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Muiregwen

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About Muiregwen

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  1. @Kyrah Abattoir Makes sense! Thank you! Especially for those shortcuts in selecting individual. And it A on the default setting for selecting/deselecting all. @janetosilio Default on final are around 25; the preset in blender. so I guess even that default needs to be higher then! Did not know there were other 'defaults' amongst creators.
  2. Yeeah, UV mapping and textures is one thing I really need to learn! Looking at a UV map confuses me when it isn't made in MD, as I'm not sure where is where, what is what, etc, etc. MD UV mapping, I know where exactly things are at. Is there a way to select one section to scale on the UV Map? I have a hard time figuring out how to scale individual pieces on the map. Blender 2.8 was pretty easy as they had a mass selection tool, but.. I'm using 2.79.
  3. @Kyrah Abattoir https://gyazo.com/72b1f07d60b0160306d3aa2c07b79747 This is what I scaled down to for the UV mapping. It probably needed to be scaled up a bit more after learning a few things here! EDIT: The reason it looks like that was because i turned on auto mirror... by accident. Which I didn't mind so much, made things a bit easier in symmetry. @janetosilio Don't have PS so... thats out x'D I'll try baking them at a higher resolution maybe? The sampling (from my understanding, thats where resolution comes in) in cycles was at 25. Does it need to be higher? Or something?
  4. @janetosilio Aaah, substance painter I have heard of, but thats.. costly. I already spent on MD while on sale, I don't think I'm able to get it... Are there any free alternatives to do that? Or can I just use Blender, just with a high sampling/render on a 2048x2048? @MaxMareOh okay! I do use the MD pattern as the UV as it makes it much easier for me. I'll see about rearranging them though! I do have to resize it to fit the UV grid, as it ends up much bigger. But i never thought of using as much space as possible. Thank you!
  5. Not entirely sure what that means? Texturing and UV mapping is one of my struggles, it seems. The UV layout is how the pattern is on MD. Not sure if that makes a difference?
  6. Interesting! I couldn't find it whatsoever in websearch but I tried in the places tab built in firestorm and found it both by name and tags. Didn't try maitreya though.Glad to know its at least working for others so that puts my mind at ease a little!
  7. Really? I searched the name specifically and hasn't popped up... And the body names should since I go by body names when searching for clothing shops. Not sure if anybody else does that. IE: when searching for clothes, I put the body name I have and any other tags that narrow it down. But again, thats just me. And I've seen other shops do that.
  8. Thank you everyone. I tried baking an AO on a 2048x2048 and it came out SOMEWHAT better. I added an additional layer of clothing texture and a zipper texture and while it is LESS pixely its not completely crisp. It may have worked better if I use multiple textures on each pattern layout, but... I didn't particularly want to redo the rigging and pattern in MD!
  9. Not sure if this is the right forums but... I check-marked the 'Show Place in Search' for my shop and its been a few days but hasn't showed up in search when I ACTUALLY look to make sure its working. How long does it take for effect and when/how do you pay the 30L fee for it to show up? Does it not show up in search for you but it does for others or what?
  10. I do have Marvelous Designer, I got that on sale last year (2019 so technically last year). I'll have to play with the zipper functions and buttons. I have the mesh rigged nicely in Blender (I had to do a bit of manually weighting it around the crotch area instead of just transferring weights), so rigging isn't a problem. It's just a matter of texturing it in a way so its not pixely when zooming real close. I tried to find a vectorizing function like Adobe Illustrator (to which I have used before but don't have access to anymore). But it's all either drawing vector art or some 'vectorizing' thing (which is really making it LOOK like vector art but its not actually vectorized). I'll test out baking it in a bigger size. See how that goes.
  11. I have a texture I'm trying to fix and everything I'm doing is not working. I try to up the resolution to as high as 5000, sharpen it, resize it, everything HOW do I make this NOT pixely?! I've been struggling with this and its really starting to stress me out. https://gyazo.com/1a0f3037236f963c84f945183a35a7f5 Particularly the 'zipper' is what I'm trying to smooth out. And nothings working. I textured it in Blender and tried fixing it in GIMP. I don't have Photoshop nor can I afford it.
