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Drake853

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  1. Wow, Im learning a lot from you guys. Thnx May I add something? Trying to live the more "REALISTIC" experience of a second LIFE, pushes people (consumers) to buy more "realistic" products... (higher polycount, bigger textures)... That behavior causes the pc's hardware market to grow (buying a new graphic card, ram etc...) Even if game designers are looking for best performance on games, let's take a look on how an old graphic card is obsolete after a couple of years... So... this is a market linked to many other markets on real world too (and hopefully growing) People (consumers) are looking for "more realistic" AND performance too... Thats why a lot of people upgrades their pc in order to play or live the most realistic experience each year... To be honest... I dont want to upgrade my system every time that a game or second life is getting "higher"... But... I think that each day, people that wants more realistic experiences are growing... So... for creators, I think that "we" have a GREAT responsibility (I want to be creator too u ,u) creators must aim to achieve the higher quality for the lowest price ("impact") and, it's ok if consumers are asking for more "realism", cause they are pushing the market into growing. Thats how society, the RL works... RL is not made of low poly stuff. When Im thinking if I want to use my old 2012 pc for playing Seconf Life during the next years, only because I like to make art, have friends, and I dont care about "realism"... I dont care about buying fashion... I just want to create my own art, be myself... then... it's ok to keep everything low, lets just think about performance, stay low, for the people that SL doesnt mean money or realism, It's just a creative space. Or let the market grow... let the society decide, as always, as in RL... The shirt Im wearing right now in RL... I dont know if the cost is close to the real design cost... I dont know if is environment friendly... I dont know if is good or bad for this RL... Im just a consumer... that behavior works in RL for the market flow and growth... what are we expecting on SL?
  2. I can help you with that... I guess... Im new in here, but, I learn fast... I created a couple of full custom body meshes, rigged and textured (working great), a few test clothes that works pretty fine (textured and rigged too), some animations too, and some scripting. My work needs practice, Im still learning, but, we can help each other in order to learn and practice. But... theres a lot of things involved into this... first. Are you making that Apron to fit with? which kind of body?, Default SL body?, Any store custom mesh?, (like maitreya) or your own custom mesh? Is this a fitted mesh? (do you want sliders to work with it?) Sorry for answering too late... I just started to use forums a couple days ago. :3
  3. Hi everyone. Thanx I did it! Lucia Nightfire, I guess that IK system would be awesome, like many other games that are using IK. (but, Im just starting with these things in SL, it's difficult enough for me as it is right now ) Fionalein, Yes! Im sure that can be done, I was testing that Anypose Expression System and it's doing it very well! Edie Shoreland, Thnx for that documentation... But, now Im confused... Im using the normal SL viewer, and the BVH file I made using those instructions you gave me is working perfectly... I thought that BVH animations are not working with eye bones... But it works! perfectly!! Now... I just dont know if that works with any other viewer... About your idea of creating custom mesh eyes, I really like it. Now... I dont know where to aim... Making custom eyes and animate them using scripting (as your example), or hardcoding a BVH file in order to control SL eyes... Both are great ideas. Wulfie Reanimator, I uploaded that BVH file and it works... It's just that there is an error on that file. Instructions says that the first 6 numbers are for the hip, thats not true. It's only the first 3 numbers for the hip, the next 3 numbers are for the mLeftEye, the next 3 for the mRightEye, and the last 3 numbers are useless, those can be deleted. Looks like there's only 3 channels for rotation, not 6. Thnx everyone again. Now I can control the eyes with independency for each one, great forum!
  4. Hello everyone. Im kinda new here in SL and forums. Hi!! Well my question is simple: I've seen Anypose system and its features https://marketplace.secondlife.com/p/AnyPose-Expression/2613652?id=2613652&slug=AnyPose-Expression . I want to know how to achieve it. I want to control avatar's eyes movement. Is there any function for locking the avatar's eyes into a prim? Traking a particular prim? While the object is attached into avatar? Is there any function to control eye bones? I tried to animate the eyes using BVH animation (obviously not working) I tried to create an animation using .anim format... I just cant find any program that helps me to do that... I tried alt+zoom into a rezzed prim (that works, the eyes moves) then... I need a LSL function to alt+zoom avatar's eyes towards the prim... plus! The prim is going to be attached to avatar... not only rezzed on ground... (When I alt+zoom an attached prim, eyes doesnt move... stay static) So... long story short... How to control the eye's movement? Thnx for any response.
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