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Eriko

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Everything posted by Eriko

  1. I also use GTX1080Ti. And I constantly monitor the usage of graphic memory. It varies between 1500MB and 2500MB. The graphic memory of GTX1080Ti, which has 11GB, is not used up at all. Because of this, GPU load can not exert 100% power. I can only say that it is stupid. Firestorm's designers are designed specifically for low-end spec computer users who are using a 10-year-old PC. They don't think about high-end users who use modern PCs. On my 4K resolution display, only 2GB of memory is useless. Please make software for high-end users using the latest PC. It is high-end users who make beautiful graphics. Please do not design based on the users who are satisfied with old PCs.
  2. I understand your story very well. I am facing the same trouble. And I understand roughly about this forum, but most user using inexpensive PCs can not understand your sufferings. Probably, They use inexpensive graphics cards. It can be purchased under $ 500, resolution lower than FHD, not very high setting, go to places where the number of objects is not just 5000, it is offered with low quality of 100,000 KTris per sec or less. And their problem is to stick to SL being the best community and not deliberately look at SL 's low hardware compliance. I am using Core i 7700K, GTX 1080 Ti, NVMe SSD, 4K monitor, that Ultra High End PC as of now. So I understand what you are saying is right. My graphics card has 11 GB of graphics memory and 32 GB of PC main memory. The SL only uses 2 GB of graphics memory. This is the root of all problems. It's almost the same as the technology level 10 years ago. The graphics processor must use most of its performance for loading, unloading and compressing textures. This is because only 2 GB permission is given. In other games, the graphics memory amount of the graphics card is automatically detected and loaded to its maximum amount. Therefore, the graphic processor can concentrate on drawing processing. For example, in Final Fantasy 14, graphics memory is loaded up to about 8 GB. It should be loaded to the maximum required. To handle advanced graphics with 4K resolution, it need to load at least 5 GB. SL can handle only 2 GB. I guess development team thinking. They are thinking that SL will work comfortably even on very old 32 bit PCs. For that reason it is probably keeping graphics resources low.
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