuul Area: 2560sqm - 878 prims  Type: Moderate Asking price: $12,500 L Location: https://maps.secondlife.com/secondlife/Vacuul/84/236 Objects shown are not included in the sale.
  4. Usually when I buy things I receive an object that I have to rez then open and this contains the items. How would I go about making one of these? It seems a neat way to distribute lots of items together. I have looked but there is no 'create object' option in the inventory. Many thanks
  5. OK I see what you mean - yes 200ms is not a problem at all in this case
  6. Thanks everyone ❤️ EDIT: It worked! Learned a new thing too. Pleased with that for first attempt
  7. Awesome, thank you so much! The context is super helpful. I will give it a go now
  8. This block here (attached pic)? It says ">1: child prims and seated avatars" Should I just try all numbers till I find which one it is? Thank you
  9. Hiya - thank you The first link just went to the top of the page for llSetPrimitiveParams which I was already looking at so I was a bit confused. I did see something about llSetLinkPrimitiveParamsFast but thought it was just the same apart from not having a delay. To be honest I'm currently finding those LSL Wiki pages a bit overwhelming! 😰But I can follow examples and see what happens when I change things. I can see they have this example: llSetLinkPrimitiveParamsFast(2, params); Is it that number 2 that I need to use to set which object to set the parameters for? Where do I find the number for each prim?
  10. Oh ok, thank you @ChinRey - that is interesting! So they are all sort of public in a way once you have uploaded them to your inventory. I thought I had seen texture files inside some bought items before which is where I got that idea from.
  11. Hello I am totally new to this (first day) so please bear with me on wrong terminology. I have searched but not found the answer. I have made a prim to be a light source, and put this script into it. Now clicking it the light switches on and off. Success! But.... integer on_off = FALSE; //STARTS IN THE OFF POSITION default { touch_start(integer total_number) { if (on_off == TRUE) { llSetPrimitiveParams([ PRIM_POINT_LIGHT, FALSE, <1, 1, 1>, 1.0, 10.0, 0.75, PRIM_GLOW ,ALL_SIDES,0, PRIM_FULLBRIGHT, 3, TRUE ]); llOwnerSay("You switched off the light"); on_off = FALSE; } else { llSetPrimitiveParams([ PRIM_POINT_LIGHT, TRUE, <1, 1, 1>, 1.0, 10.0, 0.75, PRIM_GLOW ,ALL_SIDES,1, PRIM_FULLBRIGHT, 3, FALSE ]); llOwnerSay("You switched on the light"); on_off = TRUE; } } } Now I want the light source to be just one part of a linked set of prims. How do I make it so that if you click on the 'grouped' items the light source itself (which is only one of the linked items) turns on and off but the other items are not affected? I am wondering if there is a way to say which one of the 'child' prims should be targeted by the `llSetPrimitiveParams()` command? Thank you in advance
  12. Great, thank you! So presumably... if I had uploaded a custom texture I would have to include that one in my "package" ?
  13. Thanks. I meant will their *viewer* automatically use that texture from the library of anyone who buys this item? i.e. without the user having to do anything. Or do I need to make a copy and package that up?
  14. I have built a small object using a few prims "linked" to make one object and also using one of the textures in the "Library" part of my inventory. To sell this item on the Marketplace do I need to copy that library texture into my Inventory (meaning not the Library part of the inventory) and then into the same folder as the object, and then package it all up with the texture included? Or will the next owner 100% definitely have the same texture in their library and it will know to use that?
  15. The box only appears if you have 'Local Lights' and 'Advanced Lighting Model' enabled in your graphics preferences
  16. For what it's worth I had this problem today. Using Firestorm... Always Run was off Firestorm built in AO not in use I removed my AO HUD and that didn't fix it. Relogging did not fix it 'Stop Avatar Animations' did not fix it What did fix it was, with my AO removed, going to: Avatar > Avatar Health > Stop Avatar Animations & Revoke Permissions Then I stopped running. I noticed then that if I attached my AO hud again I was running again! So I then chose 'Reset' in the AO HUD. I am guessing that the AO got mixed up and some running override was on even without the AO being attached any more.
  17. I have the same problem, avatar picker just blank. No big deal as I rarely use it, but seems like a bug.
  18. I understand that, I'm not talking about IW messages at all. That is totally separate. Nor am I talking about the community messages system. I just wanted to know how the my.secondlife.com messages system works. It looks as though it was half implemented, never finished.
  19. Yes it definitely does not show IW messages. Nor does it show messages from the community pages messages system. It seems to be separate again. An inbox but no apparent way of sending a message to somebody else!
  20. On the my.secondlife.com website why does it have a 'messages' tab when you can't (as far as i know) send messages to people?
  21. To clear up any doubt - I considered the question well and truly answered, thanks Ethan. (Incidentally I ended up buying a different parcel in the auction, got a great deal!)
  22. Region: Moorsby Area: 1024sqm - 351 prims  Type: Moderate Asking price: $8,000 L Location: http://maps.secondlife.com/secondlife/Moorsby/103/71/67
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