Jump to content

Thermalpulse

Resident
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Thermalpulse

  1. Have you considered allowing DDS (DirectDraw Surface) Mipmapped textures for better overall performance? SL's current system uses flat textures locked at their initial resolution, which weighs heavily on VRAM pools. It would be more resource efficient to have Mipmapped textures so video cards only need use the resolution relevant to distance from the avatar. Perhaps even allowing 2048x2048 sized textures for DDS/Mipmapped textures exclusively as an incentive for creators to switch over to the more performance friendly texture setup?
  2. Is there any chance of a new third-person mouselook control scheme? Perhaps allowing us to enter third-person mouselook by clicking the back of our avatar heads and holding for 5 seconds to lock it in place so we don't have to hold the left mouse button at all times to use this feature. Of course, switching to and from TPS mouselook with a key would be great as well. As would being able to control the right-click menu and activate objects by left-clicking what is under a crosshair. Of course, these requests are secondary to the actual control scheme change and are really more of just icing on the cake than anything.
×
×
  • Create New...