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Julia Oxalis

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Posts posted by Julia Oxalis

  1. Hello everyone! I am hair creator and i noticed that my alpha PNG is very very heavy, my mesh has 3000 complexity, when I add alpha png, it goes to "14.000 complexity :o (sizes 1024x1024), how can i solve it? what type of archives (format) do you guys use for alpha textuers?

    Thanks ^^ <3

  2. 41 minutes ago, ChinRey said:

    It's because the render cost formula uses texture consolidation within linksets. If two or more items use the same texture, each instance of the texture is added separately to the calculated render cost if they are unlinked. If the items are linked, the texture is only included once.

    With fitted mesh, the render cost is just a meangless number anyway. The formula has a couple of other bugs and errors too - some of them even bigger than this - so there is no relationship whatsoever between the calculated and the actual render cost.

    thank you so much! ^^

  3. (LOOK THE PIC) Hello guys, i want to ask something really important about display section, i want to know why does it happens... when I tried it on my own hair (linking & unlinking), i can't see a big difference about each other in display section like this hair from truth. I really want to understand about it, what does it means? I tought it was a way to decrease display status, but it doesn't work to me.

     

    why.png.056f4f07f1455df177eccd9abf1e09d4.png

    It's a BIG difference, it doesn't looks normal :o

     

    Thanks for the attention <3 ^^

     

     

  4. 14 hours ago, arton Rotaru said:

    The avatar complexity display is just an approximation. The display weight of an object is indeed the complexity as well.

    There is a known exploit to get at least rigged attachments to show very little display weight. You rez it on ground, scale it super tiny, attach it and due to the rigging it will snap to it's original size on the avatar, but the display weight remains as little as it was on it's tiny scale.

    it works, but i noticed that some hair stores, like truth, have a display with 79000 and the hair has only 5000 complexity, i don't understand, how it is possible? an another cheat?

  5. 54 minutes ago, Chic Aeon said:

    Not a hair maker but you might look at the MORE INFO tab for some hints to the problem. 

    This is a VERY complex hair with different styles built in and has a complexity rating of 2450.  That is a GOOD number really as I have deleted all my "heavy" hair. Some is certainly lighter than this but a total avatar complexity under 50,000 is a benchmark for many events. 

    I am most often in the 43,000 range but even with this hair and Steampunk attire I am still close to that 50,000 number. 

    So maybe you are just worrying over something that doesn't need to be. Less is better, I agree though. The more tendrils you have the more vertices (typically). 

    Sure an actual hair person could help more with this. 

     

    image.thumb.png.4572835bc369a29983942fbe468296af.png

     

    image.thumb.png.6a0732f095b48042dc21203c819f7cb6.png

    Only one streak is 936 complexity...

    Sem título.png

  6. Hello everyone, i am hair creator and i'm having a problem, i don't know why but my hair have a HIGH complexity, my hair have only 4572 vertex and is with 2000 complexity, WITHOUT ANY TEXTURE! I don't know what to do... I must be doing something wrong in the export options... i've already disabled sound, animation, light, i'm MAYA user,  what should I do? Thanks for the patience <3

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