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SubZeroWins

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Everything posted by SubZeroWins

  1. Yeah thats it, thank you
  2. It happens everywhere, though I havent try it in places with less stuff, your suggestion might help I think, going to try it now.
  3. Hello all, Im using firestorm and have a problem with textures. When zooming far out and then zooming back in, the textures in world become grey or sometimes blurred and then they start again to load, until they all are fully rezzed. Im sure it has to do with the viewer's settings, can somebody tell me which one?
  4. This somehow looks better. Can this function create a new list (containing the selected list's arrays eg of List1) in order to create buttons for a second level dialog menu? PS Its very late here so Im running to bed. I will read your answer tomorrow. Thank you so much.
  5. At least 10 arrays each list. And lists will be added as time passes. I don think strided lists will be helpful.
  6. Thank you Elle but this is exactly what Im trying to avoid, the many IF's, because there wont be just 3 lists.
  7. Yeah, more than a month and I still cant figure out how to make this work. Ill try better to explain what Im trying to do. I have embedded in the code 3 different lists and their arrays. Then simply I want to pass a list name (one of the three) to a function which will output its arrays. list List1=["1","2","3"]; list List2=["4","5","6"]; list List3=["7","8","9"]; integer gListener; default { touch_start(integer total_number) { key user = llDetectedKey(0); gListener = llListen(-99, "", user, ""); llDialog(user, "\nSelect list", ["List1","List2","List3"] , -99); } listen(integer chan, string name, key id, string msg) { //HERE I NEED TO SEND msg TO A FUNCTION TO LOOP ITS ARRAYS } }
  8. What would I be without you guys lol I was using the UUID and the group name after the pipe. Many thanks dear!
  9. Hi all, I just checked a new command for rlv for changing the active group and the role for a person @setgroup:<uuid>|<name>;<role>=force I suppose <name> is how the role has been set in the group window to identify it and the <role> what actually is visible over the person's head. Is there something that can go wrong with it because its pretty straight forward though I cant get it to work. PS Trying it on myself, I have set my avi under the role through the group window.
  10. Its been quite long time since I created a new avatar, so I didnt expect it to have a ao already worn right after its creation as if I recall, years ago new avatars didnt come with one. Thanks Rolig!
  11. I guess the only way is to wear another one... thank you both.
  12. I just created a new account, I dont use any free or bought ao, I guess they are built-in animations, I need to disable them.
  13. As the title says, Im trying to disable all animations that runs upon a new created avatar. Can somebody tell me how?
  14. Yeah damn it, when typing in local chat her collar recognises me as her owner so it executes the command, but since HER hud gives the command (she is not owning herself) the collar ignores them. Its working for me because Im owning myself. Thank you all for your contributions.
  15. For my tests I was using my collar's prefix, I passed to her the same code but with using her own prefix. Like you both said, Ill try and make it pure rlv but I wonder: 1) typing in local chat "/1 tiff forbid stray" works, but when passing it through the script it doesnt. 2) moreover, have same issues with more collar commands, for example in local chat "/1 tiff dazzle" works but through the script it doesnt, just like the above And lets not forget, any commands sent to myself, work perfect.
  16. When I type this command in local chat, it works
  17. I forgot to add that the code above is running in a custom hud I made and which she is wearing
  18. Truth is that the command at channel 1 is given right after she is tping. How could I restrict teleportation after when she is already on another sim?
  19. Yes, then the script sends to her collar llSay(1,"tiff forbid stray"); Is it wrong?
  20. Hello all, using the following code I force tp a collars wearer to a given location and restrict teleportation for a given time. integer Countdown; default { link_message(integer sender_num, integer num, string msg, key id) { if(num==2) { integer Minutes; list Command=llCSV2List(msg); Minutes=(integer)llList2String(Command,1)/60; Countdown=(integer)llList2String(Command,1); llOwnerSay("@tpto:" + llList2String(Command,0) + "=force"); llSleep(10.0); llSay(1,"tiff forbid stray"); llOwnerSay("For " + (string)Minutes + " minutes you can not use teleport by any means."); llSetTimerEvent(1.0); } } timer() { Countdown--; if(Countdown<0) { llSetTimerEvent(0.0); llSay(1,"tiff allow stray"); llOwnerSay("You can now use teleport."); } } } I can restrict myself to tp anywhere else for x minutes I set. It works perfect. But when I use this script for my partner, even though she gets tp'ed to the given location, she can tp again before the set time lasts. Any thoughts about this?
  21. Hello all, is it possible to have a set of animations for first sitter and as for sitter 2 have just one? So when sitter 1 switch animations, sitter 2 still always using the same. I know I can add in the avpos the same animation for sitter 2 as many times as sitter 1 set has but Im wondering if there is another way.
  22. Its just that english is not my native language so I dont understand many terms in the scripting
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