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About livb89

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  1. Oh that sounds fine then. Hopefully LL won’t allow pop ups from third party orbs either.
  2. Given that the unit will operate under 100m from ground level, or over 2000m, and has a detect range of up to 400m it sounds like the clear flight corridor is above 500m and below 1600m. Is that correct? 500m is quite high which could detract from the enjoyment of Belliseria from the air.
  3. @ChinRey Hi there - not sure why I didn't see this reply till now. Thank you so much. So obviously once you know! I will make a nice looking container box and then use that. The tip about changing the default action is really handy too! Thank you
  4. Region: Vacuul Area: 2560sqm - 878 prims  Type: Moderate Asking price: $12,500 L Location: https://maps.secondlife.com/secondlife/Vacuul/84/236 Objects shown are not included in the sale.
  5. Usually when I buy things I receive an object that I have to rez then open and this contains the items. How would I go about making one of these? It seems a neat way to distribute lots of items together. I have looked but there is no 'create object' option in the inventory. Many thanks
  6. OK I see what you mean - yes 200ms is not a problem at all in this case
  7. Thanks everyone ❤️ EDIT: It worked! Learned a new thing too. Pleased with that for first attempt
  8. Awesome, thank you so much! The context is super helpful. I will give it a go now
  9. This block here (attached pic)? It says ">1: child prims and seated avatars" Should I just try all numbers till I find which one it is? Thank you
  10. Hiya - thank you The first link just went to the top of the page for llSetPrimitiveParams which I was already looking at so I was a bit confused. I did see something about llSetLinkPrimitiveParamsFast but thought it was just the same apart from not having a delay. To be honest I'm currently finding those LSL Wiki pages a bit overwhelming! 😰But I can follow examples and see what happens when I change things. I can see they have this example: llSetLinkPrimitiveParamsFast(2, params); Is it that number 2 that I need to use to set which object to set the parameters for? Where do I find the number for each prim?
  11. Oh ok, thank you @ChinRey - that is interesting! So they are all sort of public in a way once you have uploaded them to your inventory. I thought I had seen texture files inside some bought items before which is where I got that idea from.
  12. Hello I am totally new to this (first day) so please bear with me on wrong terminology. I have searched but not found the answer. I have made a prim to be a light source, and put this script into it. Now clicking it the light switches on and off. Success! But.... integer on_off = FALSE; //STARTS IN THE OFF POSITION default { touch_start(integer total_number) { if (on_off == TRUE) { llSetPrimitiveParams([ PRIM_POINT_LIGHT, FALSE, <1, 1, 1>, 1.0, 10.0, 0.75, PRIM_GLOW ,ALL_SIDES,0, PRIM_FULLBRIGHT, 3, TRUE ]); llOwnerSay("You switched off the light"); on_off = FALSE; } else { llSetPrimitiveParams([ PRIM_POINT_LIGHT, TRUE, <1, 1, 1>, 1.0, 10.0, 0.75, PRIM_GLOW ,ALL_SIDES,1, PRIM_FULLBRIGHT, 3, FALSE ]); llOwnerSay("You switched on the light"); on_off = TRUE; } } } Now I want the light source to be just one part of a linked set of prims. How do I make it so that if you click on the 'grouped' items the light source itself (which is only one of the linked items) turns on and off but the other items are not affected? I am wondering if there is a way to say which one of the 'child' prims should be targeted by the `llSetPrimitiveParams()` command? Thank you in advance
  13. Great, thank you! So presumably... if I had uploaded a custom texture I would have to include that one in my "package" ?
  14. Thanks. I meant will their *viewer* automatically use that texture from the library of anyone who buys this item? i.e. without the user having to do anything. Or do I need to make a copy and package that up?
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