Alunax
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Posts posted by Alunax
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this is what I use:
I dont know if it suit anyone, it works for me till now. What I referenced:
http://wiki.secondlife.com/wiki/Material_Data
https://docs.substance3d.com/spdoc/creating-export-presets-98959398.html
You dont even need the third map (specular one) if the mesh is not a metal thing, as the alpha channel of normal map do the work, as the wiki says.
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seems it has been fixed.
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Hello! I use blender and avastar to make my own body.
It's a mesh body of others (A), which has been bound to a skeleton(a). I use the upper part of it to creat my body(B), and binds it to another skeleton(b). I adjust the skeleton(b) to make it same with (a), and I convert body(A)'s weight to body(B), so either the skeleton or weight is same. I didn't do anything with this part of mesh in blender. And i upload both A and B into SL. As a result, other parts of body fits well as it should do, but some parts (which belongs to Chest joint) doesn't fit. The Chest of B is always bigger than the A. Also, clothes from other creators fit with A, but not B. Obviouly there's problem with B's Chest, but I dont know. I tried to adjust deform bone Chest in blender but it doesn't work as I thought. So, why don't they fit? Or, what influences the Chest and makes it bigger than it shall be? Is there anything i missed?
Thank you for your help! I've been working on this issue for 3 whole days...
Texture Area? What's That?
in General Discussion Forum
Posted
But... how to know one's Texture Area when it's not oversized? Especially see oneself's so it can avoid this, or let a creator be careful with its mesh.