  12. NOW OPEN! 50% OFF ON ALL PRODUCTS FEB 21ST TO FEB 24TH ~~~ 50L cosmetics! 125L on single mesh body packs! for Slink Physique/HG, Maitreya, Signature Alice, Belleza Freya/Isis/Venus, eBody Curvy/Classic, Tonic Fine/Curvy! 500L for mesh body fatpacks! Includes ALL mesh bodies supported in singles! ~~~ Colors --- Hot pink, pale pink, midnight blue, sky blue, black, silver, dark red, forest green! Mod/Copy; all tintable! ~~~ Free gift for everyone by the redelivery terminal! Enjoy the lounge area and socialize as well~! There are milkshakes, coffee, and hot chocolate givers~ ❤️ ~~~ LOCATION HERE ----> http://maps.secondlife.com/secondlife/Captivated/175/47/1701 FLICKR ----> https://www.flickr.com/photos/162145325@N08/ MARKETPLACE ----> https://marketplace.secondlife.com/stores/210247
  13. Under 'Manage Listings', there is a checkbox on the left of 'Date'. Click that and you can mass 'unlist' at the bottom of the listings list. It'll have to be done several times depending how many pages you got, but its still easier than doing it one-by-one.
  14. Hi! Welcome to the Commission Post of Moon.Order The purpose of the commission sheet is for commissioning a exclusive to you, unique item! And it gives me an excuse to make things for others because I really love doing it.. x3 Please note; there is a fee depending on things to cover the costs of uploading. Aka, it depends on colors (how many you want and if you want specular added), and complexity of the item (uploading costs flucuate). Thank you and have a nice day! ❤️ ~~~ Programs Blender 2.79 and 2.8 Avastar GIMP MD (Marvelous Designer 9) ~~~ Accepting Commissions On... Weaponry (unscripted and potentially scripted with poses [maybe a sheath and draw script]) Clothing (Slink Male/Female, Belleza Female/Male, Maitreya, Tonic, Ebody, BBL, Sig Gianni, Sig Alice) Cosmetics (OMEGA and BOM) Will NOT Accept ~ NSFW Things of any nature Prices ~ Clothing/Accessories/Unscripted Weaponry/General Mesh - 50L/hr Cosmetics - 15L/hr Accessory/Weaponry with Pose/Animation - 60L/hr Special Requests such as buildings and fully scripted items can be done, just for a higher $L/hr. ~~~ Queue ~ N/A ~~~ Flickr and Gyazos of Work/Portfolio https://www.flickr.com/photos/162145325@N08/ https://gyazo.com/2f00afb2465fa63ae03bc918196ec708 https://gyazo.com/562ad2734afe51f5bee73be778357cbf The Skirt - https://gyazo.com/ceab9a2a789165dac74068b5ce0c4fc9 ~~~ ~~~ CONTACT Inworld Display and Resident Name - Fantasia (Muiregwen Resident)
  15. I don't know how it'd be less universal as they had said, considering all bodies have the same exact skeleton. The only difference is scale/sliders and WHERE it is rigged. Development Kit/Workbench skeletons in Blender/Maya are different, yes, depending if its a fitmesh skeleton, bento skeleton, etc, etc... It just needs the basic/mandatory bones for it to ACTUALLY be weighted and rigged. For static/unrigged, it doesn't matter whatsoever, you just have to use the attachment point and move it around in edit mode. For your animation problem, I think you, or whoever, that rigged and animated it.. is using the first tailbone. The one closest to the butt/pelvic bones. If you leave that bone alone and animate the rest of that tailbone, you should have no issue with the animation and that sort of movement happening right there. You could try to continue the stubby mesh, but it would have to be a bit longer to be weighted to the second closest to the body tail bone so there would be some movement.
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