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Squeaky Mole

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Posts posted by Squeaky Mole


  1. 1 hour ago, Daniel Voyager said:

    A new train station at SSPE314 Concorde_001.thumb.jpg.62cef80621e9b7de6c40a870652e8692.jpg

    New batch of regions have been added east of the campers area 

     

    You are too fast, I just added that a few hours ago!

    • Like 3
    • Haha 7

  2. Sorry everyone, I been on vacation last week and during that I tried to setup something else and I suppose I broke the hunt doing that since I had really bad connection.

    I'm back now and will start fixing it, once fixed I'll deliver the hunt item to everyone who didn't receive it.

    Thank you for your understandings ^^

    • Like 5
    • Thanks 6

  3. 8 minutes ago, Nika Talaj said:

    This is great information, thank you, but I feel like there's more to be known about this rework.  Are the full rules and behavior of the Belli railroad available at RR rez zones, or in a thread somewhere, or in the knowledge base somewhere?

     

    At this point there are no official rules, It's more a "lets hope residents like to roleplay". It's hard to enforce realism in Second Life ^^

    I will try to start some kind of information wiki page at some point, maybe next month. I'm currently on vacation, sort of! 

    • Like 2
    • Thanks 4

  4. 8 minutes ago, maggiessunrise said:

    The only thing I wish you could do is rez a  vehicle to drive  that would be fun  to be able to drive your car or truck or what ever

    There are also rez-zones on the roads. Not sure the exact location right now but I believe its near one of the (current) last train station. 

    • Thanks 2

  5. On 9/20/2019 at 1:59 PM, Alyona Su said:

    Pinging @Squeaky Mole! Hahaha... Okay, @Patch Linden is prolly really, REALLY tired of me nagging him about SLRR on Bellisseria (I do love you, Patch! HONEST!), so I ping you! I wanted to go Choo-chooing in Bellisseria. It turns out the switch that allows trains to enter the track from the rez zone is BROKEN! :D

    After talking with someone who knows how all this works, they said "somebody has returned the BRANCH SENSOR" (Whatever that is). Can you put one back, PLEEEEZE!?

    🙏

    And, seriously, ALL of you have done an amazing job here, really, really thank you all so much! My Second Life is very exciting all over again!

    The Bellisseria Second Life Railroad has been reworked to work more realistic for Bellisseria as that's what this place is all about.

    This means everything people knew about the mainland SLRR could be invalid information. The reason for this is because the optimization we have to do for the Linden Homes project multiple locations only have one railway and we can not control the direction people rez their trains.

    The rails are scripted to become "Busy" when one train is already one the tracks to avoid collisions, but this only works if people do not abuse their edit powers and obey the rules of the railroad.

    This means, if anyone rezzed a train away from the rez-zone, which will always remain red if the track is busy and go green when it knows its safe to go or anyone who edits their train and goes to the other track to skip red lights or even drive through red light on high speed (lag issues can cause that) the whole system that has been created for realism breaks. 

    Sadly there is no way to avoid these issues other than to ask people to not abuse their powers and obey the red signals that are red for a reason. This also means when the switches are not usable, this is because it's based on timers and clearance of the next tracks. Just like real life!

    I'm considering posting the exact progress somewhere once I have time, sadly finding time is hard. For now all I can do is ask to obey the rules and not rez your trains anywhere else but at the rez zone which counts and triggers the exact clearance counts for the signals.

    We are watching and learning, as I mentioned this is a new way of scripting to optimize the one-way tracks and we may still have to adjust some timers but as long nobody going through red signals it should work correctly you may just be waiting for 5 minutes depending on how busy the track is.

    • Like 1
    • Thanks 11

  6. 16 minutes ago, Alyona Su said:

    Woohoo... or should that be CHOO-CHOO! I spy @Squeaky Mole dancing while putting finishing touches on Campsite SLRR, these train guides tell me we'll be able to run our engines here (I could be wrong, of course) But oh, yeah!

    Snapshot_001

    Snapshot_002

     

    This is correct, it runs on the same system as SLRR on mainland. You can ride your own trains by rezzing them on the rezzing zones. It has been modified however to avoid people running into each other ^^ Don't forget to obey the lights!

    • Like 6
    • Thanks 5

  7. 4 hours ago, AugustVonHelson said:

    I can't seem to get to any of the SL16 Events. I hit Teleport To, nothing happens....

    I'm sorry to hear, as mentioned above the regions can be very laggy and even full right now.

    There are multiple locations so you may want to try another teleport. Look at this page for more info and locations: Second Life | SL16B

    • Like 1

  8. 21 hours ago, Daniel Voyager said:

    I remember for some previous birthdays there used to be opening speeches from the CEO of Linden Lab / other Linden's to kick things off. 

    Live music nowadays. 

    Patch Linden will be doing SL16B's opening speech on Friday June 21st, 9:30am SLT before Music Faire.

    • Thanks 2

  9. 18 hours ago, Sifriya Devin said:

    You're not the only one having issues - my group was selected to be an exhibitor, but the Moles are not helping me gain access to the parcel. Since Sunday I have messaged, sent notes, etc. I received one chat message from one of them saying he was assigned to help, but when I responded, he wasn't online, and I got no response. Asked for instructions, a SLURL, a group invite - anything to get me started, but I'm getting zilch. Build required to be finished by the 18th. Very close to just backing out.

    Hello Sifriya Devin.

    I do not see you on the application list but I will look into it for you. I will contact you in-world shortly.
    You may have messaged one of us during a crash or losing internet (It has happened before) and the message got lost in space.

    If you have signed up under a different name in-world instead of your forum name please contact me with that username.

    Sorry about the inconvenience! Contacting you now :)

    Edit: I found your application, it included a typo in the username so we were unable to find your application. I will get you sorted out now!

    • Thanks 2

  10. 2 hours ago, diamond Marchant said:

    SL16B is a 100% Linden Labs operation. There are 3 moles that are doing what we used to call the "Exhibitor Assistant" or "Sim Coordinator" job. If you are an exhibitor and need to get your parcel or change your settings or get an inspection, you must contact one of these moles via IM. The moles are Mischievious Mole, Squeaky Mole, and Alotta Mole.

    Thank you, this is correct. If you need any help with the exhibits or stages please contact one of us 3. Mischievious Mole, Squeaky Mole, and Alotta Mole.

    • Thanks 2

  11. On 6/12/2019 at 8:53 AM, Alazarin Mondrian said:

    Hi! I'm booked in to play on the SL16B Festival stage and I want to find out any info I can about the stage's size, shape, colour scheme, etc., so that I can assemble a stage set that blends in nicely. I have tried contacting the people running the stage but to no avail and time is running out. Is it the same shape as last year's stage? If so I could recolour and tweak our rotating stage set for this year. Or is it your traditional venue stage set into a wall?

    Any info would be greatly appreciated. Thanks.

    Heya Alazarin Mondrian, I apologize for the confusion.

    Since we are trying to keep everything a big surprise for everyone we could not share to much details, however as I can see and confirm you are a performer I'll gladly help you out.

    I'll contact you in-world and we can get this sorted out.

    - Squeaky Mole.

    • Thanks 2
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