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Sven Nebula

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Posts posted by Sven Nebula

  1. 16 hours ago, LittleMe Jewell said:

    In the Firestorm viewer, there is an option on the Firestorm/Build2 tab called "Highlight boundary of currently selected parcel".  If you check that and then click the parcel name at the top of the viewer (or bring up the About Land window any other way), it will outline/highlight the parcel as shown below.  As long as the About Land window is open, the highlight will remain.

    image.png.81069c0aa2a7747652426ba910577247.png

    image.thumb.png.bafe8486c55fd77d4360b11518514291.png

     

     

     

    This is exactly the answer I was looking for, thank you!

    • Like 1
  2. I want to see precisely where parcel borders are so I can try to keep everything in my own parcel, but parcel lines aren't enough since they only show up on ground level. Is there any way to show the borders in a way that extends upwards?

  3. I'm looking for a creator who can create a set of 4 animesh arrowhead tip tentacles to be attached to the avatar's back for a price under $200 in USD. A reference is attached (length inaccurate, should be around the same length as an average human arm).

    If you need my email address or Discord to talk to me about it and are up to do it, let me know.

    Thanks in advance.

    tentacle.png

  4. I'm trying to get an item from the Marketplace and when I try to get anything from a particular merchant, I get the error message seen in the title of this thread. From what I understand, this means I've been banned from buying anything from them. Thing is, though, I've never bought anything from them before, and I've never even talked to the merchant. Who knows anything about this?

  5. 13 minutes ago, animats said:

    See how to use a Timer.

    Basic concept in LSL: you do a little something to change your objects and exit. The world simulator then does lots of other things. Then you get another event, and another chance to change your objects a little. This repeats.

    There are scripting classes available at Oxbridge Caledon.

    Alright, I will check that out soon. If I run into any problems, I'll continue here.

  6. 13 minutes ago, Ruthven Willenov said:

    It's because you have the jump in the state entry creating an infinite loop, and doesn't let it leave the event

    Ah, so how would I do an infinite loop and let the script leave the state entry?

  7. Why isn't the touch script working? Please, I need help from a scripter ASAP. Here's the snippet:
     

    integer setting;
    float wait;
    float rand;
    default
    {
        state_entry()
        {
            @blink;
            llSetText((string)setting, <1, 1, 1>, 1);
            if(setting == 0)
            {
                llOffsetTexture(0, 0.2, -1);
                llOffsetTexture(0, 0.4, -1);
                wait = 0;
                rand = llFrand(0.2) + 0.1;
                while(wait < rand)
                {
                    wait = wait + 0.25;
                    llOffsetTexture(0, 0.4, -1);
                }
                llOffsetTexture(0, 0.2, -1);
                llOffsetTexture(0, 0, -1);
                wait = 0;
                rand = llFrand(8.0);
                while(wait < rand)
                {
                    wait = wait + 0.25;
                    llOffsetTexture(0, 0, -1);
                }
            }
            if(setting == 1)
            {
                llOffsetTexture(0, 0, -1);
            }
            if(setting == 2)
            {
                llOffsetTexture(0, 0.4, -1);
            }
            if(setting == 3)
            {
                llOffsetTexture(0, -0.1, -1);
            }
            if(setting == 4)
            {
                llOffsetTexture(0, 0.2, -1);
            }
            jump blink;
        }
        
        touch(integer total_number)
        {
            if(setting == 4)
            {
                setting = 0;
            }
            else
            {
                setting = setting + 1;
            }
            llOwnerSay((string)setting);
        }
    }
    

     

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